Graphics: Add TileMap class

Former-commit-id: ecc9f3f1e786da4017ef24322a2f2510eab33a6c [formerly 2d18b57f6ef6c8480f83226082cfcceff3779093]
Former-commit-id: 531e4724efe7fa76f64c1e252665be31d1754e7b
This commit is contained in:
Lynix
2016-07-23 18:06:17 +02:00
parent ceaac9be13
commit 4d307c07f9
4 changed files with 656 additions and 0 deletions

View File

@@ -20,6 +20,7 @@
#include <Nazara/Graphics/SkinningManager.hpp>
#include <Nazara/Graphics/SkyboxBackground.hpp>
#include <Nazara/Graphics/Sprite.hpp>
#include <Nazara/Graphics/TileMap.hpp>
#include <Nazara/Graphics/Formats/MeshLoader.hpp>
#include <Nazara/Graphics/Formats/TextureLoader.hpp>
#include <Nazara/Renderer/Renderer.hpp>
@@ -110,6 +111,12 @@ namespace Nz
return false;
}
if (!TileMap::Initialize())
{
NazaraError("Failed to initialize tilemaps");
return false;
}
// Generic loaders
Loaders::RegisterMesh();
Loaders::RegisterTexture();
@@ -217,6 +224,7 @@ namespace Nz
Material::Uninitialize();
SkyboxBackground::Uninitialize();
Sprite::Uninitialize();
TileMap::Uninitialize();
NazaraNotice("Uninitialized: Graphics module");

View File

@@ -0,0 +1,110 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/TileMap.hpp>
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Math/Rect.hpp>
#include <cstring>
#include <memory>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
/*!
* \ingroup graphics
* \class Nz::TileMap
* \brief Graphics class that represent several tiles of the same size assembled into a grid
* This class is far more efficient than using a sprite for every tile
*/
/*!
* \brief Adds the TileMap to the rendering queue
*
* \param renderQueue Queue to be added
* \param instanceData Data for the instance
*/
void TileMap::AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const
{
const VertexStruct_XYZ_Color_UV* vertices = reinterpret_cast<const VertexStruct_XYZ_Color_UV*>(instanceData.data.data());
std::size_t spriteCount = 0;
for (const Layer& layer : m_layers)
{
if (layer.material)
renderQueue->AddSprites(instanceData.renderOrder, layer.material, &vertices[spriteCount], layer.tiles.size());
spriteCount += layer.tiles.size();
}
}
void TileMap::MakeBoundingVolume() const
{
Nz::Vector2f size = GetSize();
m_boundingVolume.Set(Vector3f(0.f), size.x*Vector3f::Right() + size.y*Vector3f::Down());
}
void TileMap::UpdateData(InstanceData* instanceData) const
{
std::size_t spriteCount = 0;
for (const Layer& layer : m_layers)
spriteCount += layer.tiles.size();
instanceData->data.resize(4 * spriteCount * sizeof(VertexStruct_XYZ_Color_UV));
VertexStruct_XYZ_Color_UV* vertices = reinterpret_cast<VertexStruct_XYZ_Color_UV*>(instanceData->data.data());
spriteCount = 0;
for (const Layer& layer : m_layers)
{
SparsePtr<Color> colorPtr(&vertices[spriteCount].color, sizeof(VertexStruct_XYZ_Color_UV));
SparsePtr<Vector3f> posPtr(&vertices[spriteCount].position, sizeof(VertexStruct_XYZ_Color_UV));
SparsePtr<Vector2f> texCoordPtr(&vertices[spriteCount].uv, sizeof(VertexStruct_XYZ_Color_UV));
for (std::size_t tileIndex : layer.tiles)
{
const Tile& tile = m_tiles[tileIndex];
NazaraAssert(tile.enabled, "Tile specified for rendering is not enabled");
std::size_t x = tileIndex % m_mapSize.x;
std::size_t y = tileIndex / m_mapSize.x;
Vector3f tileLeftCorner(x * m_tileSize.x, y * -m_tileSize.y, 0.f);
*colorPtr++ = tile.color;
*posPtr++ = instanceData->transformMatrix->Transform(tileLeftCorner);
*texCoordPtr++ = tile.textureCoords.GetCorner(RectCorner_LeftTop);
*colorPtr++ = tile.color;
*posPtr++ = instanceData->transformMatrix->Transform(tileLeftCorner + m_tileSize.x * Vector3f::Right());
*texCoordPtr++ = tile.textureCoords.GetCorner(RectCorner_RightTop);
*colorPtr++ = tile.color;
*posPtr++ = instanceData->transformMatrix->Transform(tileLeftCorner + m_tileSize.y * Vector3f::Down());
*texCoordPtr++ = tile.textureCoords.GetCorner(RectCorner_LeftBottom);
*colorPtr++ = tile.color;
*posPtr++ = instanceData->transformMatrix->Transform(tileLeftCorner + m_tileSize.x * Vector3f::Right() + m_tileSize.y * Vector3f::Down());
*texCoordPtr++ = tile.textureCoords.GetCorner(RectCorner_RightBottom);
}
spriteCount += layer.tiles.size();
}
}
bool TileMap::Initialize()
{
if (!TileMapLibrary::Initialize())
{
NazaraError("Failed to initialise library");
return false;
}
return true;
}
void TileMap::Uninitialize()
{
TileMapLibrary::Uninitialize();
}
TileMapLibrary::LibraryMap TileMap::s_library;
}