Graphics/DeferredRenderPass: Delete copy
This fixes compilation under VS Former-commit-id: ccc7e647d0d06567953abb04b3fed73ca026bd0a
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1fc17c8b53
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@ -27,6 +27,7 @@ class NAZARA_GRAPHICS_API NzDeferredRenderPass
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public:
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NzDeferredRenderPass();
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NzDeferredRenderPass(const NzDeferredRenderPass&) = delete;
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virtual ~NzDeferredRenderPass();
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void Enable(bool enable);
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@ -38,6 +39,8 @@ class NAZARA_GRAPHICS_API NzDeferredRenderPass
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virtual bool Process(const NzSceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const = 0;
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virtual bool Resize(const NzVector2ui& GBufferSize);
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NzDeferredRenderPass& operator=(const NzDeferredRenderPass&) = delete;
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protected:
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NzVector2ui m_dimensions;
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NzDeferredRenderTechnique* m_deferredTechnique;
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