Remade sprite rendering
Added VertexColor shader flag Added color sprite attribute Added VertexStruct_XY_Color(_UV) struct & declaration Former-commit-id: b664f4520aa55f4502f85f9dedab9b92040a8c16
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@@ -3,20 +3,25 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Sprite.hpp>
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <memory>
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#include <Nazara/Graphics/Debug.hpp>
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NzSprite::NzSprite() :
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m_boundingVolume(NzBoundingVolumef::Null()),
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m_color(NzColor::White),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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m_size(64.f, 64.f),
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m_boundingVolumeUpdated(true)
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m_boundingVolumeUpdated(true),
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m_verticesUpdated(false)
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{
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}
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NzSprite::NzSprite(NzTexture* texture) :
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m_boundingVolume(NzBoundingVolumef::Null()),
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m_textureCoords(0.f, 0.f, 1.f, 1.f)
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m_color(NzColor::White),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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m_verticesUpdated(false)
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{
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if (texture)
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{
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@@ -44,7 +49,9 @@ m_boundingVolume(sprite.m_boundingVolume),
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m_material(sprite.m_material),
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m_textureCoords(sprite.m_textureCoords),
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m_size(sprite.m_size),
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m_boundingVolumeUpdated(sprite.m_boundingVolumeUpdated)
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m_vertices(sprite.m_vertices),
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m_boundingVolumeUpdated(sprite.m_boundingVolumeUpdated),
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m_verticesUpdated(sprite.m_verticesUpdated)
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{
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SetParent(sprite);
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}
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@@ -55,7 +62,9 @@ m_boundingVolume(sprite.m_boundingVolume),
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m_material(std::move(sprite.m_material)),
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m_textureCoords(sprite.m_textureCoords),
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m_size(sprite.m_size),
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m_boundingVolumeUpdated(sprite.m_boundingVolumeUpdated)
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m_vertices(sprite.m_vertices),
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m_boundingVolumeUpdated(sprite.m_boundingVolumeUpdated),
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m_verticesUpdated(sprite.m_verticesUpdated)
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{
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}
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@@ -63,13 +72,23 @@ NzSprite::~NzSprite() = default;
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void NzSprite::AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const
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{
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renderQueue->AddSprite(this);
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if (!m_verticesUpdated)
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UpdateVertices();
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renderQueue->AddSprites(m_material, m_vertices, 1);
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}
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const NzBoundingVolumef& NzSprite::GetBoundingVolume() const
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{
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static NzBoundingVolumef infinity(NzBoundingVolumef::Infinite());
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return infinity;
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if (!m_boundingVolumeUpdated)
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UpdateBoundingVolume();
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return m_boundingVolume;
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}
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const NzColor& NzSprite::GetColor() const
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{
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return m_color;
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}
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NzMaterial* NzSprite::GetMaterial() const
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@@ -97,6 +116,12 @@ bool NzSprite::IsDrawable() const
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return m_material != nullptr;
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}
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void NzSprite::SetColor(const NzColor& color)
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{
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m_color = color;
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m_verticesUpdated = false;
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}
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void NzSprite::SetMaterial(NzMaterial* material, bool resizeSprite)
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{
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m_material = material;
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@@ -113,6 +138,7 @@ void NzSprite::SetSize(const NzVector2f& size)
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// On invalide la bounding box
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m_boundingVolume.MakeNull();
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m_boundingVolumeUpdated = false;
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m_verticesUpdated = false;
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}
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void NzSprite::SetSize(float sizeX, float sizeY)
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@@ -136,6 +162,7 @@ void NzSprite::SetTexture(NzTexture* texture, bool resizeSprite)
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void NzSprite::SetTextureCoords(const NzRectf& coords)
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{
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m_textureCoords = coords;
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m_verticesUpdated = false;
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}
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void NzSprite::SetTextureRect(const NzRectui& rect)
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@@ -167,10 +194,13 @@ void NzSprite::InvalidateNode()
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NzSceneNode::InvalidateNode();
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m_boundingVolumeUpdated = false;
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m_verticesUpdated = false;
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}
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void NzSprite::Register()
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{
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// Le changement de scène peut affecter les sommets
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m_verticesUpdated = false;
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}
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void NzSprite::Unregister()
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@@ -180,7 +210,12 @@ void NzSprite::Unregister()
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void NzSprite::UpdateBoundingVolume() const
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{
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if (m_boundingVolume.IsNull())
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m_boundingVolume.Set(-m_size.x*0.5f, -m_size.y*0.5f, 0.f, m_size.x, m_size.y, 0.f);
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{
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NzVector3f down = m_scene->GetDown();
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NzVector3f right = m_scene->GetRight();
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m_boundingVolume.Set(NzVector3f(0.f), m_size.x*right + m_size.y*down);
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}
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if (!m_transformMatrixUpdated)
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UpdateTransformMatrix();
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@@ -188,3 +223,30 @@ void NzSprite::UpdateBoundingVolume() const
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m_boundingVolume.Update(m_transformMatrix);
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m_boundingVolumeUpdated = true;
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}
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void NzSprite::UpdateVertices() const
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{
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if (!m_transformMatrixUpdated)
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UpdateTransformMatrix();
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NzVector3f down = m_scene->GetDown();
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NzVector3f right = m_scene->GetRight();
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m_vertices[0].color = m_color;
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m_vertices[0].position = m_transformMatrix.Transform(NzVector3f(0.f));
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m_vertices[0].uv.Set(m_textureCoords.GetCorner(nzRectCorner_LeftTop));
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m_vertices[1].color = m_color;
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m_vertices[1].position = m_transformMatrix.Transform(m_size.x*right);
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m_vertices[1].uv.Set(m_textureCoords.GetCorner(nzRectCorner_RightTop));
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m_vertices[2].color = m_color;
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m_vertices[2].position = m_transformMatrix.Transform(m_size.y*down);
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m_vertices[2].uv.Set(m_textureCoords.GetCorner(nzRectCorner_LeftBottom));
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m_vertices[3].color = m_color;
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m_vertices[3].position = m_transformMatrix.Transform(m_size.x*right + m_size.y*down);
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m_vertices[3].uv.Set(m_textureCoords.GetCorner(nzRectCorner_RightBottom));
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m_verticesUpdated = true;
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}
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