Greatly improved Renderer

Separated Viewport from Scissor rect
Improved performances
Removed Lock/Unlock system from Shader/Texture class


Former-commit-id: f54bca6de58fe9d495d9192dc0d761f92594ee86
This commit is contained in:
Lynix
2013-05-03 02:58:35 +02:00
parent 76c19624d8
commit 4f3060a40d
15 changed files with 389 additions and 561 deletions

View File

@@ -86,16 +86,9 @@ bool NzHardwareBuffer::Create(unsigned int size, nzBufferUsage usage)
m_buffer = 0;
glGenBuffers(1, &m_buffer);
GLint previous;
glGetIntegerv(NzOpenGL::BufferTargetBinding[m_type], &previous);
glBindBuffer(NzOpenGL::BufferTarget[m_type], m_buffer);
NzOpenGL::BindBuffer(m_type, m_buffer);
glBufferData(NzOpenGL::BufferTarget[m_type], size, nullptr, NzOpenGL::BufferUsage[usage]);
// Pour ne pas perturber le rendu, on n'interfère pas avec le binding déjà présent
if (previous != 0)
glBindBuffer(NzOpenGL::BufferTarget[m_type], previous);
return true;
}
@@ -103,7 +96,7 @@ void NzHardwareBuffer::Destroy()
{
NzContext::EnsureContext();
glDeleteBuffers(1, &m_buffer);
NzOpenGL::DeleteBuffer(m_type, m_buffer);
}
bool NzHardwareBuffer::Fill(const void* data, unsigned int offset, unsigned int size, bool forceDiscard)
@@ -115,11 +108,7 @@ bool NzHardwareBuffer::Fill(const void* data, unsigned int offset, unsigned int
if (!forceDiscard)
forceDiscard = (size == totalSize);
GLuint previous;
glGetIntegerv(NzOpenGL::BufferTargetBinding[m_type], reinterpret_cast<GLint*>(&previous));
if (previous != m_buffer)
glBindBuffer(NzOpenGL::BufferTarget[m_type], m_buffer);
NzOpenGL::BindBuffer(m_type, m_buffer);
// http://www.opengl.org/wiki/Vertex_Specification_Best_Practices
if (forceDiscard)
@@ -151,10 +140,6 @@ bool NzHardwareBuffer::Fill(const void* data, unsigned int offset, unsigned int
}
}
// Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérations chaînées)
if (previous != m_buffer && previous != 0)
glBindBuffer(NzOpenGL::BufferTarget[m_type], previous);
return true;
}
@@ -172,52 +157,28 @@ void* NzHardwareBuffer::Map(nzBufferAccess access, unsigned int offset, unsigned
{
NzContext::EnsureContext();
// Pour ne pas perturber le rendu, on n'interfère pas avec le binding déjà présent
GLuint previous;
glGetIntegerv(NzOpenGL::BufferTargetBinding[m_type], reinterpret_cast<GLint*>(&previous));
if (previous != m_buffer)
glBindBuffer(NzOpenGL::BufferTarget[m_type], m_buffer);
NzOpenGL::BindBuffer(m_type, m_buffer);
if (access == nzBufferAccess_DiscardAndWrite)
glBufferData(NzOpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, NzOpenGL::BufferUsage[m_parent->GetUsage()]); // Discard
void* ptr = mapBuffer(m_type, access, offset, size);
// Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérations chaînées)
if (previous != m_buffer && previous != 0)
glBindBuffer(NzOpenGL::BufferTarget[m_type], previous);
return ptr;
return mapBuffer(m_type, access, offset, size);
}
bool NzHardwareBuffer::Unmap()
{
NzContext::EnsureContext();
GLuint previous;
glGetIntegerv(NzOpenGL::BufferTargetBinding[m_type], reinterpret_cast<GLint*>(&previous));
if (previous != m_buffer)
glBindBuffer(NzOpenGL::BufferTarget[m_type], m_buffer);
NzOpenGL::BindBuffer(m_type, m_buffer);
if (glUnmapBuffer(NzOpenGL::BufferTarget[m_type]) != GL_TRUE)
{
// Une erreur rare est survenue, nous devons réinitialiser le buffer
NazaraError("Failed to unmap buffer, reinitialising content... (OpenGL error : 0x" + NzString::Number(glGetError(), 16) + ')');
glBufferData(NzOpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, NzOpenGL::BufferUsage[m_parent->GetStorage()]);
// Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérations chaînées)
if (previous != m_buffer && previous != 0)
glBindBuffer(NzOpenGL::BufferTarget[m_type], previous);
// Une erreur rare est survenue, nous devons réinitialiser le buffer
NazaraError("Failed to unmap buffer, reinitialising content... (OpenGL error : 0x" + NzString::Number(glGetError(), 16) + ')');
return false;
}
// Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérations chaînées)
if (previous != m_buffer && previous != 0)
glBindBuffer(NzOpenGL::BufferTarget[m_type], previous);
return true;
}