Remade sprite rendering

Added VertexColor shader flag
Added color sprite attribute
Added VertexStruct_XY_Color(_UV) struct & declaration


Former-commit-id: b664f4520aa55f4502f85f9dedab9b92040a8c16
This commit is contained in:
Lynix
2015-01-04 13:19:07 +01:00
parent 97ff9bc4ac
commit 4de17fdffb
22 changed files with 264 additions and 145 deletions

View File

@@ -33,7 +33,7 @@ class NAZARA_API NzForwardRenderQueue : public NzAbstractRenderQueue, NzResource
void AddDrawable(const NzDrawable* drawable) override;
void AddLight(const NzLight* light) override;
void AddMesh(const NzMaterial* material, const NzMeshData& meshData, const NzBoxf& meshAABB, const NzMatrix4f& transformMatrix) override;
void AddSprite(const NzSprite* sprite) override;
void AddSprites(const NzMaterial* material, const NzVertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount) override;
void Clear(bool fully);
@@ -43,6 +43,12 @@ class NAZARA_API NzForwardRenderQueue : public NzAbstractRenderQueue, NzResource
bool OnResourceDestroy(const NzResource* resource, int index) override;
void OnResourceReleased(const NzResource* resource, int index) override;
struct SpriteChain_XYZ_Color_UV
{
const NzVertexStruct_XYZ_Color_UV* vertices;
unsigned int spriteCount;
};
struct TransparentModelData
{
NzMatrix4f transformMatrix;
@@ -68,12 +74,12 @@ class NAZARA_API NzForwardRenderQueue : public NzAbstractRenderQueue, NzResource
typedef std::map<NzMeshData, std::pair<NzSpheref, std::vector<NzMatrix4f>>, MeshDataComparator> MeshInstanceContainer;
typedef std::map<const NzMaterial*, std::tuple<bool, bool, MeshInstanceContainer>, BatchedModelMaterialComparator> ModelBatches;
typedef std::map<const NzMaterial*, std::vector<const NzSprite*>> BatchedSpriteContainer;
typedef std::map<const NzMaterial*, std::vector<SpriteChain_XYZ_Color_UV>> BasicSpriteBatches;
typedef std::vector<const NzLight*> LightContainer;
typedef std::vector<unsigned int> TransparentModelContainer;
BasicSpriteBatches basicSprites;
ModelBatches opaqueModels;
BatchedSpriteContainer sprites;
TransparentModelContainer transparentModels;
std::vector<TransparentModelData> transparentModelData;
std::vector<const NzDrawable*> otherDrawables;