OpenGL: Implement ShaderStage
This commit is contained in:
@@ -10,209 +10,17 @@
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namespace Nz
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{
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VkBufferUsageFlags ToOpenGL(BufferType bufferType)
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{
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switch (bufferType)
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{
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case BufferType_Index: return VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
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case BufferType_Vertex: return VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
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case BufferType_Uniform: return VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
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}
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NazaraError("Unhandled BufferType 0x" + String::Number(bufferType, 16));
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return 0;
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}
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VkFormat ToOpenGL(ComponentType componentType)
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{
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switch (componentType)
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{
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case ComponentType_Color: return VK_FORMAT_R8G8B8A8_UINT;
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case ComponentType_Double1: return VK_FORMAT_R64_SFLOAT;
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case ComponentType_Double2: return VK_FORMAT_R64G64_SFLOAT;
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case ComponentType_Double3: return VK_FORMAT_R64G64B64_SFLOAT;
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case ComponentType_Double4: return VK_FORMAT_R64G64B64A64_SFLOAT;
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case ComponentType_Float1: return VK_FORMAT_R32_SFLOAT;
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case ComponentType_Float2: return VK_FORMAT_R32G32_SFLOAT;
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case ComponentType_Float3: return VK_FORMAT_R32G32B32_SFLOAT;
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case ComponentType_Float4: return VK_FORMAT_R32G32B32A32_SFLOAT;
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case ComponentType_Int1: return VK_FORMAT_R32_SINT;
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case ComponentType_Int2: return VK_FORMAT_R32G32_SINT;
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case ComponentType_Int3: return VK_FORMAT_R32G32B32_SINT;
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case ComponentType_Int4: return VK_FORMAT_R32G32B32A32_SINT;
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case ComponentType_Quaternion: return VK_FORMAT_R32G32B32A32_SFLOAT;
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}
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NazaraError("Unhandled ComponentType 0x" + String::Number(componentType, 16));
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return VK_FORMAT_UNDEFINED;
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}
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VkCullModeFlagBits ToOpenGL(FaceSide faceSide)
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{
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switch (faceSide)
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{
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case FaceSide_None: return VK_CULL_MODE_NONE;
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case FaceSide_Back: return VK_CULL_MODE_BACK_BIT;
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case FaceSide_Front: return VK_CULL_MODE_FRONT_BIT;
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case FaceSide_FrontAndBack: return VK_CULL_MODE_FRONT_AND_BACK;
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}
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NazaraError("Unhandled FaceSide 0x" + String::Number(faceSide, 16));
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return VK_CULL_MODE_BACK_BIT;
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}
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inline VkPolygonMode ToOpenGL(FaceFilling faceFilling)
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{
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switch (faceFilling)
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{
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case FaceFilling_Fill: return VK_POLYGON_MODE_FILL;
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case FaceFilling_Line: return VK_POLYGON_MODE_LINE;
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case FaceFilling_Point: return VK_POLYGON_MODE_POINT;
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}
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NazaraError("Unhandled FaceFilling 0x" + String::Number(faceFilling, 16));
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return VK_POLYGON_MODE_FILL;
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}
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VkPrimitiveTopology ToOpenGL(PrimitiveMode primitiveMode)
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{
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switch (primitiveMode)
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{
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case PrimitiveMode_LineList: return VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
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case PrimitiveMode_LineStrip: return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
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case PrimitiveMode_PointList: return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
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case PrimitiveMode_TriangleList: return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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case PrimitiveMode_TriangleStrip: return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
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case PrimitiveMode_TriangleFan: return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN;
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}
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NazaraError("Unhandled FaceFilling 0x" + String::Number(primitiveMode, 16));
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return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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}
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inline VkCompareOp ToOpenGL(RendererComparison comparison)
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{
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switch (comparison)
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{
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case RendererComparison_Never: return VK_COMPARE_OP_NEVER;
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case RendererComparison_Less: return VK_COMPARE_OP_LESS;
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case RendererComparison_Equal: return VK_COMPARE_OP_EQUAL;
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case RendererComparison_LessOrEqual: return VK_COMPARE_OP_LESS_OR_EQUAL;
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case RendererComparison_Greater: return VK_COMPARE_OP_GREATER;
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case RendererComparison_NotEqual: return VK_COMPARE_OP_NOT_EQUAL;
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case RendererComparison_GreaterOrEqual: return VK_COMPARE_OP_GREATER_OR_EQUAL;
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case RendererComparison_Always: return VK_COMPARE_OP_ALWAYS;
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}
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NazaraError("Unhandled RendererComparison 0x" + String::Number(comparison, 16));
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return VK_COMPARE_OP_NEVER;
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}
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VkFilter ToOpenGL(SamplerFilter samplerFilter)
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{
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switch (samplerFilter)
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{
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case SamplerFilter_Linear: return VK_FILTER_LINEAR;
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case SamplerFilter_Nearest: return VK_FILTER_NEAREST;
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}
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NazaraError("Unhandled SamplerFilter 0x" + String::Number(UnderlyingCast(samplerFilter), 16));
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return VK_FILTER_NEAREST;
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}
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VkSamplerMipmapMode ToOpenGL(SamplerMipmapMode samplerMipmap)
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{
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switch (samplerMipmap)
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{
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case SamplerMipmapMode_Linear: return VK_SAMPLER_MIPMAP_MODE_LINEAR;
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case SamplerMipmapMode_Nearest: return VK_SAMPLER_MIPMAP_MODE_NEAREST;
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}
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NazaraError("Unhandled SamplerMipmapMode 0x" + String::Number(UnderlyingCast(samplerMipmap), 16));
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return VK_SAMPLER_MIPMAP_MODE_NEAREST;
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}
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VkSamplerAddressMode ToOpenGL(SamplerWrap samplerWrap)
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{
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switch (samplerWrap)
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{
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case SamplerWrap_Clamp: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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case SamplerWrap_MirroredRepeat: return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
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case SamplerWrap_Repeat: return VK_SAMPLER_ADDRESS_MODE_REPEAT;
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}
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NazaraError("Unhandled SamplerWrap 0x" + String::Number(UnderlyingCast(samplerWrap), 16));
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return VK_SAMPLER_ADDRESS_MODE_REPEAT;
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}
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VkDescriptorType ToOpenGL(ShaderBindingType bindingType)
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{
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switch (bindingType)
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{
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case ShaderBindingType::Texture: return VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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case ShaderBindingType::UniformBuffer: return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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}
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NazaraError("Unhandled ShaderBindingType 0x" + String::Number(UnderlyingCast(bindingType), 16));
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return VK_DESCRIPTOR_TYPE_SAMPLER;
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}
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VkShaderStageFlagBits ToOpenGL(ShaderStageType stageType)
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GLenum ToOpenGL(ShaderStageType stageType)
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{
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switch (stageType)
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{
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case ShaderStageType::Fragment: return VK_SHADER_STAGE_FRAGMENT_BIT;
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case ShaderStageType::Vertex: return VK_SHADER_STAGE_VERTEX_BIT;
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case ShaderStageType::Fragment: return GL_FRAGMENT_SHADER;
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case ShaderStageType::Vertex: return GL_VERTEX_SHADER;
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}
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NazaraError("Unhandled ShaderStageType 0x" + String::Number(UnderlyingCast(stageType), 16));
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return {};
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}
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VkShaderStageFlags ToOpenGL(ShaderStageTypeFlags stageType)
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{
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VkShaderStageFlags shaderStageBits = 0;
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if (stageType.Test(ShaderStageType::Fragment))
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shaderStageBits |= VK_SHADER_STAGE_FRAGMENT_BIT;
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if (stageType.Test(ShaderStageType::Vertex))
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shaderStageBits |= VK_SHADER_STAGE_VERTEX_BIT;
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static_assert(UnderlyingCast(ShaderStageType::Max) + 1 == 2);
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return shaderStageBits;
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}
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VkStencilOp ToOpenGL(StencilOperation stencilOp)
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{
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switch (stencilOp)
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{
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case StencilOperation_Decrement: return VK_STENCIL_OP_DECREMENT_AND_CLAMP;
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case StencilOperation_DecrementNoClamp: return VK_STENCIL_OP_DECREMENT_AND_WRAP;
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case StencilOperation_Increment: return VK_STENCIL_OP_INCREMENT_AND_CLAMP;
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case StencilOperation_IncrementNoClamp: return VK_STENCIL_OP_INCREMENT_AND_WRAP;
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case StencilOperation_Invert: return VK_STENCIL_OP_INVERT;
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case StencilOperation_Keep: return VK_STENCIL_OP_KEEP;
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case StencilOperation_Replace: return VK_STENCIL_OP_REPLACE;
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case StencilOperation_Zero: return VK_STENCIL_OP_ZERO;
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}
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NazaraError("Unhandled RendererComparison 0x" + String::Number(stencilOp, 16));
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return VK_STENCIL_OP_KEEP;
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}
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VkVertexInputRate ToOpenGL(VertexInputRate inputRate)
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{
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switch (inputRate)
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{
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case VertexInputRate::Instance: return VK_VERTEX_INPUT_RATE_INSTANCE;
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case VertexInputRate::Vertex: return VK_VERTEX_INPUT_RATE_VERTEX;
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}
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NazaraError("Unhandled VertexInputRate 0x" + String::Number(UnderlyingCast(inputRate), 16));
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return VK_VERTEX_INPUT_RATE_VERTEX;
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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