Renderer: Add NazaraBinary shader "language" and handle it in OpenGLRenderer

This commit is contained in:
Lynix
2020-06-18 20:05:22 +02:00
parent 58e59be267
commit 4f671873c1
4 changed files with 35 additions and 2 deletions

View File

@@ -4,7 +4,11 @@
#include <Nazara/OpenGLRenderer/OpenGLShaderStage.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/MemoryView.hpp>
#include <Nazara/OpenGLRenderer/Utils.hpp>
#include <Nazara/Renderer/GlslWriter.hpp>
#include <Nazara/Renderer/ShaderAst.hpp>
#include <Nazara/Renderer/ShaderSerializer.hpp>
#include <stdexcept>
#include <Nazara/OpenGLRenderer/Debug.hpp>
@@ -22,6 +26,34 @@ namespace Nz
m_shader.Compile();
break;
case ShaderLanguage::NazaraBinary:
{
ByteStream byteStream(source, sourceSize);
auto shader = Nz::UnserializeShader(byteStream);
const auto& context = device.GetReferenceContext();
const auto& contextParams = context.GetParams();
GlslWriter::Environment env;
env.glES = false;
//env.glES = (contextParams.type == GL::ContextType::OpenGL_ES);
env.glMajorVersion = contextParams.glMajorVersion;
env.glMinorVersion = contextParams.glMinorVersion;
env.extCallback = [&](const std::string_view& ext)
{
return context.IsExtensionSupported(std::string(ext));
};
GlslWriter writer;
writer.SetEnv(env);
std::string code = writer.Generate(shader);
m_shader.SetSource(code.data(), code.size());
m_shader.Compile();
break;
}
case ShaderLanguage::SpirV:
{
if (!device.GetReferenceContext().IsExtensionSupported(GL::Extension::SpirV))