OpenGL: Implement ShaderStage
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@@ -16,22 +16,9 @@
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namespace Nz
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{
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inline VkBufferUsageFlags ToOpenGL(BufferType bufferType);
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inline VkFormat ToOpenGL(ComponentType componentType);
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inline VkCullModeFlagBits ToOpenGL(FaceSide faceSide);
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inline VkPolygonMode ToOpenGL(FaceFilling faceFilling);
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inline VkPrimitiveTopology ToOpenGL(PrimitiveMode primitiveMode);
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inline VkCompareOp ToOpenGL(RendererComparison comparison);
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inline VkFilter ToOpenGL(SamplerFilter samplerFilter);
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inline VkSamplerMipmapMode ToOpenGL(SamplerMipmapMode samplerMipmap);
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inline VkSamplerAddressMode ToOpenGL(SamplerWrap samplerWrap);
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inline VkDescriptorType ToOpenGL(ShaderBindingType bindingType);
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inline VkShaderStageFlagBits ToOpenGL(ShaderStageType stageType);
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inline VkShaderStageFlags ToOpenGL(ShaderStageTypeFlags stageType);
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inline VkStencilOp ToOpenGL(StencilOperation stencilOp);
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inline VkVertexInputRate ToOpenGL(VertexInputRate inputRate);
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inline GLenum ToOpenGL(ShaderStageType stageType);
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NAZARA_OPENGLRENDERER_API std::string TranslateOpenGLError(VkResult code);
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//NAZARA_OPENGLRENDERER_API std::string TranslateOpenGLError(GLenum code);
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}
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#include <Nazara/OpenGLRenderer/Utils.inl>
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