Shader: Add support for for-each statements and improve arrays
This commit is contained in:
parent
aac6e38da2
commit
4fe44339c5
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@ -64,6 +64,7 @@ namespace Nz::ShaderAst
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virtual StatementPtr Clone(DeclareVariableStatement& node);
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virtual StatementPtr Clone(DiscardStatement& node);
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virtual StatementPtr Clone(ExpressionStatement& node);
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virtual StatementPtr Clone(ForEachStatement& node);
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virtual StatementPtr Clone(MultiStatement& node);
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virtual StatementPtr Clone(NoOpStatement& node);
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virtual StatementPtr Clone(ReturnStatement& node);
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@ -54,6 +54,7 @@ namespace Nz::ShaderAst
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inline bool Compare(const DeclareVariableStatement& lhs, const DeclareVariableStatement& rhs);
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inline bool Compare(const DiscardStatement& lhs, const DiscardStatement& rhs);
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inline bool Compare(const ExpressionStatement& lhs, const ExpressionStatement& rhs);
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inline bool Compare(const ForEachStatement& lhs, const ForEachStatement& rhs);
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inline bool Compare(const MultiStatement& lhs, const MultiStatement& rhs);
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inline bool Compare(const NoOpStatement& lhs, const NoOpStatement& rhs);
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inline bool Compare(const ReturnStatement& lhs, const ReturnStatement& rhs);
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@ -458,6 +458,23 @@ namespace Nz::ShaderAst
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return true;
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}
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bool Compare(const ForEachStatement& lhs, const ForEachStatement& rhs)
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{
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if (!Compare(lhs.isConst, rhs.isConst))
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return false;
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if (!Compare(lhs.varName, rhs.varName))
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return false;
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if (!Compare(lhs.expression, rhs.expression))
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return false;
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if (!Compare(lhs.statement, rhs.statement))
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return false;
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return true;
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}
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inline bool Compare(const MultiStatement& lhs, const MultiStatement& rhs)
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{
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if (!Compare(lhs.statements, rhs.statements))
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@ -52,6 +52,7 @@ NAZARA_SHADERAST_STATEMENT(DeclareOptionStatement)
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NAZARA_SHADERAST_STATEMENT(DeclareStructStatement)
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NAZARA_SHADERAST_STATEMENT(DeclareVariableStatement)
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NAZARA_SHADERAST_STATEMENT(DiscardStatement)
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NAZARA_SHADERAST_STATEMENT(ForEachStatement)
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NAZARA_SHADERAST_STATEMENT(ExpressionStatement)
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NAZARA_SHADERAST_STATEMENT(MultiStatement)
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NAZARA_SHADERAST_STATEMENT(NoOpStatement)
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@ -46,6 +46,7 @@ namespace Nz::ShaderAst
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void Visit(DeclareVariableStatement& node) override;
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void Visit(DiscardStatement& node) override;
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void Visit(ExpressionStatement& node) override;
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void Visit(ForEachStatement& node) override;
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void Visit(MultiStatement& node) override;
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void Visit(NoOpStatement& node) override;
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void Visit(ReturnStatement& node) override;
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@ -49,6 +49,7 @@ namespace Nz::ShaderAst
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void Serialize(DeclareVariableStatement& node);
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void Serialize(DiscardStatement& node);
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void Serialize(ExpressionStatement& node);
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void Serialize(ForEachStatement& node);
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void Serialize(MultiStatement& node);
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void Serialize(NoOpStatement& node);
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void Serialize(ReturnStatement& node);
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@ -340,6 +340,18 @@ namespace Nz::ShaderAst
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ExpressionPtr expression;
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};
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struct NAZARA_SHADER_API ForEachStatement : Statement
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{
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NodeType GetType() const override;
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void Visit(AstStatementVisitor& visitor) override;
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std::optional<std::size_t> varIndex;
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std::string varName;
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ExpressionPtr expression;
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StatementPtr statement;
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bool isConst = false;
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};
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struct NAZARA_SHADER_API MultiStatement : Statement
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{
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NodeType GetType() const override;
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@ -371,7 +383,12 @@ namespace Nz::ShaderAst
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StatementPtr body;
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};
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#define NAZARA_SHADERAST_NODE(X) using X##Ptr = std::unique_ptr<X>;
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#include <Nazara/Shader/Ast/AstNodeList.hpp>
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inline const ShaderAst::ExpressionType& GetExpressionType(ShaderAst::Expression& expr);
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inline ShaderAst::ExpressionType& GetExpressionTypeMut(ShaderAst::Expression& expr);
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inline bool IsExpression(NodeType nodeType);
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inline bool IsStatement(NodeType nodeType);
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}
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@ -13,6 +13,12 @@ namespace Nz::ShaderAst
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return expr.cachedExpressionType.value();
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}
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ShaderAst::ExpressionType& GetExpressionTypeMut(ShaderAst::Expression& expr)
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{
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assert(expr.cachedExpressionType);
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return expr.cachedExpressionType.value();
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}
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inline bool IsExpression(NodeType nodeType)
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{
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switch (nodeType)
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@ -40,8 +40,9 @@ namespace Nz::ShaderAst
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std::unordered_set<std::string> reservedIdentifiers;
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std::unordered_map<std::size_t, ConstantValue> optionValues;
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bool makeVariableNameUnique = false;
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bool reduceLoopsToWhile = false;
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bool removeCompoundAssignments = false;
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bool removeOptionDeclaration = true;
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bool removeOptionDeclaration = false;
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bool removeScalarSwizzling = false;
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bool splitMultipleBranches = false;
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};
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@ -77,6 +78,7 @@ namespace Nz::ShaderAst
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StatementPtr Clone(DeclareVariableStatement& node) override;
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StatementPtr Clone(DiscardStatement& node) override;
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StatementPtr Clone(ExpressionStatement& node) override;
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StatementPtr Clone(ForEachStatement& node) override;
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StatementPtr Clone(MultiStatement& node) override;
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StatementPtr Clone(WhileStatement& node) override;
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@ -117,6 +119,8 @@ namespace Nz::ShaderAst
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void SanitizeIdentifier(std::string& identifier);
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void Validate(AccessIndexExpression& node);
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void Validate(AssignExpression& node);
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void Validate(BinaryExpression& node);
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void Validate(CallFunctionExpression& node, const DeclareFunctionStatement* referenceDeclaration);
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void Validate(CastExpression& node);
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void Validate(DeclareVariableStatement& node);
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@ -71,6 +71,7 @@ namespace Nz
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void AppendLine(const std::string& txt = {});
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template<typename... Args> void AppendLine(Args&&... params);
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void AppendStatementList(std::vector<ShaderAst::StatementPtr>& statements);
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void AppendVariableDeclaration(const ShaderAst::ExpressionType& varType, const std::string& varName);
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void EnterScope();
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void LeaveScope(bool skipLine = true);
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@ -99,6 +99,7 @@ namespace Nz
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void Visit(ShaderAst::BranchStatement& node) override;
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void Visit(ShaderAst::ConditionalStatement& node) override;
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void Visit(ShaderAst::DeclareConstStatement& node) override;
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void Visit(ShaderAst::DeclareExternalStatement& node) override;
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void Visit(ShaderAst::DeclareFunctionStatement& node) override;
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void Visit(ShaderAst::DeclareOptionStatement& node) override;
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@ -106,6 +107,7 @@ namespace Nz
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void Visit(ShaderAst::DeclareVariableStatement& node) override;
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void Visit(ShaderAst::DiscardStatement& node) override;
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void Visit(ShaderAst::ExpressionStatement& node) override;
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void Visit(ShaderAst::ForEachStatement& node) override;
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void Visit(ShaderAst::MultiStatement& node) override;
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void Visit(ShaderAst::NoOpStatement& node) override;
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void Visit(ShaderAst::ReturnStatement& node) override;
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@ -19,7 +19,9 @@ namespace Nz::ShaderBuilder
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{
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struct AccessIndex
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{
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inline std::unique_ptr<ShaderAst::AccessIndexExpression> operator()(ShaderAst::ExpressionPtr expr, Int32 index) const;
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inline std::unique_ptr<ShaderAst::AccessIndexExpression> operator()(ShaderAst::ExpressionPtr expr, const std::vector<Int32>& indexConstants) const;
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inline std::unique_ptr<ShaderAst::AccessIndexExpression> operator()(ShaderAst::ExpressionPtr expr, ShaderAst::ExpressionPtr indexExpression) const;
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inline std::unique_ptr<ShaderAst::AccessIndexExpression> operator()(ShaderAst::ExpressionPtr expr, std::vector<ShaderAst::ExpressionPtr> indexExpressions) const;
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};
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@ -106,6 +108,12 @@ namespace Nz::ShaderBuilder
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inline std::unique_ptr<ShaderAst::ExpressionStatement> operator()(ShaderAst::ExpressionPtr expression) const;
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};
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template<bool Const>
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struct ForEach
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{
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inline std::unique_ptr<ShaderAst::ForEachStatement> operator()(std::string varName, ShaderAst::ExpressionPtr expression, ShaderAst::StatementPtr statement) const;
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};
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struct Identifier
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{
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inline std::unique_ptr<ShaderAst::IdentifierExpression> operator()(std::string name) const;
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@ -143,11 +151,16 @@ namespace Nz::ShaderBuilder
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inline std::unique_ptr<ShaderAst::UnaryExpression> operator()(ShaderAst::UnaryType op, ShaderAst::ExpressionPtr expression) const;
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};
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struct Variable
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{
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inline std::unique_ptr<ShaderAst::VariableExpression> operator()(std::size_t variableId, ShaderAst::ExpressionType expressionType) const;
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};
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struct While
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{
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inline std::unique_ptr<ShaderAst::WhileStatement> operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr body) const;
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};
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}
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}
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constexpr Impl::AccessIndex AccessIndex;
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constexpr Impl::AccessMember AccessMember;
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@ -160,6 +173,7 @@ namespace Nz::ShaderBuilder
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constexpr Impl::ConditionalStatement ConditionalStatement;
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constexpr Impl::Constant Constant;
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constexpr Impl::Branch<true> ConstBranch;
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constexpr Impl::ForEach<false> ConstForEach;
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constexpr Impl::DeclareConst DeclareConst;
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constexpr Impl::DeclareFunction DeclareFunction;
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constexpr Impl::DeclareOption DeclareOption;
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@ -167,6 +181,7 @@ namespace Nz::ShaderBuilder
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constexpr Impl::DeclareVariable DeclareVariable;
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constexpr Impl::ExpressionStatement ExpressionStatement;
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constexpr Impl::NoParam<ShaderAst::DiscardStatement> Discard;
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constexpr Impl::ForEach<false> ForEach;
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constexpr Impl::Identifier Identifier;
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constexpr Impl::Intrinsic Intrinsic;
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constexpr Impl::Multi MultiStatement;
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@ -174,6 +189,7 @@ namespace Nz::ShaderBuilder
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constexpr Impl::Return Return;
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constexpr Impl::Swizzle Swizzle;
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constexpr Impl::Unary Unary;
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constexpr Impl::Variable Variable;
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constexpr Impl::While While;
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}
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@ -16,6 +16,15 @@ namespace Nz::ShaderBuilder
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return accessMemberNode;
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}
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inline std::unique_ptr<ShaderAst::AccessIndexExpression> Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr expr, Int32 index) const
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{
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auto accessMemberNode = std::make_unique<ShaderAst::AccessIndexExpression>();
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accessMemberNode->expr = std::move(expr);
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accessMemberNode->indices.push_back(ShaderBuilder::Constant(index));
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return accessMemberNode;
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}
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inline std::unique_ptr<ShaderAst::AccessIndexExpression> Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr expr, const std::vector<Int32>& indexConstants) const
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{
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auto accessMemberNode = std::make_unique<ShaderAst::AccessIndexExpression>();
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@ -28,6 +37,15 @@ namespace Nz::ShaderBuilder
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return accessMemberNode;
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}
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inline std::unique_ptr<ShaderAst::AccessIndexExpression> Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr expr, ShaderAst::ExpressionPtr indexExpression) const
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{
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auto accessMemberNode = std::make_unique<ShaderAst::AccessIndexExpression>();
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accessMemberNode->expr = std::move(expr);
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accessMemberNode->indices.push_back(std::move(indexExpression));
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return accessMemberNode;
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}
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inline std::unique_ptr<ShaderAst::AccessIndexExpression> Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr expr, std::vector<ShaderAst::ExpressionPtr> indexExpressions) const
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{
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auto accessMemberNode = std::make_unique<ShaderAst::AccessIndexExpression>();
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@ -136,6 +154,7 @@ namespace Nz::ShaderBuilder
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{
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auto constantNode = std::make_unique<ShaderAst::ConstantValueExpression>();
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constantNode->value = std::move(value);
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constantNode->cachedExpressionType = ShaderAst::GetExpressionType(constantNode->value);
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return constantNode;
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}
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@ -250,6 +269,18 @@ namespace Nz::ShaderBuilder
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return expressionStatementNode;
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}
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template<bool Const>
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std::unique_ptr<ShaderAst::ForEachStatement> Impl::ForEach<Const>::operator()(std::string varName, ShaderAst::ExpressionPtr expression, ShaderAst::StatementPtr statement) const
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{
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auto forEachNode = std::make_unique<ShaderAst::ForEachStatement>();
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forEachNode->isConst = Const;
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forEachNode->expression = std::move(expression);
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forEachNode->statement = std::move(statement);
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forEachNode->varName = std::move(varName);
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return forEachNode;
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}
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inline std::unique_ptr<ShaderAst::IdentifierExpression> Impl::Identifier::operator()(std::string name) const
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{
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auto identifierNode = std::make_unique<ShaderAst::IdentifierExpression>();
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@ -327,6 +358,15 @@ namespace Nz::ShaderBuilder
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return unaryNode;
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}
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inline std::unique_ptr<ShaderAst::VariableExpression> Impl::Variable::operator()(std::size_t variableId, ShaderAst::ExpressionType expressionType) const
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{
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auto varNode = std::make_unique<ShaderAst::VariableExpression>();
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varNode->variableId = variableId;
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varNode->cachedExpressionType = std::move(expressionType);
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return varNode;
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}
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inline std::unique_ptr<ShaderAst::WhileStatement> Impl::While::operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr body) const
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{
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auto whileNode = std::make_unique<ShaderAst::WhileStatement>();
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@ -88,6 +88,7 @@ namespace Nz::ShaderLang
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ShaderAst::StatementPtr ParseConstStatement();
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ShaderAst::StatementPtr ParseDiscardStatement();
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ShaderAst::StatementPtr ParseExternalBlock(std::vector<ShaderAst::Attribute> attributes = {});
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ShaderAst::StatementPtr ParseForDeclaration();
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std::vector<ShaderAst::StatementPtr> ParseFunctionBody();
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ShaderAst::StatementPtr ParseFunctionDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
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ShaderAst::DeclareFunctionStatement::Parameter ParseFunctionParameter();
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@ -31,6 +31,7 @@ NAZARA_SHADERLANG_TOKEN(Else)
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NAZARA_SHADERLANG_TOKEN(EndOfStream)
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NAZARA_SHADERLANG_TOKEN(External)
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NAZARA_SHADERLANG_TOKEN(FloatingPointValue)
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NAZARA_SHADERLANG_TOKEN(For)
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NAZARA_SHADERLANG_TOKEN(FunctionDeclaration)
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NAZARA_SHADERLANG_TOKEN(FunctionReturn)
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NAZARA_SHADERLANG_TOKEN(GreaterThan)
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@ -38,6 +39,7 @@ NAZARA_SHADERLANG_TOKEN(GreaterThanEqual)
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NAZARA_SHADERLANG_TOKEN(IntegerValue)
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NAZARA_SHADERLANG_TOKEN(Identifier)
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NAZARA_SHADERLANG_TOKEN(If)
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NAZARA_SHADERLANG_TOKEN(In)
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NAZARA_SHADERLANG_TOKEN(LessThan)
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NAZARA_SHADERLANG_TOKEN(LessThanEqual)
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NAZARA_SHADERLANG_TOKEN(Let)
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@ -42,7 +42,8 @@ namespace Nz
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struct Array
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{
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TypePtr elementType;
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UInt32 length;
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ConstantPtr length;
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std::optional<UInt32> stride;
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};
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struct Bool {};
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@ -129,7 +130,7 @@ namespace Nz
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struct ConstantScalar
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{
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std::variant<float, double, Nz::Int32, Nz::Int64, Nz::UInt32, Nz::UInt64> value;
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std::variant<float, double, Int32, Int64, UInt32, UInt64> value;
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};
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using AnyConstant = std::variant<ConstantBool, ConstantComposite, ConstantScalar>;
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@ -174,6 +175,7 @@ namespace Nz
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TypePtr BuildPointerType(const ShaderAst::PrimitiveType& type, SpirvStorageClass storageClass) const;
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TypePtr BuildPointerType(const ShaderAst::ExpressionType& type, SpirvStorageClass storageClass) const;
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TypePtr BuildPointerType(const TypePtr& type, SpirvStorageClass storageClass) const;
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TypePtr BuildType(const ShaderAst::ArrayType& type) const;
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TypePtr BuildType(const ShaderAst::ExpressionType& type) const;
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TypePtr BuildType(const ShaderAst::IdentifierType& type) const;
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TypePtr BuildType(const ShaderAst::MatrixType& type) const;
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@ -170,6 +170,16 @@ namespace Nz::ShaderAst
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return clone;
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}
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StatementPtr AstCloner::Clone(ForEachStatement& node)
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{
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auto clone = std::make_unique<ForEachStatement>();
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clone->isConst = node.isConst;
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clone->expression = CloneExpression(node.expression);
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clone->statement = CloneStatement(node.statement);
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return clone;
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}
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StatementPtr AstCloner::Clone(MultiStatement& node)
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{
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auto clone = std::make_unique<MultiStatement>();
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@ -85,7 +85,8 @@ namespace Nz::ShaderAst
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void AstRecursiveVisitor::Visit(SwizzleExpression& node)
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{
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node.expression->Visit(*this);
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if (node.expression)
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node.expression->Visit(*this);
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}
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void AstRecursiveVisitor::Visit(VariableExpression& /*node*/)
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@ -95,7 +96,8 @@ namespace Nz::ShaderAst
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void AstRecursiveVisitor::Visit(UnaryExpression& node)
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{
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node.expression->Visit(*this);
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if (node.expression)
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node.expression->Visit(*this);
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}
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void AstRecursiveVisitor::Visit(BranchStatement& node)
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@ -159,6 +161,15 @@ namespace Nz::ShaderAst
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node.expression->Visit(*this);
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}
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void AstRecursiveVisitor::Visit(ForEachStatement& node)
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{
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if (node.expression)
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node.expression->Visit(*this);
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if (node.statement)
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node.statement->Visit(*this);
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}
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void AstRecursiveVisitor::Visit(MultiStatement& node)
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{
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for (auto& statement : node.statements)
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@ -301,6 +301,14 @@ namespace Nz::ShaderAst
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Node(node.expression);
|
||||
}
|
||||
|
||||
void AstSerializerBase::Serialize(ForEachStatement& node)
|
||||
{
|
||||
Value(node.isConst);
|
||||
Value(node.varName);
|
||||
Node(node.expression);
|
||||
Node(node.statement);
|
||||
}
|
||||
|
||||
void AstSerializerBase::Serialize(MultiStatement& node)
|
||||
{
|
||||
Container(node.statements);
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace Nz::ShaderAst
|
|||
{
|
||||
assert(array.containedType);
|
||||
containedType = std::make_unique<ContainedType>(*array.containedType);
|
||||
length = Clone(length);
|
||||
length = Clone(array.length);
|
||||
}
|
||||
|
||||
ArrayType& ArrayType::operator=(const ArrayType& array)
|
||||
|
|
@ -21,7 +21,7 @@ namespace Nz::ShaderAst
|
|||
assert(array.containedType);
|
||||
|
||||
containedType = std::make_unique<ContainedType>(*array.containedType);
|
||||
length = Clone(length);
|
||||
length = Clone(array.length);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -278,39 +278,7 @@ namespace Nz::ShaderAst
|
|||
MandatoryExpr(node.right);
|
||||
|
||||
auto clone = static_unique_pointer_cast<AssignExpression>(AstCloner::Clone(node));
|
||||
|
||||
if (GetExpressionCategory(*clone->left) != ExpressionCategory::LValue)
|
||||
throw AstError{ "Assignation is only possible with a l-value" };
|
||||
|
||||
std::optional<BinaryType> binaryType;
|
||||
switch (clone->op)
|
||||
{
|
||||
case AssignType::Simple:
|
||||
TypeMustMatch(clone->left, clone->right);
|
||||
break;
|
||||
|
||||
case AssignType::CompoundAdd: binaryType = BinaryType::Add; break;
|
||||
case AssignType::CompoundDivide: binaryType = BinaryType::Divide; break;
|
||||
case AssignType::CompoundMultiply: binaryType = BinaryType::Multiply; break;
|
||||
case AssignType::CompoundLogicalAnd: binaryType = BinaryType::LogicalAnd; break;
|
||||
case AssignType::CompoundLogicalOr: binaryType = BinaryType::LogicalOr; break;
|
||||
case AssignType::CompoundSubtract: binaryType = BinaryType::Subtract; break;
|
||||
}
|
||||
|
||||
if (binaryType)
|
||||
{
|
||||
ExpressionType expressionType = ValidateBinaryOp(*binaryType, clone->left, clone->right);
|
||||
TypeMustMatch(GetExpressionType(*clone->left), expressionType);
|
||||
|
||||
if (m_context->options.removeCompoundAssignments)
|
||||
{
|
||||
clone->op = AssignType::Simple;
|
||||
clone->right = ShaderBuilder::Binary(*binaryType, AstCloner::Clone(*clone->left), std::move(clone->right));
|
||||
clone->right->cachedExpressionType = std::move(expressionType);
|
||||
}
|
||||
}
|
||||
|
||||
clone->cachedExpressionType = GetExpressionType(*clone->left);
|
||||
Validate(*clone);
|
||||
|
||||
return clone;
|
||||
}
|
||||
|
|
@ -318,7 +286,7 @@ namespace Nz::ShaderAst
|
|||
ExpressionPtr SanitizeVisitor::Clone(BinaryExpression& node)
|
||||
{
|
||||
auto clone = static_unique_pointer_cast<BinaryExpression>(AstCloner::Clone(node));
|
||||
clone->cachedExpressionType = ValidateBinaryOp(clone->op, clone->left, clone->right);
|
||||
Validate(*clone);
|
||||
|
||||
return clone;
|
||||
}
|
||||
|
|
@ -861,6 +829,119 @@ namespace Nz::ShaderAst
|
|||
return AstCloner::Clone(node);
|
||||
}
|
||||
|
||||
StatementPtr SanitizeVisitor::Clone(ForEachStatement& node)
|
||||
{
|
||||
auto expr = CloneExpression(node.expression);
|
||||
|
||||
const ExpressionType& exprType = GetExpressionType(*expr);
|
||||
ExpressionType innerType;
|
||||
if (IsArrayType(exprType))
|
||||
{
|
||||
const ArrayType& arrayType = std::get<ArrayType>(exprType);
|
||||
innerType = arrayType.containedType->type;
|
||||
}
|
||||
else
|
||||
throw AstError{ "for-each is only supported on arrays and range expressions" };
|
||||
|
||||
if (node.isConst)
|
||||
{
|
||||
// Repeat code
|
||||
auto multi = std::make_unique<MultiStatement>();
|
||||
if (IsArrayType(exprType))
|
||||
{
|
||||
const ArrayType& arrayType = std::get<ArrayType>(exprType);
|
||||
UInt32 length = arrayType.length.GetResultingValue();
|
||||
|
||||
for (UInt32 i = 0; i < length; ++i)
|
||||
{
|
||||
auto accessIndex = ShaderBuilder::AccessIndex(CloneExpression(expr), ShaderBuilder::Constant(i));
|
||||
Validate(*accessIndex);
|
||||
|
||||
auto elementVariable = ShaderBuilder::DeclareVariable(node.varName, std::move(accessIndex));
|
||||
Validate(*elementVariable);
|
||||
|
||||
multi->statements.emplace_back(std::move(elementVariable));
|
||||
multi->statements.emplace_back(CloneStatement(node.statement));
|
||||
}
|
||||
}
|
||||
|
||||
return multi;
|
||||
}
|
||||
|
||||
if (m_context->options.reduceLoopsToWhile)
|
||||
{
|
||||
PushScope();
|
||||
|
||||
auto multi = std::make_unique<MultiStatement>();
|
||||
|
||||
if (IsArrayType(exprType))
|
||||
{
|
||||
const ArrayType& arrayType = std::get<ArrayType>(exprType);
|
||||
UInt32 length = arrayType.length.GetResultingValue();
|
||||
|
||||
multi->statements.reserve(2);
|
||||
|
||||
// Counter variable
|
||||
auto counterVariable = ShaderBuilder::DeclareVariable("i", ShaderBuilder::Constant(0u));
|
||||
Validate(*counterVariable);
|
||||
|
||||
std::size_t counterVarIndex = counterVariable->varIndex.value();
|
||||
|
||||
multi->statements.emplace_back(std::move(counterVariable));
|
||||
|
||||
auto whileStatement = std::make_unique<WhileStatement>();
|
||||
|
||||
// While condition
|
||||
auto condition = ShaderBuilder::Binary(BinaryType::CompLt, ShaderBuilder::Variable(counterVarIndex, PrimitiveType::UInt32), ShaderBuilder::Constant(length));
|
||||
Validate(*condition);
|
||||
whileStatement->condition = std::move(condition);
|
||||
|
||||
// While body
|
||||
auto body = std::make_unique<MultiStatement>();
|
||||
body->statements.reserve(3);
|
||||
|
||||
auto accessIndex = ShaderBuilder::AccessIndex(std::move(expr), ShaderBuilder::Variable(counterVarIndex, PrimitiveType::UInt32));
|
||||
Validate(*accessIndex);
|
||||
|
||||
auto elementVariable = ShaderBuilder::DeclareVariable(node.varName, std::move(accessIndex));
|
||||
Validate(*elementVariable);
|
||||
body->statements.emplace_back(std::move(elementVariable));
|
||||
|
||||
body->statements.emplace_back(CloneStatement(node.statement));
|
||||
|
||||
auto incrCounter = ShaderBuilder::Assign(AssignType::CompoundAdd, ShaderBuilder::Variable(counterVarIndex, PrimitiveType::UInt32), ShaderBuilder::Constant(1u));
|
||||
Validate(*incrCounter);
|
||||
|
||||
body->statements.emplace_back(ShaderBuilder::ExpressionStatement(std::move(incrCounter)));
|
||||
|
||||
whileStatement->body = std::move(body);
|
||||
|
||||
multi->statements.emplace_back(std::move(whileStatement));
|
||||
}
|
||||
|
||||
PopScope();
|
||||
|
||||
return multi;
|
||||
}
|
||||
else
|
||||
{
|
||||
auto clone = std::make_unique<ForEachStatement>();
|
||||
clone->expression = std::move(expr);
|
||||
clone->varName = node.varName;
|
||||
|
||||
PushScope();
|
||||
{
|
||||
clone->varIndex = RegisterVariable(node.varName, innerType);
|
||||
clone->statement = CloneStatement(node.statement);
|
||||
}
|
||||
PopScope();
|
||||
|
||||
SanitizeIdentifier(node.varName);
|
||||
|
||||
return clone;
|
||||
}
|
||||
}
|
||||
|
||||
StatementPtr SanitizeVisitor::Clone(MultiStatement& node)
|
||||
{
|
||||
PushScope();
|
||||
|
|
@ -1206,7 +1287,6 @@ namespace Nz::ShaderAst
|
|||
using T = std::decay_t<decltype(arg)>;
|
||||
|
||||
if constexpr (std::is_same_v<T, NoType> ||
|
||||
std::is_same_v<T, ArrayType> ||
|
||||
std::is_same_v<T, PrimitiveType> ||
|
||||
std::is_same_v<T, MatrixType> ||
|
||||
std::is_same_v<T, SamplerType> ||
|
||||
|
|
@ -1215,6 +1295,22 @@ namespace Nz::ShaderAst
|
|||
{
|
||||
return exprType;
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, ArrayType>)
|
||||
{
|
||||
ArrayType resolvedArrayType;
|
||||
if (arg.length.IsExpression())
|
||||
{
|
||||
resolvedArrayType.length = CloneExpression(arg.length.GetExpression());
|
||||
ComputeAttributeValue(resolvedArrayType.length);
|
||||
}
|
||||
else if (arg.length.IsResultingValue())
|
||||
resolvedArrayType.length = arg.length.GetResultingValue();
|
||||
|
||||
resolvedArrayType.containedType = std::make_unique<ContainedType>();
|
||||
resolvedArrayType.containedType->type = ResolveType(arg.containedType->type);
|
||||
|
||||
return resolvedArrayType;
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, IdentifierType>)
|
||||
{
|
||||
const Identifier* identifier = FindIdentifier(arg.name);
|
||||
|
|
@ -1262,8 +1358,12 @@ namespace Nz::ShaderAst
|
|||
for (auto& index : node.indices)
|
||||
{
|
||||
const ShaderAst::ExpressionType& indexType = GetExpressionType(*index);
|
||||
if (!IsPrimitiveType(indexType) || std::get<PrimitiveType>(indexType) != PrimitiveType::Int32)
|
||||
throw AstError{ "AccessIndex expects Int32 indices" };
|
||||
if (!IsPrimitiveType(indexType))
|
||||
throw AstError{ "AccessIndex expects integer indices" };
|
||||
|
||||
PrimitiveType primitiveIndexType = std::get<PrimitiveType>(indexType);
|
||||
if (primitiveIndexType != PrimitiveType::Int32 && primitiveIndexType != PrimitiveType::UInt32)
|
||||
throw AstError{ "AccessIndex expects integer indices" };
|
||||
}
|
||||
|
||||
ExpressionType exprType = GetExpressionType(*node.expr);
|
||||
|
|
@ -1272,8 +1372,8 @@ namespace Nz::ShaderAst
|
|||
if (IsArrayType(exprType))
|
||||
{
|
||||
const ArrayType& arrayType = std::get<ArrayType>(exprType);
|
||||
|
||||
exprType = arrayType.containedType->type;
|
||||
ExpressionType containedType = arrayType.containedType->type; //< Don't overwrite exprType directly since it contains arrayType
|
||||
exprType = std::move(containedType);
|
||||
}
|
||||
else if (IsStructType(exprType))
|
||||
{
|
||||
|
|
@ -1294,7 +1394,7 @@ namespace Nz::ShaderAst
|
|||
else if (IsMatrixType(exprType))
|
||||
{
|
||||
// Matrix index (ex: mat[2])
|
||||
const MatrixType& matrixType = std::get<MatrixType>(exprType);
|
||||
MatrixType matrixType = std::get<MatrixType>(exprType);
|
||||
|
||||
//TODO: Handle row-major matrices
|
||||
exprType = VectorType{ matrixType.rowCount, matrixType.type };
|
||||
|
|
@ -1302,7 +1402,7 @@ namespace Nz::ShaderAst
|
|||
else if (IsVectorType(exprType))
|
||||
{
|
||||
// Swizzle expression with one component (ex: vec[2])
|
||||
const VectorType& swizzledVec = std::get<VectorType>(exprType);
|
||||
VectorType swizzledVec = std::get<VectorType>(exprType);
|
||||
|
||||
exprType = swizzledVec.type;
|
||||
}
|
||||
|
|
@ -1313,6 +1413,47 @@ namespace Nz::ShaderAst
|
|||
node.cachedExpressionType = std::move(exprType);
|
||||
}
|
||||
|
||||
void SanitizeVisitor::Validate(AssignExpression& node)
|
||||
{
|
||||
if (GetExpressionCategory(*node.left) != ExpressionCategory::LValue)
|
||||
throw AstError{ "Assignation is only possible with a l-value" };
|
||||
|
||||
std::optional<BinaryType> binaryType;
|
||||
switch (node.op)
|
||||
{
|
||||
case AssignType::Simple:
|
||||
TypeMustMatch(node.left, node.right);
|
||||
break;
|
||||
|
||||
case AssignType::CompoundAdd: binaryType = BinaryType::Add; break;
|
||||
case AssignType::CompoundDivide: binaryType = BinaryType::Divide; break;
|
||||
case AssignType::CompoundMultiply: binaryType = BinaryType::Multiply; break;
|
||||
case AssignType::CompoundLogicalAnd: binaryType = BinaryType::LogicalAnd; break;
|
||||
case AssignType::CompoundLogicalOr: binaryType = BinaryType::LogicalOr; break;
|
||||
case AssignType::CompoundSubtract: binaryType = BinaryType::Subtract; break;
|
||||
}
|
||||
|
||||
if (binaryType)
|
||||
{
|
||||
ExpressionType expressionType = ValidateBinaryOp(*binaryType, node.left, node.right);
|
||||
TypeMustMatch(GetExpressionType(*node.left), expressionType);
|
||||
|
||||
if (m_context->options.removeCompoundAssignments)
|
||||
{
|
||||
node.op = AssignType::Simple;
|
||||
node.right = ShaderBuilder::Binary(*binaryType, AstCloner::Clone(*node.left), std::move(node.right));
|
||||
node.right->cachedExpressionType = std::move(expressionType);
|
||||
}
|
||||
}
|
||||
|
||||
node.cachedExpressionType = GetExpressionType(*node.left);
|
||||
}
|
||||
|
||||
void SanitizeVisitor::Validate(BinaryExpression& node)
|
||||
{
|
||||
node.cachedExpressionType = ValidateBinaryOp(node.op, node.left, node.right);
|
||||
}
|
||||
|
||||
void SanitizeVisitor::Validate(CallFunctionExpression& node, const DeclareFunctionStatement* referenceDeclaration)
|
||||
{
|
||||
if (referenceDeclaration->entryStage.HasValue())
|
||||
|
|
|
|||
|
|
@ -207,28 +207,23 @@ namespace Nz
|
|||
ShaderAst::SanitizeVisitor::Options options;
|
||||
options.optionValues = std::move(optionValues);
|
||||
options.makeVariableNameUnique = true;
|
||||
options.reduceLoopsToWhile = true;
|
||||
options.removeCompoundAssignments = false;
|
||||
options.removeOptionDeclaration = true;
|
||||
options.removeScalarSwizzling = true;
|
||||
options.reservedIdentifiers = {
|
||||
// All reserved GLSL keywords as of GLSL ES 3.2
|
||||
"active", "asm", "atomic_uint", "attribute", "bool", "break", "buffer", "bvec2", "bvec3", "bvec4", "case", "cast", "centroid", "class", "coherent", "common", "const", "continue", "default", "discard", "dmat2", "dmat2x2", "dmat2x3", "dmat2x4", "dmat3", "dmat3x2", "dmat3x3", "dmat3x4", "dmat4", "dmat4x2", "dmat4x3", "dmat4x4", "do", "double", "dvec2", "dvec3", "dvec4", "else", "enum", "extern", "external", "false", "filter", "fixed", "flat", "float", "for", "fvec2", "fvec3", "fvec4", "goto", "half", "highp", "hvec2", "hvec3", "hvec4", "if", "iimage1D", "iimage1DArray", "iimage2D", "iimage2DArray", "iimage2DMS", "iimage2DMSArray", "iimage2DRect", "iimage3D", "iimageBuffer", "iimageCube", "iimageCubeArray", "image1D", "image1DArray", "image2D", "image2DArray", "image2DMS", "image2DMSArray", "image2DRect", "image3D", "imageBuffer", "imageCube", "imageCubeArray", "in", "inline", "inout", "input", "int", "interface", "invariant", "isampler1D", "isampler1DArray", "isampler2D", "isampler2DArray", "isampler2DMS", "isampler2DMSArray", "isampler2DRect", "isampler3D", "isamplerBuffer", "isamplerCube", "isamplerCubeArray", "isubpassInput", "isubpassInputMS", "itexture2D", "itexture2DArray", "itexture2DMS", "itexture2DMSArray", "itexture3D", "itextureBuffer", "itextureCube", "itextureCubeArray", "ivec2", "ivec3", "ivec4", "layout", "long", "lowp", "mat2", "mat2x2", "mat2x3", "mat2x4", "mat3", "mat3x2", "mat3x3", "mat3x4", "mat4", "mat4x2", "mat4x3", "mat4x4", "mediump", "namespace", "noinline", "noperspective", "out", "output", "partition", "patch", "precise", "precision", "public", "readonly", "resource", "restrict", "return", "sample", "sampler", "sampler1D", "sampler1DArray", "sampler1DArrayShadow", "sampler1DShadow", "sampler2D", "sampler2DArray", "sampler2DArrayShadow", "sampler2DMS", "sampler2DMSArray", "sampler2DRect", "sampler2DRectShadow", "sampler2DShadow", "sampler3D", "sampler3DRect", "samplerBuffer", "samplerCube", "samplerCubeArray", "samplerCubeArrayShadow", "samplerCubeShadow", "samplerShadow", "shared", "short", "sizeof", "smooth", "static", "struct", "subpassInput", "subpassInputMS", "subroutine", "superp", "switch", "template", "texture2D", "texture2DArray", "texture2DMS", "texture2DMSArray", "texture3D", "textureBuffer", "textureCube", "textureCubeArray", "this", "true", "typedef", "uimage1D", "uimage1DArray", "uimage2D", "uimage2DArray", "uimage2DMS", "uimage2DMSArray", "uimage2DRect", "uimage3D", "uimageBuffer", "uimageCube", "uimageCubeArray", "uint", "uniform", "union", "unsigned", "usampler1D", "usampler1DArray", "usampler2D", "usampler2DArray", "usampler2DMS", "usampler2DMSArray", "usampler2DRect", "usampler3D", "usamplerBuffer", "usamplerCube", "usamplerCubeArray", "using", "usubpassInput", "usubpassInputMS", "utexture2D", "utexture2DArray", "utexture2DMS", "utexture2DMSArray", "utexture3D", "utextureBuffer", "utextureCube", "utextureCubeArray", "uvec2", "uvec3", "uvec4", "varying", "vec2", "vec3", "vec4", "void", "volatile", "while", "writeonly"
|
||||
// GLSL functions
|
||||
"cross", "dot", "length", "max", "min", "pow", "texture"
|
||||
"cross", "dot", "exp", "length", "max", "min", "pow", "texture"
|
||||
};
|
||||
|
||||
return ShaderAst::Sanitize(ast, options, error);
|
||||
}
|
||||
|
||||
void GlslWriter::Append(const ShaderAst::ArrayType& type)
|
||||
void GlslWriter::Append(const ShaderAst::ArrayType& /*type*/)
|
||||
{
|
||||
Append(type.containedType->type, "[");
|
||||
|
||||
if (type.length.IsResultingValue())
|
||||
Append(type.length.GetResultingValue());
|
||||
else
|
||||
type.length.GetExpression()->Visit(*this);
|
||||
|
||||
Append("]");
|
||||
throw std::runtime_error("unexpected ArrayType");
|
||||
}
|
||||
|
||||
void GlslWriter::Append(const ShaderAst::ExpressionType& type)
|
||||
|
|
@ -390,7 +385,7 @@ namespace Nz
|
|||
|
||||
first = false;
|
||||
|
||||
Append(parameter.type, " ", parameter.name);
|
||||
AppendVariableDeclaration(parameter.type, parameter.name);
|
||||
}
|
||||
AppendLine((forward) ? ");" : ")");
|
||||
}
|
||||
|
|
@ -538,6 +533,40 @@ namespace Nz
|
|||
}
|
||||
}
|
||||
|
||||
void GlslWriter::AppendVariableDeclaration(const ShaderAst::ExpressionType& varType, const std::string& varName)
|
||||
{
|
||||
if (ShaderAst::IsArrayType(varType))
|
||||
{
|
||||
std::vector<const ShaderAst::AttributeValue<UInt32>*> lengths;
|
||||
|
||||
const ShaderAst::ExpressionType* exprType = &varType;
|
||||
while (ShaderAst::IsArrayType(*exprType))
|
||||
{
|
||||
const auto& arrayType = std::get<ShaderAst::ArrayType>(*exprType);
|
||||
lengths.push_back(&arrayType.length);
|
||||
|
||||
exprType = &arrayType.containedType->type;
|
||||
}
|
||||
|
||||
assert(!ShaderAst::IsArrayType(*exprType));
|
||||
Append(*exprType, " ", varName);
|
||||
|
||||
for (const auto* lengthAttribute : lengths)
|
||||
{
|
||||
Append("[");
|
||||
|
||||
if (lengthAttribute->IsResultingValue())
|
||||
Append(lengthAttribute->GetResultingValue());
|
||||
else
|
||||
lengthAttribute->GetExpression()->Visit(*this);
|
||||
|
||||
Append("]");
|
||||
}
|
||||
}
|
||||
else
|
||||
Append(varType, " ", varName);
|
||||
}
|
||||
|
||||
void GlslWriter::EnterScope()
|
||||
{
|
||||
NazaraAssert(m_currentState, "This function should only be called while processing an AST");
|
||||
|
|
@ -632,13 +661,8 @@ namespace Nz
|
|||
{
|
||||
Append("layout(location = ");
|
||||
Append(member.locationIndex.GetResultingValue());
|
||||
Append(") ");
|
||||
Append(keyword);
|
||||
Append(" ");
|
||||
Append(member.type);
|
||||
Append(" ");
|
||||
Append(targetPrefix);
|
||||
Append(member.name);
|
||||
Append(") ", keyword, " ");
|
||||
AppendVariableDeclaration(member.type, targetPrefix + member.name);
|
||||
AppendLine(";");
|
||||
|
||||
fields.push_back({
|
||||
|
|
@ -824,8 +848,10 @@ namespace Nz
|
|||
throw std::runtime_error("invalid type (value expected)");
|
||||
else if constexpr (std::is_same_v<T, bool>)
|
||||
Append((arg) ? "true" : "false");
|
||||
else if constexpr (std::is_same_v<T, float> || std::is_same_v<T, Int32> || std::is_same_v<T, UInt32>)
|
||||
else if constexpr (std::is_same_v<T, float> || std::is_same_v<T, Int32>)
|
||||
Append(std::to_string(arg));
|
||||
else if constexpr (std::is_same_v<T, UInt32>)
|
||||
Append(std::to_string(arg), "u");
|
||||
else if constexpr (std::is_same_v<T, Vector2f> || std::is_same_v<T, Vector2i32>)
|
||||
Append("vec2(" + std::to_string(arg.x) + ", " + std::to_string(arg.y) + ")");
|
||||
else if constexpr (std::is_same_v<T, Vector3f> || std::is_same_v<T, Vector3i32>)
|
||||
|
|
@ -1033,19 +1059,18 @@ namespace Nz
|
|||
|
||||
first = false;
|
||||
|
||||
Append(member.type);
|
||||
Append(" ");
|
||||
Append(member.name);
|
||||
AppendVariableDeclaration(member.type, member.name);
|
||||
Append(";");
|
||||
}
|
||||
}
|
||||
LeaveScope(false);
|
||||
|
||||
Append(" ");
|
||||
Append(externalVar.name);
|
||||
}
|
||||
else
|
||||
Append(externalVar.type);
|
||||
AppendVariableDeclaration(externalVar.type, externalVar.name);
|
||||
|
||||
Append(" ");
|
||||
Append(externalVar.name);
|
||||
AppendLine(";");
|
||||
|
||||
if (IsUniformType(externalVar.type))
|
||||
|
|
@ -1127,9 +1152,7 @@ namespace Nz
|
|||
|
||||
first = false;
|
||||
|
||||
Append(member.type);
|
||||
Append(" ");
|
||||
Append(member.name);
|
||||
AppendVariableDeclaration(member.type, member.name);
|
||||
Append(";");
|
||||
}
|
||||
}
|
||||
|
|
@ -1142,7 +1165,7 @@ namespace Nz
|
|||
assert(node.varIndex);
|
||||
RegisterVariable(*node.varIndex, node.varName);
|
||||
|
||||
Append(node.varType, " ", node.varName);
|
||||
AppendVariableDeclaration(node.varType, node.varName);
|
||||
if (node.initialExpression)
|
||||
{
|
||||
Append(" = ");
|
||||
|
|
|
|||
|
|
@ -170,7 +170,7 @@ namespace Nz
|
|||
case ShaderAst::PrimitiveType::Boolean: return Append("bool");
|
||||
case ShaderAst::PrimitiveType::Float32: return Append("f32");
|
||||
case ShaderAst::PrimitiveType::Int32: return Append("i32");
|
||||
case ShaderAst::PrimitiveType::UInt32: return Append("ui32");
|
||||
case ShaderAst::PrimitiveType::UInt32: return Append("u32");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -185,7 +185,7 @@ namespace Nz
|
|||
case ImageType::E2D: Append("2D"); break;
|
||||
case ImageType::E2D_Array: Append("2DArray"); break;
|
||||
case ImageType::E3D: Append("3D"); break;
|
||||
case ImageType::Cubemap: Append("Cube"); break;
|
||||
case ImageType::Cubemap: Append("Cube"); break;
|
||||
}
|
||||
|
||||
Append("<", samplerType.sampledType, ">");
|
||||
|
|
@ -653,6 +653,21 @@ namespace Nz
|
|||
node.statement->Visit(*this);
|
||||
}
|
||||
|
||||
void LangWriter::Visit(ShaderAst::DeclareConstStatement& node)
|
||||
{
|
||||
assert(node.constIndex);
|
||||
RegisterConstant(*node.constIndex, node.name);
|
||||
|
||||
Append("const ", node.name, ": ", node.type);
|
||||
if (node.expression)
|
||||
{
|
||||
Append(" = ");
|
||||
node.expression->Visit(*this);
|
||||
}
|
||||
|
||||
Append(";");
|
||||
}
|
||||
|
||||
void LangWriter::Visit(ShaderAst::ConstantValueExpression& node)
|
||||
{
|
||||
std::visit([&](auto&& arg)
|
||||
|
|
@ -811,6 +826,20 @@ namespace Nz
|
|||
Append(";");
|
||||
}
|
||||
|
||||
void LangWriter::Visit(ShaderAst::ForEachStatement& node)
|
||||
{
|
||||
assert(node.varIndex);
|
||||
RegisterVariable(*node.varIndex, node.varName);
|
||||
|
||||
Append("for ", node.varName, " in ");
|
||||
node.expression->Visit(*this);
|
||||
AppendLine();
|
||||
|
||||
EnterScope();
|
||||
node.statement->Visit(*this);
|
||||
LeaveScope();
|
||||
}
|
||||
|
||||
void LangWriter::Visit(ShaderAst::IntrinsicExpression& node)
|
||||
{
|
||||
bool method = false;
|
||||
|
|
|
|||
|
|
@ -47,7 +47,9 @@ namespace Nz::ShaderLang
|
|||
{ "external", TokenType::External },
|
||||
{ "false", TokenType::BoolFalse },
|
||||
{ "fn", TokenType::FunctionDeclaration },
|
||||
{ "for", TokenType::For },
|
||||
{ "if", TokenType::If },
|
||||
{ "in", TokenType::In },
|
||||
{ "let", TokenType::Let },
|
||||
{ "option", TokenType::Option },
|
||||
{ "return", TokenType::Return },
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@
|
|||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Shader/ShaderLangParser.hpp>
|
||||
#include <Nazara/Core/Algorithm.hpp>
|
||||
#include <Nazara/Core/File.hpp>
|
||||
#include <Nazara/Shader/ShaderBuilder.hpp>
|
||||
#include <cassert>
|
||||
|
|
@ -472,6 +473,14 @@ namespace Nz::ShaderLang
|
|||
|
||||
switch (Peek().type)
|
||||
{
|
||||
case TokenType::For:
|
||||
{
|
||||
auto forEach = ParseForDeclaration();
|
||||
SafeCast<ShaderAst::ForEachStatement&>(*forEach).isConst = true;
|
||||
|
||||
return forEach;
|
||||
}
|
||||
|
||||
case TokenType::Identifier:
|
||||
{
|
||||
std::string constName;
|
||||
|
|
@ -487,7 +496,7 @@ namespace Nz::ShaderLang
|
|||
case TokenType::If:
|
||||
{
|
||||
auto branch = ParseBranchStatement();
|
||||
static_cast<ShaderAst::BranchStatement&>(*branch).isConst = true;
|
||||
SafeCast<ShaderAst::BranchStatement&>(*branch).isConst = true;
|
||||
|
||||
return branch;
|
||||
}
|
||||
|
|
@ -589,6 +598,21 @@ namespace Nz::ShaderLang
|
|||
return externalStatement;
|
||||
}
|
||||
|
||||
ShaderAst::StatementPtr Parser::ParseForDeclaration()
|
||||
{
|
||||
Expect(Advance(), TokenType::For);
|
||||
|
||||
std::string varName = ParseIdentifierAsName();
|
||||
|
||||
Expect(Advance(), TokenType::In);
|
||||
|
||||
ShaderAst::ExpressionPtr expr = ParseExpression();
|
||||
|
||||
ShaderAst::StatementPtr statement = ParseStatement();
|
||||
|
||||
return ShaderBuilder::ForEach(std::move(varName), std::move(expr), std::move(statement));
|
||||
}
|
||||
|
||||
std::vector<ShaderAst::StatementPtr> Parser::ParseFunctionBody()
|
||||
{
|
||||
return ParseStatementList();
|
||||
|
|
@ -734,6 +758,10 @@ namespace Nz::ShaderLang
|
|||
statement = ParseDiscardStatement();
|
||||
break;
|
||||
|
||||
case TokenType::For:
|
||||
statement = ParseForDeclaration();
|
||||
break;
|
||||
|
||||
case TokenType::Let:
|
||||
statement = ParseVariableDeclaration();
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ namespace Nz
|
|||
|
||||
bool Compare(const Array& lhs, const Array& rhs) const
|
||||
{
|
||||
return lhs.length == rhs.length && Compare(lhs.elementType, rhs.elementType);
|
||||
return Compare(lhs.length, rhs.length) && Compare(lhs.elementType, rhs.elementType) && lhs.stride == rhs.stride;
|
||||
}
|
||||
|
||||
bool Compare(const Bool& /*lhs*/, const Bool& /*rhs*/) const
|
||||
|
|
@ -237,6 +237,8 @@ namespace Nz
|
|||
{
|
||||
assert(array.elementType);
|
||||
cache.Register(*array.elementType);
|
||||
assert(array.length);
|
||||
cache.Register(*array.length);
|
||||
}
|
||||
|
||||
void Register(const Bool&) {}
|
||||
|
|
@ -416,6 +418,7 @@ namespace Nz
|
|||
tsl::ordered_map<Structure, FieldOffsets /*fieldOffsets*/, AnyHasher, Eq> structureSizes;
|
||||
StructCallback structCallback;
|
||||
UInt32& nextResultId;
|
||||
bool isInBlockStruct = false;
|
||||
};
|
||||
|
||||
SpirvConstantCache::SpirvConstantCache(UInt32& resultId)
|
||||
|
|
@ -493,26 +496,59 @@ namespace Nz
|
|||
|
||||
auto SpirvConstantCache::BuildPointerType(const ShaderAst::ExpressionType& type, SpirvStorageClass storageClass) const -> TypePtr
|
||||
{
|
||||
return std::make_shared<Type>(Pointer{
|
||||
bool wasInblockStruct = m_internal->isInBlockStruct;
|
||||
if (storageClass == SpirvStorageClass::Uniform)
|
||||
m_internal->isInBlockStruct = true;
|
||||
|
||||
auto typePtr = std::make_shared<Type>(Pointer{
|
||||
BuildType(type),
|
||||
storageClass
|
||||
});
|
||||
|
||||
m_internal->isInBlockStruct = wasInblockStruct;
|
||||
|
||||
return typePtr;
|
||||
}
|
||||
|
||||
auto SpirvConstantCache::BuildPointerType(const TypePtr& type, SpirvStorageClass storageClass) const -> TypePtr
|
||||
{
|
||||
return std::make_shared<Type>(Pointer{
|
||||
bool wasInblockStruct = m_internal->isInBlockStruct;
|
||||
if (storageClass == SpirvStorageClass::Uniform)
|
||||
m_internal->isInBlockStruct = true;
|
||||
|
||||
auto typePtr = std::make_shared<Type>(Pointer{
|
||||
type,
|
||||
storageClass
|
||||
});
|
||||
|
||||
m_internal->isInBlockStruct = wasInblockStruct;
|
||||
|
||||
return typePtr;
|
||||
}
|
||||
|
||||
auto SpirvConstantCache::BuildType(const ShaderAst::ArrayType& type) const -> TypePtr
|
||||
{
|
||||
return std::make_shared<Type>(Array{
|
||||
BuildType(type.containedType->type),
|
||||
BuildConstant(type.length.GetResultingValue()),
|
||||
(m_internal->isInBlockStruct) ? std::make_optional<UInt32>(16) : std::nullopt
|
||||
});
|
||||
}
|
||||
|
||||
auto SpirvConstantCache::BuildPointerType(const ShaderAst::PrimitiveType& type, SpirvStorageClass storageClass) const -> TypePtr
|
||||
{
|
||||
return std::make_shared<Type>(Pointer{
|
||||
bool wasInblockStruct = m_internal->isInBlockStruct;
|
||||
if (storageClass == SpirvStorageClass::Uniform)
|
||||
m_internal->isInBlockStruct = true;
|
||||
|
||||
auto typePtr = std::make_shared<Type>(Pointer{
|
||||
BuildType(type),
|
||||
storageClass
|
||||
});
|
||||
|
||||
m_internal->isInBlockStruct = wasInblockStruct;
|
||||
|
||||
return typePtr;
|
||||
}
|
||||
|
||||
auto SpirvConstantCache::BuildType(const ShaderAst::ExpressionType& type) const -> TypePtr
|
||||
|
|
@ -614,6 +650,10 @@ namespace Nz
|
|||
sType.name = structDesc.name;
|
||||
sType.decorations = std::move(decorations);
|
||||
|
||||
bool wasInBlock = m_internal->isInBlockStruct;
|
||||
if (!wasInBlock)
|
||||
m_internal->isInBlockStruct = std::find(sType.decorations.begin(), sType.decorations.end(), SpirvDecoration::Block) != sType.decorations.end();
|
||||
|
||||
for (const auto& member : structDesc.members)
|
||||
{
|
||||
if (member.cond.HasValue() && !member.cond.GetResultingValue())
|
||||
|
|
@ -624,6 +664,8 @@ namespace Nz
|
|||
sMembers.type = BuildType(member.type);
|
||||
}
|
||||
|
||||
m_internal->isInBlockStruct = wasInBlock;
|
||||
|
||||
return std::make_shared<Type>(std::move(sType));
|
||||
}
|
||||
|
||||
|
|
@ -814,7 +856,11 @@ namespace Nz
|
|||
using T = std::decay_t<decltype(arg)>;
|
||||
|
||||
if constexpr (std::is_same_v<T, Array>)
|
||||
constants.Append(SpirvOp::OpTypeArray, resultId, GetId(*arg.elementType), arg.length);
|
||||
{
|
||||
constants.Append(SpirvOp::OpTypeArray, resultId, GetId(*arg.elementType), GetId(*arg.length));
|
||||
if (arg.stride)
|
||||
annotations.Append(SpirvOp::OpDecorate, resultId, SpirvDecoration::ArrayStride, *arg.stride);
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, Bool>)
|
||||
constants.Append(SpirvOp::OpTypeBool, resultId);
|
||||
else if constexpr (std::is_same_v<T, Float>)
|
||||
|
|
@ -908,8 +954,23 @@ namespace Nz
|
|||
|
||||
if constexpr (std::is_same_v<T, Array>)
|
||||
{
|
||||
// TODO
|
||||
throw std::runtime_error("todo");
|
||||
assert(std::holds_alternative<ConstantScalar>(arg.length->constant));
|
||||
const auto& scalar = std::get<ConstantScalar>(arg.length->constant);
|
||||
assert(std::holds_alternative<UInt32>(scalar.value));
|
||||
std::size_t length = std::get<UInt32>(scalar.value);
|
||||
|
||||
if (!std::holds_alternative<Float>(arg.elementType->type))
|
||||
throw std::runtime_error("todo");
|
||||
|
||||
// FIXME: Virer cette implémentation du ghetto
|
||||
|
||||
const Float& fData = std::get<Float>(arg.elementType->type);
|
||||
switch (fData.width)
|
||||
{
|
||||
case 32: return structOffsets.AddFieldArray(StructFieldType::Float1, length);
|
||||
case 64: return structOffsets.AddFieldArray(StructFieldType::Double1, length);
|
||||
default: throw std::runtime_error("unexpected float width " + std::to_string(fData.width));
|
||||
}
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, Bool>)
|
||||
return structOffsets.AddField(StructFieldType::Bool1);
|
||||
|
|
|
|||
|
|
@ -487,7 +487,9 @@ namespace Nz
|
|||
{
|
||||
ShaderAst::SanitizeVisitor::Options options;
|
||||
options.optionValues = states.optionValues;
|
||||
options.reduceLoopsToWhile = true;
|
||||
options.removeCompoundAssignments = true;
|
||||
options.removeOptionDeclaration = true;
|
||||
options.splitMultipleBranches = true;
|
||||
|
||||
sanitizedAst = ShaderAst::Sanitize(shader, options);
|
||||
|
|
|
|||
|
|
@ -109,4 +109,55 @@ fn main()
|
|||
)");
|
||||
}
|
||||
}
|
||||
|
||||
WHEN("using const for-each")
|
||||
{
|
||||
std::string_view sourceCode = R"(
|
||||
const LightCount = 3;
|
||||
|
||||
[layout(std140)]
|
||||
struct Light
|
||||
{
|
||||
color: vec4<f32>
|
||||
}
|
||||
|
||||
[layout(std140)]
|
||||
struct LightData
|
||||
{
|
||||
lights: [Light; LightCount]
|
||||
}
|
||||
|
||||
external
|
||||
{
|
||||
[set(0), binding(0)] data: uniform<LightData>
|
||||
}
|
||||
|
||||
[entry(frag)]
|
||||
fn main()
|
||||
{
|
||||
let color = (0.0).xxxx;
|
||||
const for light in data.lights
|
||||
{
|
||||
color += light.color;
|
||||
}
|
||||
}
|
||||
)";
|
||||
|
||||
Nz::ShaderAst::StatementPtr shader;
|
||||
REQUIRE_NOTHROW(shader = Nz::ShaderLang::Parse(sourceCode));
|
||||
|
||||
ExpectOutput(*shader, {}, R"(
|
||||
[entry(frag)]
|
||||
fn main()
|
||||
{
|
||||
let color: vec4<f32> = (0.000000).xxxx;
|
||||
let light: Light = data.lights[0];
|
||||
color += light.color;
|
||||
let light: Light = data.lights[1];
|
||||
color += light.color;
|
||||
let light: Light = data.lights[2];
|
||||
color += light.color;
|
||||
}
|
||||
)");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,7 +8,9 @@
|
|||
|
||||
TEST_CASE("loops", "[Shader]")
|
||||
{
|
||||
std::string_view nzslSource = R"(
|
||||
WHEN("using a while")
|
||||
{
|
||||
std::string_view nzslSource = R"(
|
||||
struct inputStruct
|
||||
{
|
||||
value: f32
|
||||
|
|
@ -32,9 +34,9 @@ fn main()
|
|||
}
|
||||
)";
|
||||
|
||||
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource);
|
||||
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource);
|
||||
|
||||
ExpectGLSL(*shader, R"(
|
||||
ExpectGLSL(*shader, R"(
|
||||
void main()
|
||||
{
|
||||
float value = 0.000000;
|
||||
|
|
@ -48,7 +50,7 @@ void main()
|
|||
}
|
||||
)");
|
||||
|
||||
ExpectNZSL(*shader, R"(
|
||||
ExpectNZSL(*shader, R"(
|
||||
[entry(frag)]
|
||||
fn main()
|
||||
{
|
||||
|
|
@ -63,7 +65,7 @@ fn main()
|
|||
}
|
||||
)");
|
||||
|
||||
ExpectSpirV(*shader, R"(
|
||||
ExpectSpirV(*shader, R"(
|
||||
OpFunction
|
||||
OpLabel
|
||||
OpVariable
|
||||
|
|
@ -87,4 +89,93 @@ OpBranch
|
|||
OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd)");
|
||||
}
|
||||
|
||||
WHEN("using a for-each")
|
||||
{
|
||||
std::string_view nzslSource = R"(
|
||||
struct inputStruct
|
||||
{
|
||||
value: [f32; 10]
|
||||
}
|
||||
|
||||
external
|
||||
{
|
||||
[set(0), binding(0)] data: uniform<inputStruct>
|
||||
}
|
||||
|
||||
[entry(frag)]
|
||||
fn main()
|
||||
{
|
||||
let x = 0.0;
|
||||
for v in data.value
|
||||
{
|
||||
x += v;
|
||||
}
|
||||
}
|
||||
)";
|
||||
|
||||
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource);
|
||||
|
||||
|
||||
ExpectGLSL(*shader, R"(
|
||||
void main()
|
||||
{
|
||||
float x = 0.000000;
|
||||
uint i = 0u;
|
||||
while (i < (10u))
|
||||
{
|
||||
float v = data.value[i];
|
||||
x += v;
|
||||
i += 1u;
|
||||
}
|
||||
|
||||
}
|
||||
)");
|
||||
|
||||
ExpectNZSL(*shader, R"(
|
||||
[entry(frag)]
|
||||
fn main()
|
||||
{
|
||||
let x: f32 = 0.000000;
|
||||
for v in data.value
|
||||
{
|
||||
x += v;
|
||||
}
|
||||
|
||||
}
|
||||
)");
|
||||
|
||||
ExpectSpirV(*shader, R"(
|
||||
OpFunction
|
||||
OpLabel
|
||||
OpVariable
|
||||
OpVariable
|
||||
OpVariable
|
||||
OpStore
|
||||
OpStore
|
||||
OpBranch
|
||||
OpLabel
|
||||
OpLoad
|
||||
OpULessThan
|
||||
OpLoopMerge
|
||||
OpBranchConditional
|
||||
OpLabel
|
||||
OpAccessChain
|
||||
OpLoad
|
||||
OpAccessChain
|
||||
OpLoad
|
||||
OpStore
|
||||
OpLoad
|
||||
OpLoad
|
||||
OpFAdd
|
||||
OpStore
|
||||
OpLoad
|
||||
OpIAdd
|
||||
OpStore
|
||||
OpBranch
|
||||
OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd)");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -74,6 +74,55 @@ fn main()
|
|||
|
||||
}
|
||||
|
||||
}
|
||||
)");
|
||||
|
||||
}
|
||||
|
||||
WHEN("reducing for-each to while")
|
||||
{
|
||||
std::string_view nzslSource = R"(
|
||||
struct inputStruct
|
||||
{
|
||||
value: [f32; 10]
|
||||
}
|
||||
|
||||
external
|
||||
{
|
||||
[set(0), binding(0)] data: uniform<inputStruct>
|
||||
}
|
||||
|
||||
[entry(frag)]
|
||||
fn main()
|
||||
{
|
||||
let x = 0.0;
|
||||
for v in data.value
|
||||
{
|
||||
x += v;
|
||||
}
|
||||
}
|
||||
)";
|
||||
|
||||
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource);
|
||||
|
||||
Nz::ShaderAst::SanitizeVisitor::Options options;
|
||||
options.reduceLoopsToWhile = true;
|
||||
|
||||
REQUIRE_NOTHROW(shader = Nz::ShaderAst::Sanitize(*shader, options));
|
||||
|
||||
ExpectNZSL(*shader, R"(
|
||||
[entry(frag)]
|
||||
fn main()
|
||||
{
|
||||
let x: f32 = 0.000000;
|
||||
let i: u32 = 0;
|
||||
while (i < (10))
|
||||
{
|
||||
let v: f32 = data.value[i];
|
||||
x += v;
|
||||
i += 1;
|
||||
}
|
||||
|
||||
}
|
||||
)");
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue