Graphics/DeferredRenderPass: Delete copy

This fixes compilation under VS


Former-commit-id: ccc7e647d0d06567953abb04b3fed73ca026bd0a
This commit is contained in:
Lynix 2015-06-13 22:32:22 +02:00
parent 1fc17c8b53
commit 4cc8b53041
1 changed files with 3 additions and 0 deletions

View File

@ -27,6 +27,7 @@ class NAZARA_GRAPHICS_API NzDeferredRenderPass
public: public:
NzDeferredRenderPass(); NzDeferredRenderPass();
NzDeferredRenderPass(const NzDeferredRenderPass&) = delete;
virtual ~NzDeferredRenderPass(); virtual ~NzDeferredRenderPass();
void Enable(bool enable); void Enable(bool enable);
@ -38,6 +39,8 @@ class NAZARA_GRAPHICS_API NzDeferredRenderPass
virtual bool Process(const NzSceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const = 0; virtual bool Process(const NzSceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const = 0;
virtual bool Resize(const NzVector2ui& GBufferSize); virtual bool Resize(const NzVector2ui& GBufferSize);
NzDeferredRenderPass& operator=(const NzDeferredRenderPass&) = delete;
protected: protected:
NzVector2ui m_dimensions; NzVector2ui m_dimensions;
NzDeferredRenderTechnique* m_deferredTechnique; NzDeferredRenderTechnique* m_deferredTechnique;