diff --git a/include/Nazara/Math/Frustum.inl b/include/Nazara/Math/Frustum.inl index c3d8c672f..17ce661df 100644 --- a/include/Nazara/Math/Frustum.inl +++ b/include/Nazara/Math/Frustum.inl @@ -551,15 +551,15 @@ namespace Nz planes[FrustumPlane::Top].normal.z = viewProjMatrix(3, 2) + viewProjMatrix(1, 2); planes[FrustumPlane::Top].distance = viewProjMatrix(3, 3) + viewProjMatrix(1, 3); - planes[FrustumPlane::Far].normal.x = viewProjMatrix(2, 0); - planes[FrustumPlane::Far].normal.y = viewProjMatrix(2, 1); - planes[FrustumPlane::Far].normal.z = viewProjMatrix(2, 2); - planes[FrustumPlane::Far].distance = viewProjMatrix(2, 3); + planes[FrustumPlane::Near].normal.x = viewProjMatrix(2, 0); + planes[FrustumPlane::Near].normal.y = viewProjMatrix(2, 1); + planes[FrustumPlane::Near].normal.z = viewProjMatrix(2, 2); + planes[FrustumPlane::Near].distance = viewProjMatrix(2, 3); - planes[FrustumPlane::Near].normal.x = viewProjMatrix(3, 0) - viewProjMatrix(2, 0); - planes[FrustumPlane::Near].normal.y = viewProjMatrix(3, 1) - viewProjMatrix(2, 1); - planes[FrustumPlane::Near].normal.z = viewProjMatrix(3, 2) - viewProjMatrix(2, 2); - planes[FrustumPlane::Near].distance = viewProjMatrix(3, 3) - viewProjMatrix(2, 3); + planes[FrustumPlane::Far].normal.x = viewProjMatrix(3, 0) - viewProjMatrix(2, 0); + planes[FrustumPlane::Far].normal.y = viewProjMatrix(3, 1) - viewProjMatrix(2, 1); + planes[FrustumPlane::Far].normal.z = viewProjMatrix(3, 2) - viewProjMatrix(2, 2); + planes[FrustumPlane::Far].distance = viewProjMatrix(3, 3) - viewProjMatrix(2, 3); for (auto& plane : planes) plane.Normalize();