Greatly improved Renderer
Separated Viewport from Scissor rect Improved performances Removed Lock/Unlock system from Shader/Texture class Former-commit-id: f54bca6de58fe9d495d9192dc0d761f92594ee86
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@@ -53,6 +53,7 @@ class NAZARA_API NzRenderer
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static unsigned int GetMaxRenderTargets();
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static unsigned int GetMaxTextureUnits();
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static float GetPointSize();
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static NzRectui GetScissorRect();
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static const NzShader* GetShader();
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static const NzRenderTarget* GetTarget();
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static NzRectui GetViewport();
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@@ -72,12 +73,13 @@ class NAZARA_API NzRenderer
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static void SetDepthFunc(nzRendererComparison compareFunc);
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static void SetFaceCulling(nzFaceCulling cullingMode);
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static void SetFaceFilling(nzFaceFilling fillingMode);
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static bool SetIndexBuffer(const NzIndexBuffer* indexBuffer);
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static void SetIndexBuffer(const NzIndexBuffer* indexBuffer);
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static void SetInstancingData(const InstancingData* instancingData, unsigned int instanceCount);
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static void SetLineWidth(float size);
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static void SetMatrix(nzMatrixType type, const NzMatrix4f& matrix);
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static void SetPointSize(float size);
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static bool SetShader(const NzShader* shader);
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static void SetScissorRect(const NzRectui& viewport);
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static void SetShader(const NzShader* shader);
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static void SetStencilCompareFunction(nzRendererComparison compareFunc);
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static void SetStencilFailOperation(nzStencilOperation failOperation);
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static void SetStencilMask(nzUInt32 mask);
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@@ -87,13 +89,14 @@ class NAZARA_API NzRenderer
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static bool SetTarget(const NzRenderTarget* target);
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static void SetTexture(nzUInt8 unit, const NzTexture* texture);
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static void SetTextureSampler(nzUInt8 textureUnit, const NzTextureSampler& sampler);
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static bool SetVertexBuffer(const NzVertexBuffer* vertexBuffer);
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static void SetVertexBuffer(const NzVertexBuffer* vertexBuffer);
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static void SetViewport(const NzRectui& viewport);
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static void Uninitialize();
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private:
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static bool EnsureStateUpdate(bool instancing);
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static void EnableInstancing(bool instancing);
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static bool EnsureStateUpdate();
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static unsigned int s_moduleReferenceCounter;
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};
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