Minor improvements
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@@ -104,14 +104,11 @@ int main()
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std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::Graphics::Instance()->GetDefaultMaterials().basicMaterial->Instantiate();
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colliderMat->SetValueProperty("BaseColor", Nz::Color::Green());
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for (std::string_view passName : { "DepthPass", "ForwardPass" })
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colliderMat->UpdatePassesStates([](Nz::RenderStates& states)
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{
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colliderMat->UpdatePassStates(passName, [](Nz::RenderStates& states)
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{
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states.primitiveMode = Nz::PrimitiveMode::LineList;
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return true;
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});
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}
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states.primitiveMode = Nz::PrimitiveMode::LineList;
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return true;
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});
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std::shared_ptr<Nz::Model> colliderModel;
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{
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