Remade sprite rendering
Added VertexColor shader flag Added color sprite attribute Added VertexStruct_XY_Color(_UV) struct & declaration Former-commit-id: b664f4520aa55f4502f85f9dedab9b92040a8c16
This commit is contained in:
@@ -103,29 +103,15 @@ void NzDeferredRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData
|
||||
}
|
||||
}
|
||||
|
||||
void NzDeferredRenderQueue::AddSprite(const NzSprite* sprite)
|
||||
void NzDeferredRenderQueue::AddSprites(const NzMaterial* material, const NzVertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount)
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (!sprite)
|
||||
{
|
||||
NazaraError("Invalid sprite");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!sprite->IsDrawable())
|
||||
{
|
||||
NazaraError("Sprite is not drawable");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*NzMaterial* material = sprite->GetMaterial();
|
||||
if (!material->IsLightingEnabled() || material->IsEnabled(nzRendererParameter_Blend))
|
||||
m_forwardQueue->AddSprite(sprite);
|
||||
else
|
||||
sprites[material].push_back(sprite);*/
|
||||
|
||||
m_forwardQueue->AddSprite(sprite);
|
||||
m_forwardQueue->AddSprites(material, vertices, spriteCount);
|
||||
}
|
||||
|
||||
void NzDeferredRenderQueue::Clear(bool fully)
|
||||
|
||||
Reference in New Issue
Block a user