Sdk/BaseWidget: Fix problem with pipeline update
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@ -24,7 +24,7 @@ namespace Ndk
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{
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{
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m_backgroundSprite = Nz::Sprite::New();
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m_backgroundSprite = Nz::Sprite::New();
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m_backgroundSprite->SetColor(m_backgroundColor);
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m_backgroundSprite->SetColor(m_backgroundColor);
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m_backgroundSprite->SetMaterial(Nz::MaterialLibrary::Get((m_backgroundColor.IsOpaque()) ? "Basic2D" : "Translucent2D"));
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m_backgroundSprite->SetMaterial(Nz::Material::New((m_backgroundColor.IsOpaque()) ? "Basic2D" : "Translucent2D"));
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m_backgroundEntity = m_world->CreateEntity();
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m_backgroundEntity = m_world->CreateEntity();
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m_backgroundEntity->AddComponent<GraphicsComponent>().Attach(m_backgroundSprite, -1);
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m_backgroundEntity->AddComponent<GraphicsComponent>().Attach(m_backgroundSprite, -1);
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