Implement UploadPool to efficiently update UBOs

This commit is contained in:
Lynix
2020-03-26 21:13:06 +01:00
parent e53e15d1aa
commit 509c392e05
10 changed files with 302 additions and 50 deletions

View File

@@ -399,22 +399,31 @@ int main()
window.EnableEventPolling(true);
struct ImageSync
struct ImageData
{
Nz::Vk::Fence inflightFence;
Nz::Vk::Semaphore imageAvailableSemaphore;
Nz::Vk::Semaphore renderFinishedSemaphore;
Nz::Vk::AutoCommandBuffer commandBuffer;
std::optional<Nz::VulkanUploadPool> uploadPool;
};
const std::size_t MaxConcurrentImage = imageCount;
std::vector<ImageSync> frameSync(MaxConcurrentImage);
for (ImageSync& syncData : frameSync)
Nz::Vk::CommandPool transientPool;
transientPool.Create(vulkanDevice, 0, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT);
std::vector<ImageData> frameSync(MaxConcurrentImage);
for (ImageData& syncData : frameSync)
{
syncData.imageAvailableSemaphore.Create(vulkanDevice);
syncData.renderFinishedSemaphore.Create(vulkanDevice);
syncData.inflightFence.Create(vulkanDevice, VK_FENCE_CREATE_SIGNALED_BIT);
syncData.uploadPool.emplace(vulkanDevice, 8 * 1024 * 1024);
syncData.commandBuffer = transientPool.AllocateCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY);
}
std::vector<Nz::Vk::Fence*> inflightFences(imageCount, nullptr);
@@ -427,8 +436,6 @@ int main()
while (window.IsOpen())
{
bool updateUniforms = false;
Nz::WindowEvent event;
while (window.PollEvent(&event))
{
@@ -454,7 +461,6 @@ int main()
// Pour éviter que le curseur ne sorte de l'écran, nous le renvoyons au centre de la fenêtre
// Cette fonction est codée de sorte à ne pas provoquer d'évènement MouseMoved
Nz::Mouse::SetPosition(windowSize.x / 2, windowSize.y / 2, window);
updateUniforms = true;
break;
}
}
@@ -462,27 +468,38 @@ int main()
if (updateClock.GetMilliseconds() > 1000 / 60)
{
float elapsedTime = updateClock.GetSeconds();
float cameraSpeed = 2.f * updateClock.GetSeconds();
updateClock.Restart();
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Up))
{
viewerPos += camQuat * Nz::Vector3f::Forward() * elapsedTime;
updateUniforms = true;
}
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Up) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Z))
viewerPos += camQuat * Nz::Vector3f::Forward() * cameraSpeed;
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Down))
{
viewerPos += camQuat * Nz::Vector3f::Backward() * elapsedTime;
updateUniforms = true;
}
// Si la flèche du bas ou la touche S est pressée, on recule
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Down) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::S))
viewerPos += camQuat * Nz::Vector3f::Backward() * cameraSpeed;
// Etc...
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Left) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Q))
viewerPos += camQuat * Nz::Vector3f::Left() * cameraSpeed;
// Etc...
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Right) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::D))
viewerPos += camQuat * Nz::Vector3f::Right() * cameraSpeed;
// Majuscule pour monter, notez l'utilisation d'une direction globale (Non-affectée par la rotation)
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::LShift) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::RShift))
viewerPos += Nz::Vector3f::Up() * cameraSpeed;
// Contrôle (Gauche ou droite) pour descendre dans l'espace global, etc...
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::LControl) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::RControl))
viewerPos += Nz::Vector3f::Down() * cameraSpeed;
}
ImageSync& syncPrimitives = frameSync[currentFrame];
syncPrimitives.inflightFence.Wait();
ImageData& frame = frameSync[currentFrame];
frame.inflightFence.Wait();
Nz::UInt32 imageIndex;
if (!vulkanWindow.Acquire(&imageIndex, syncPrimitives.imageAvailableSemaphore))
if (!vulkanWindow.Acquire(&imageIndex, frame.imageAvailableSemaphore))
{
std::cout << "Failed to acquire next image" << std::endl;
return EXIT_FAILURE;
@@ -491,25 +508,32 @@ int main()
if (inflightFences[imageIndex])
inflightFences[imageIndex]->Wait();
inflightFences[imageIndex] = &syncPrimitives.inflightFence;
inflightFences[imageIndex] = &frame.inflightFence;
inflightFences[imageIndex]->Reset();
if (updateUniforms)
{
ubo.viewMatrix = Nz::Matrix4f::ViewMatrix(viewerPos, camAngles);
// Update UBO
frame.uploadPool->Reset();
void* mappedPtr = uniformBufferImpl->Map(Nz::BufferAccess_DiscardAndWrite, 0, sizeof(ubo));
if (mappedPtr)
{
std::memcpy(mappedPtr, &ubo, sizeof(ubo));
uniformBufferImpl->Unmap();
}
}
ubo.viewMatrix = Nz::Matrix4f::ViewMatrix(viewerPos, camAngles);
if (!graphicsQueue.Submit(renderCmds[imageIndex], syncPrimitives.imageAvailableSemaphore, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, syncPrimitives.renderFinishedSemaphore, syncPrimitives.inflightFence))
auto allocData = frame.uploadPool->Allocate(uniformSize);
assert(allocData);
std::memcpy(allocData->mappedPtr, &ubo, sizeof(ubo));
frame.commandBuffer->Begin(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT);
frame.commandBuffer->MemoryBarrier(VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0U, VK_ACCESS_TRANSFER_READ_BIT);
frame.commandBuffer->CopyBuffer(allocData->buffer, static_cast<Nz::VulkanBuffer*>(uniformBuffer.get())->GetBuffer(), allocData->size, allocData->offset);
frame.commandBuffer->MemoryBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT);
frame.commandBuffer->End();
if (!graphicsQueue.Submit(frame.commandBuffer))
return false;
vulkanWindow.Present(imageIndex, syncPrimitives.renderFinishedSemaphore);
if (!graphicsQueue.Submit(renderCmds[imageIndex], frame.imageAvailableSemaphore, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, frame.renderFinishedSemaphore, frame.inflightFence))
return false;
vulkanWindow.Present(imageIndex, frame.renderFinishedSemaphore);
// On incrémente le compteur de FPS improvisé
fps++;