Removed useless include and added TODO comment
Former-commit-id: 99c33e1725fac1a5e08038b7bb013a7d72bc61c2
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86bdab9055
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@ -2,15 +2,10 @@
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// This file is part of the "Nazara Engine - Graphics module"
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#ifndef NAZARA_RENDERER_OPENGL
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#define NAZARA_RENDERER_OPENGL
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#endif // NAZARA_RENDERER_OPENGL
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#include <Nazara/Graphics/DeferredPhongLightingPass.hpp>
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#include <Nazara/Graphics/DeferredPhongLightingPass.hpp>
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <Nazara/Graphics/DeferredRenderQueue.hpp>
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#include <Nazara/Graphics/DeferredRenderQueue.hpp>
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#include <Nazara/Graphics/Scene.hpp>
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#include <Nazara/Graphics/Scene.hpp>
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#include <Nazara/Renderer/OpenGL.hpp>
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#include <Nazara/Renderer/Renderer.hpp>
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#include <Nazara/Renderer/Renderer.hpp>
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#include <Nazara/Renderer/RenderTexture.hpp>
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#include <Nazara/Renderer/RenderTexture.hpp>
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#include <Nazara/Renderer/ShaderLibrary.hpp>
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#include <Nazara/Renderer/ShaderLibrary.hpp>
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@ -18,6 +18,8 @@
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#include <memory>
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#include <memory>
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#include <Nazara/Graphics/Debug.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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///TODO: Surveiller les shaders et supprimer les données uniformes en cas de changement (recompilation/destruction)
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namespace
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namespace
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{
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{
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static NzIndexBuffer* s_indexBuffer = nullptr;
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static NzIndexBuffer* s_indexBuffer = nullptr;
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