Sdk/World: Fix entity block handling

This commit is contained in:
Lynix
2017-04-21 21:27:27 +02:00
parent 3c99782643
commit 4f6706284e
2 changed files with 5 additions and 1 deletions

View File

@@ -266,6 +266,7 @@ namespace Ndk
{
m_aliveEntities = std::move(world.m_aliveEntities);
m_dirtyEntities = std::move(world.m_dirtyEntities);
m_entityBlocks = std::move(world.m_entityBlocks);
m_freeIdList = std::move(world.m_freeIdList);
m_killedEntities = std::move(world.m_killedEntities);
m_orderedSystems = std::move(world.m_orderedSystems);
@@ -285,7 +286,7 @@ namespace Ndk
inline void World::Invalidate()
{
m_dirtyEntities.Resize(m_entities.size(), false);
m_dirtyEntities.Resize(m_entityBlocks.size(), false);
m_dirtyEntities.Set(true); // Activation of all bits
}