Merge branch 'master' into physics3d-material

This commit is contained in:
Lynix
2018-01-14 14:40:57 +01:00
320 changed files with 130259 additions and 277 deletions

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@@ -33,7 +33,7 @@ namespace Ndk
{
// We update the geometry of the PhysiscsObject linked to the PhysicsComponent2D
PhysicsComponent2D& physComponent = m_entity->GetComponent<PhysicsComponent2D>();
physComponent.GetRigidBody().SetGeom(m_geom);
physComponent.GetRigidBody()->SetGeom(m_geom);
}
else
{

View File

@@ -32,7 +32,7 @@ namespace Ndk
{
// We update the geometry of the PhysiscsObject linked to the PhysicsComponent3D
PhysicsComponent3D& physComponent = m_entity->GetComponent<PhysicsComponent3D>();
physComponent.GetRigidBody().SetGeom(m_geom);
physComponent.GetRigidBody()->SetGeom(m_geom);
}
else
{

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@@ -0,0 +1,6 @@
#include <NDK/Components/ConstraintComponent2D.hpp>
namespace Ndk
{
ComponentIndex ConstraintComponent2D::componentIndex;
}