Remade sprite rendering
Added VertexColor shader flag Added color sprite attribute Added VertexStruct_XY_Color(_UV) struct & declaration Former-commit-id: b664f4520aa55f4502f85f9dedab9b92040a8c16
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@@ -34,8 +34,8 @@ class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique, Nz
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private:
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struct LightUniforms;
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void DrawBasicSprites(const NzScene* scene) const;
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void DrawOpaqueModels(const NzScene* scene) const;
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void DrawSprites(const NzScene* scene) const;
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void DrawTransparentModels(const NzScene* scene) const;
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const LightUniforms* GetLightUniforms(const NzShader* shader) const;
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