Remade sprite rendering
Added VertexColor shader flag Added color sprite attribute Added VertexStruct_XY_Color(_UV) struct & declaration Former-commit-id: b664f4520aa55f4502f85f9dedab9b92040a8c16
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@@ -10,6 +10,7 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/SceneNode.hpp>
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#include <Nazara/Utility/VertexStruct.hpp>
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class NAZARA_API NzSprite : public NzSceneNode
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{
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@@ -23,6 +24,7 @@ class NAZARA_API NzSprite : public NzSceneNode
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
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const NzBoundingVolumef& GetBoundingVolume() const override;
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const NzColor& GetColor() const;
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NzMaterial* GetMaterial() const;
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nzSceneNodeType GetSceneNodeType() const override;
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const NzVector2f& GetSize() const;
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@@ -30,6 +32,7 @@ class NAZARA_API NzSprite : public NzSceneNode
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bool IsDrawable() const;
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void SetColor(const NzColor& color);
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void SetMaterial(NzMaterial* material, bool resizeSprite = true);
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void SetSize(const NzVector2f& size);
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void SetSize(float sizeX, float sizeY);
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@@ -42,12 +45,16 @@ class NAZARA_API NzSprite : public NzSceneNode
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void Register() override;
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void Unregister() override;
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void UpdateBoundingVolume() const;
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void UpdateVertices() const;
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mutable NzBoundingVolumef m_boundingVolume;
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NzColor m_color;
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NzMaterialRef m_material;
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NzRectf m_textureCoords;
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NzVector2f m_size;
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mutable NzVertexStruct_XYZ_Color_UV m_vertices[4];
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mutable bool m_boundingVolumeUpdated;
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mutable bool m_verticesUpdated;
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};
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#endif // NAZARA_SPRITE_HPP
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