UnitTests/TCPTest: Give more time to test packet sending
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@@ -46,7 +46,7 @@ SCENARIO("TCP", "[NETWORK][TCP]")
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packet << vector123;
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REQUIRE(client.SendPacket(packet));
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std::this_thread::yield();
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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THEN("We should get it on the server")
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{
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