Renderer: Add NazaraBinary shader "language" and handle it in OpenGLRenderer
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@@ -3,7 +3,7 @@
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#include <array>
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#include <iostream>
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#define SPIRV 1
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#define SPIRV 0
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int main()
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{
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@@ -44,7 +44,7 @@ int main()
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return __LINE__;
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}
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#else
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auto fragmentShader = device->InstantiateShaderStage(Nz::ShaderStageType::Fragment, Nz::ShaderLanguage::GLSL, "resources/shaders/triangle.frag");
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auto fragmentShader = device->InstantiateShaderStage(Nz::ShaderStageType::Fragment, Nz::ShaderLanguage::NazaraBinary, "shader.shader");
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if (!fragmentShader)
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{
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std::cout << "Failed to instantiate fragment shader" << std::endl;
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BIN
examples/bin/shader.shader
Normal file
BIN
examples/bin/shader.shader
Normal file
Binary file not shown.
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