Merge branch 'master' into physics3d-material

This commit is contained in:
Lynix
2018-01-14 14:40:57 +01:00
320 changed files with 130259 additions and 277 deletions

View File

@@ -32,7 +32,7 @@ namespace Ndk
{
// We update the geometry of the PhysiscsObject linked to the PhysicsComponent3D
PhysicsComponent3D& physComponent = m_entity->GetComponent<PhysicsComponent3D>();
physComponent.GetRigidBody().SetGeom(m_geom);
physComponent.GetRigidBody()->SetGeom(m_geom);
}
else
{