Shader/AstOptimizer: Fix Vector4 cast propagation optimization
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@@ -1014,7 +1014,7 @@ namespace Nz::ShaderAst
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{
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std::unique_ptr<ConstantValueExpression> optimized;
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using CCType = CastConstantPropagation<Vector3<TargetType>, TargetType, TargetType, TargetType, TargetType>;
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using CCType = CastConstantPropagation<Vector4<TargetType>, TargetType, TargetType, TargetType, TargetType>;
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if constexpr (is_complete_v<CCType>)
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{
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