Add initial support for skeletal entities / components

This commit is contained in:
SirLynix 2022-08-27 03:07:48 +02:00
parent 01f3f350fe
commit 50ed8b4028
55 changed files with 919 additions and 131 deletions

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@ -794,9 +794,9 @@ int main()
builder.SetViewport(env.renderRect);
std::vector<std::unique_ptr<Nz::RenderElement>> elements;
spaceshipModel.BuildElement(forwardPassIndex, modelInstance1, elements, env.renderRect);
spaceshipModel.BuildElement(forwardPassIndex, modelInstance2, elements, env.renderRect);
planeModel.BuildElement(forwardPassIndex, planeInstance, elements, env.renderRect);
spaceshipModel.BuildElement(forwardPassIndex, modelInstance1, nullptr, elements, env.renderRect);
spaceshipModel.BuildElement(forwardPassIndex, modelInstance2, nullptr, elements, env.renderRect);
planeModel.BuildElement(forwardPassIndex, planeInstance, nullptr, elements, env.renderRect);
std::vector<Nz::Pointer<const Nz::RenderElement>> elementPointers;
std::vector<Nz::ElementRenderer::RenderStates> renderStates(elements.size());
@ -860,7 +860,7 @@ int main()
builder.DrawIndexed(Nz::SafeCast<Nz::UInt32>(cubeMeshGfx->GetIndexCount(0)));
std::vector<std::unique_ptr<Nz::RenderElement>> elements;
flareSprite.BuildElement(forwardPassIndex, flareInstance, elements, env.renderRect);
flareSprite.BuildElement(forwardPassIndex, flareInstance, nullptr, elements, env.renderRect);
std::vector<Nz::Pointer<const Nz::RenderElement>> elementPointers;
std::vector<Nz::ElementRenderer::RenderStates> renderStates(elements.size());
@ -889,7 +889,7 @@ int main()
builder.SetViewport(env.renderRect);
std::vector<std::unique_ptr<Nz::RenderElement>> elements;
flareSprite.BuildElement(forwardPassIndex, flareInstance, elements, env.renderRect);
flareSprite.BuildElement(forwardPassIndex, flareInstance, nullptr, elements, env.renderRect);
std::vector<Nz::Pointer<const Nz::RenderElement>> elementPointers;
std::vector<Nz::ElementRenderer::RenderStates> renderStates(elements.size());

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@ -102,8 +102,8 @@ int main()
std::size_t cameraIndex = framePipeline.RegisterViewer(&camera, 0);
std::size_t worldInstanceIndex1 = framePipeline.RegisterWorldInstance(modelInstance);
std::size_t worldInstanceIndex2 = framePipeline.RegisterWorldInstance(modelInstance2);
framePipeline.RegisterRenderable(worldInstanceIndex1, &model, 0xFFFFFFFF, scissorBox);
framePipeline.RegisterRenderable(worldInstanceIndex2, &model, 0xFFFFFFFF, scissorBox);
framePipeline.RegisterRenderable(worldInstanceIndex1, Nz::FramePipeline::NoSkeletonInstance, &model, 0xFFFFFFFF, scissorBox);
framePipeline.RegisterRenderable(worldInstanceIndex2, Nz::FramePipeline::NoSkeletonInstance, &model, 0xFFFFFFFF, scissorBox);
std::shared_ptr<Nz::SpotLight> light = std::make_shared<Nz::SpotLight>();
light->UpdateInnerAngle(Nz::DegreeAnglef(15.f));

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@ -94,7 +94,7 @@ int main()
Nz::ForwardFramePipeline framePipeline;
std::size_t cameraIndex = framePipeline.RegisterViewer(&camera, 0);
std::size_t worldInstanceIndex1 = framePipeline.RegisterWorldInstance(modelInstance);
framePipeline.RegisterRenderable(worldInstanceIndex1, &model, 0xFFFFFFFF, scissorBox);
framePipeline.RegisterRenderable(worldInstanceIndex1, Nz::FramePipeline::NoSkeletonInstance, &model, 0xFFFFFFFF, scissorBox);
std::shared_ptr<Nz::DirectionalLight> light = std::make_shared<Nz::DirectionalLight>();
light->UpdateRotation(Nz::EulerAnglesf(-45.f, 0.f, 0.f));

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@ -12,6 +12,7 @@
#include <Nazara/Renderer.hpp>
#include <Nazara/Utility.hpp>
#include <Nazara/Utility/Components.hpp>
#include <Nazara/Utility/Systems.hpp>
#include <Nazara/Utility/Plugins/AssimpPlugin.hpp>
#include <Nazara/Utils/CallOnExit.hpp>
#include <NZSL/Math/FieldOffsets.hpp>
@ -40,6 +41,7 @@ int main()
entt::registry registry;
Nz::SystemGraph systemGraph(registry);
systemGraph.AddSystem<Nz::SkeletonSystem>();
Nz::Physics3DSystem& physSytem = systemGraph.AddSystem<Nz::Physics3DSystem>();
Nz::RenderSystem& renderSystem = systemGraph.AddSystem<Nz::RenderSystem>();
@ -76,12 +78,6 @@ int main()
cameraComponent.UpdateClearColor(Nz::Color(0.5f, 0.5f, 0.5f));
}
nzsl::FieldOffsets skeletalOffsets(nzsl::StructLayout::Std140);
std::size_t arrayOffset = skeletalOffsets.AddMatrixArray(nzsl::StructFieldType::Float1, 4, 4, true, 200);
std::vector<Nz::UInt8> skeletalBufferMem(skeletalOffsets.GetAlignedSize());
Nz::Matrix4f* matrices = Nz::AccessByOffset<Nz::Matrix4f*>(skeletalBufferMem.data(), arrayOffset);
Nz::MeshParams meshParams;
meshParams.animated = true;
meshParams.center = true;
@ -108,31 +104,9 @@ int main()
return __LINE__;
}
Nz::Skeleton skeleton = *bobMesh->GetSkeleton();
std::shared_ptr<Nz::Skeleton> skeleton = std::make_shared<Nz::Skeleton>(*bobMesh->GetSkeleton());
std::cout << "joint count: " << skeleton.GetJointCount() << std::endl;
//std::cout << "anim joint count: " << bobAnim->GetJointCount() << std::endl;
//bobAnim->AnimateSkeleton(&skeleton, 0, 1, 0.5f);
/*for (std::size_t i = 0; i < bobMesh->GetSubMeshCount(); ++i)
{
Nz::VertexMapper mapper(*bobMesh->GetSubMesh(i));
Nz::SkinningData skinningData;
skinningData.joints = skeleton.GetJoints();
skinningData.inputJointIndices = mapper.GetComponentPtr<Nz::Vector4i32>(Nz::VertexComponent::JointIndices);
skinningData.inputJointWeights = mapper.GetComponentPtr<Nz::Vector4f>(Nz::VertexComponent::JointWeights);
skinningData.outputPositions = mapper.GetComponentPtr<Nz::Vector3f>(Nz::VertexComponent::Position);
skinningData.inputPositions = skinningData.outputPositions;
Nz::SkinLinearBlend(skinningData, 0, mapper.GetVertexCount());
}*/
/*for (std::size_t i = 0; i < skeleton.GetJointCount(); ++i)
matrices[i] = skeleton.GetJoint(i)->GetSkinningMatrix();*/
std::shared_ptr<Nz::RenderBuffer> renderBuffer = device->InstantiateBuffer(Nz::BufferType::Uniform, skeletalBufferMem.size(), Nz::BufferUsage::Write, skeletalBufferMem.data());
std::cout << "joint count: " << skeleton->GetJointCount() << std::endl;
const Nz::Boxf& bobAABB = bobMesh->GetAABB();
std::shared_ptr<Nz::GraphicalMesh> bobGfxMesh = Nz::GraphicalMesh::BuildFromMesh(*bobMesh);
@ -147,7 +121,6 @@ int main()
std::shared_ptr<Nz::Material> bobMat = std::make_shared<Nz::Material>();
std::shared_ptr<Nz::MaterialPass> bobMatPass = std::make_shared<Nz::MaterialPass>(Nz::BasicMaterial::GetSettings());
bobMatPass->SetSharedUniformBuffer(1, renderBuffer);
bobMatPass->EnableDepthBuffer(true);
{
@ -178,16 +151,16 @@ int main()
for (std::size_t i = 0; i < bobMesh->GetSubMeshCount(); ++i)
bobModel->SetMaterial(i, materials[bobMesh->GetSubMesh(i)->GetMaterialIndex()]);
/*for (std::size_t y = 0; y < 50; ++y)
/*for (std::size_t y = 0; y < 10; ++y)
{
for (std::size_t x = 0; x < 50; ++x)
for (std::size_t x = 0; x < 10; ++x)
{
entt::entity bobEntity = registry.create();
auto& bobNode = registry.emplace<Nz::NodeComponent>(bobEntity);
bobNode.SetPosition(Nz::Vector3f(x - 25.f, bobAABB.height / 2.f, -float(y)));
bobNode.SetRotation(Nz::EulerAnglesf(-90.f, -90.f, 0.f));
bobNode.SetScale(1.f / 40.f * 0.5f);
bobNode.SetPosition(Nz::Vector3f(x - 5.f, 0.f, -float(y)));
//bobNode.SetRotation(Nz::EulerAnglesf(-90.f, -90.f, 0.f));
//bobNode.SetScale(1.f / 40.f * 0.5f);
auto& bobGfx = registry.emplace<Nz::GraphicsComponent>(bobEntity);
bobGfx.AttachRenderable(bobModel, 0xFFFFFFFF);
@ -203,8 +176,69 @@ int main()
auto& bobGfx = registry.emplace<Nz::GraphicsComponent>(bobEntity);
bobGfx.AttachRenderable(bobModel, 0xFFFFFFFF);
auto& sharedSkeleton = registry.emplace<Nz::SharedSkeletonComponent>(bobEntity, skeleton);
entt::entity sphereEntity = registry.create();
{
std::shared_ptr<Nz::Mesh> sphereMesh = std::make_shared<Nz::Mesh>();
sphereMesh->CreateStatic();
sphereMesh->BuildSubMesh(Nz::Primitive::UVSphere(1.f, 50, 50));
sphereMesh->SetMaterialCount(1);
sphereMesh->GenerateNormalsAndTangents();
std::shared_ptr<Nz::GraphicalMesh> gfxMesh = Nz::GraphicalMesh::BuildFromMesh(*sphereMesh);
// Textures
Nz::TextureParams texParams;
texParams.renderDevice = device;
Nz::TextureParams srgbTexParams = texParams;
srgbTexParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
std::shared_ptr<Nz::Material> material = std::make_shared<Nz::Material>();
std::shared_ptr<Nz::MaterialPass> forwardPass = std::make_shared<Nz::MaterialPass>(Nz::BasicMaterial::GetSettings());
forwardPass->EnableDepthBuffer(true);
forwardPass->EnableFaceCulling(true);
material->AddPass("ForwardPass", forwardPass);
std::shared_ptr<Nz::Texture> normalMap = Nz::Texture::LoadFromFile(resourceDir / "Rusty/rustediron2_normal.png", texParams);
Nz::BasicMaterial pbrMat(*forwardPass);
pbrMat.EnableAlphaTest(false);
pbrMat.SetAlphaMap(Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
pbrMat.SetBaseColorMap(Nz::Texture::LoadFromFile(resourceDir / "Rusty/rustediron2_basecolor.png", srgbTexParams));
std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(std::move(gfxMesh), sphereMesh->GetAABB());
for (std::size_t i = 0; i < sphereModel->GetSubMeshCount(); ++i)
sphereModel->SetMaterial(i, material);
auto& sphereNode = registry.emplace<Nz::NodeComponent>(sphereEntity);
sphereNode.SetScale(0.1f);
sphereNode.SetInheritScale(false);
sphereNode.SetParent(sharedSkeleton.GetAttachedJoint(83));
auto& sphereBody = registry.emplace<Nz::RigidBody3DComponent>(sphereEntity, &physSytem.GetPhysWorld());
sphereBody.SetGeom(std::make_shared<Nz::SphereCollider3D>(0.1f));
auto& sphereGfx = registry.emplace<Nz::GraphicsComponent>(sphereEntity);
sphereGfx.AttachRenderable(sphereModel, 0xFFFFFFFF);
}
entt::entity smallBobEntity = registry.create();
auto& smallBobNode = registry.emplace<Nz::NodeComponent>(smallBobEntity);
smallBobNode.SetParent(sharedSkeleton.GetAttachedJoint(59));
auto& smallBobGfx = registry.emplace<Nz::GraphicsComponent>(smallBobEntity);
smallBobGfx.AttachRenderable(bobModel, 0xFFFFFFFF);
registry.emplace<Nz::SharedSkeletonComponent>(smallBobEntity, skeleton);
}
entt::entity planeEntity = registry.create();
{
Nz::MeshParams meshPrimitiveParams;
@ -249,14 +283,6 @@ int main()
window.EnableEventPolling(true);
renderSystem.GetFramePipeline().OnTransfer.Connect([&](Nz::FramePipeline* pipeline, Nz::RenderFrame& renderFrame, Nz::CommandBufferBuilder& builder)
{
auto& skeletalAllocation = renderFrame.GetUploadPool().Allocate(skeletalBufferMem.size());
std::memcpy(skeletalAllocation.mappedPtr, skeletalBufferMem.data(), skeletalBufferMem.size());
builder.CopyBuffer(skeletalAllocation, Nz::RenderBufferView(renderBuffer.get()));
});
Nz::Clock fpsClock, updateClock;
float incr = 0.f;
unsigned int currentFrame = 0;
@ -327,8 +353,8 @@ int main()
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Right) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::D))
playerBody.AddForce(Nz::Vector3f::Right() * 25.f * mass, Nz::CoordSys::Local);
incr += 1.f / 60.f * 30.f;
if (incr >= 1.f)
incr += updateTime * bobAnim->GetSequence(0)->frameRate * 1.5f;
while (incr >= 1.f)
{
incr -= 1.f;
@ -340,9 +366,9 @@ int main()
std::cout << currentFrame << std::endl;
bobAnim->AnimateSkeleton(&skeleton, currentFrame, nextFrame, incr);
for (std::size_t i = 0; i < skeleton.GetJointCount(); ++i)
matrices[i] = skeleton.GetJoint(i)->GetSkinningMatrix();
bobAnim->AnimateSkeleton(skeleton.get(), currentFrame, nextFrame, incr);
//for (std::size_t i = 0; i < skeleton.GetJointCount(); ++i)
// matrices[i] = skeleton.GetJoint(i)->GetSkinningMatrix();
//renderBuffer->Fill(skeletalBufferMem.data(), 0, skeletalBufferMem.size());
@ -393,7 +419,7 @@ int main()
}
Nz::DebugDrawer& debugDrawer = renderSystem.GetFramePipeline().GetDebugDrawer();
debugDrawer.DrawSkeleton(skeleton, Nz::Color::Red);
//debugDrawer.DrawSkeleton(*skeleton, Nz::Color::Red);
systemGraph.Update();

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@ -69,6 +69,7 @@
#include <Nazara/Graphics/RenderQueueRegistry.hpp>
#include <Nazara/Graphics/RenderSpriteChain.hpp>
#include <Nazara/Graphics/RenderSubmesh.hpp>
#include <Nazara/Graphics/SkeletonInstance.hpp>
#include <Nazara/Graphics/SlicedSprite.hpp>
#include <Nazara/Graphics/SpotLight.hpp>
#include <Nazara/Graphics/Sprite.hpp>

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@ -23,7 +23,7 @@ namespace Nz
struct Renderable;
static constexpr std::size_t MaxRenderableCount = 8;
inline GraphicsComponent(bool initialyVisible = true);
inline GraphicsComponent(bool initiallyVisible = true);
GraphicsComponent(const GraphicsComponent&) = default;
GraphicsComponent(GraphicsComponent&&) = default;
~GraphicsComponent() = default;

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@ -7,9 +7,9 @@
namespace Nz
{
inline GraphicsComponent::GraphicsComponent(bool initialyVisible) :
inline GraphicsComponent::GraphicsComponent(bool initiallyVisible) :
m_scissorBox(-1, -1, -1, -1),
m_isVisible(initialyVisible)
m_isVisible(initiallyVisible)
{
m_worldInstance = std::make_shared<WorldInstance>(); //< FIXME: Use pools
}

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@ -42,12 +42,14 @@ namespace Nz
ForwardFramePipeline(ForwardFramePipeline&&) = delete;
~ForwardFramePipeline();
void InvalidateSkeletalInstance(std::size_t skeletalInstanceIndex) override;
void InvalidateViewer(std::size_t viewerIndex) override;
void InvalidateWorldInstance(std::size_t renderableIndex) override;
std::size_t RegisterLight(std::shared_ptr<Light> light, UInt32 renderMask) override;
void RegisterMaterialPass(MaterialPass* materialPass) override;
std::size_t RegisterRenderable(std::size_t worldInstanceIndex, const InstancedRenderable* instancedRenderable, UInt32 renderMask, const Recti& scissorBox) override;
std::size_t RegisterRenderable(std::size_t worldInstanceIndex, std::size_t skeletonInstanceIndex, const InstancedRenderable* instancedRenderable, UInt32 renderMask, const Recti& scissorBox) override;
std::size_t RegisterSkeleton(SkeletonInstancePtr skeletonInstance) override;
std::size_t RegisterViewer(AbstractViewer* viewerInstance, Int32 renderOrder) override;
std::size_t RegisterWorldInstance(WorldInstancePtr worldInstance) override;
@ -56,6 +58,7 @@ namespace Nz
void UnregisterLight(std::size_t lightIndex) override;
void UnregisterMaterialPass(MaterialPass* material) override;
void UnregisterRenderable(std::size_t renderableIndex) override;
void UnregisterSkeleton(std::size_t skeletonIndex) override;
void UnregisterViewer(std::size_t viewerIndex) override;
void UnregisterWorldInstance(std::size_t worldInstance) override;
@ -89,6 +92,7 @@ namespace Nz
struct RenderableData
{
std::size_t skeletonInstanceIndex;
std::size_t worldInstanceIndex;
const InstancedRenderable* renderable;
Recti scissorBox;
@ -127,11 +131,15 @@ namespace Nz
std::vector<FramePipelinePass::VisibleRenderable> m_visibleRenderables;
std::vector<const Light*> m_visibleLights;
BakedFrameGraph m_bakedFrameGraph;
Bitset<UInt64> m_invalidatedSkeletonInstances;
Bitset<UInt64> m_invalidatedViewerInstances;
Bitset<UInt64> m_invalidatedWorldInstances;
Bitset<UInt64> m_removedSkeletonInstances;
Bitset<UInt64> m_removedViewerInstances;
Bitset<UInt64> m_removedWorldInstances;
MemoryPool<RenderableData> m_renderablePool;
MemoryPool<LightData> m_lightPool;
MemoryPool<SkeletonInstancePtr> m_skeletonInstances;
MemoryPool<ViewerData> m_viewerPool;
MemoryPool<WorldInstancePtr> m_worldInstances;
RenderFrame* m_currentRenderFrame;

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@ -11,6 +11,7 @@
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/RenderElement.hpp>
#include <Nazara/Graphics/RenderQueue.hpp>
#include <Nazara/Graphics/SkeletonInstance.hpp>
#include <Nazara/Graphics/WorldInstance.hpp>
#include <Nazara/Renderer/DebugDrawer.hpp>
#include <memory>
@ -39,14 +40,16 @@ namespace Nz
inline ElementRenderer& GetElementRenderer(std::size_t elementIndex);
inline std::size_t GetElementRendererCount() const;
virtual void InvalidateSkeletalInstance(std::size_t skeletalInstanceIndex) = 0;
virtual void InvalidateViewer(std::size_t viewerIndex) = 0;
virtual void InvalidateWorldInstance(std::size_t) = 0;
virtual void InvalidateWorldInstance(std::size_t worldInstance) = 0;
template<typename F> void ProcessRenderQueue(const RenderQueue<RenderElement*>& renderQueue, F&& callback);
virtual std::size_t RegisterLight(std::shared_ptr<Light> light, UInt32 renderMask) = 0;
virtual void RegisterMaterialPass(MaterialPass* materialPass) = 0;
virtual std::size_t RegisterRenderable(std::size_t worldInstanceIndex, const InstancedRenderable* instancedRenderable, UInt32 renderMask, const Recti& scissorBox) = 0;
virtual std::size_t RegisterRenderable(std::size_t worldInstanceIndex, std::size_t skeletonInstanceIndex, const InstancedRenderable* instancedRenderable, UInt32 renderMask, const Recti& scissorBox) = 0;
virtual std::size_t RegisterSkeleton(SkeletonInstancePtr skeletonInstance) = 0;
virtual std::size_t RegisterViewer(AbstractViewer* viewerInstance, Int32 renderOrder) = 0;
virtual std::size_t RegisterWorldInstance(WorldInstancePtr worldInstance) = 0;
@ -55,6 +58,7 @@ namespace Nz
virtual void UnregisterLight(std::size_t lightIndex) = 0;
virtual void UnregisterMaterialPass(MaterialPass* materialPass) = 0;
virtual void UnregisterRenderable(std::size_t renderableIndex) = 0;
virtual void UnregisterSkeleton(std::size_t skeletonIndex) = 0;
virtual void UnregisterViewer(std::size_t viewerIndex) = 0;
virtual void UnregisterWorldInstance(std::size_t worldInstance) = 0;
@ -68,6 +72,8 @@ namespace Nz
NazaraSignal(OnTransfer, FramePipeline* /*pipeline*/, RenderFrame& /*renderFrame*/, CommandBufferBuilder& /*builder*/);
static constexpr std::size_t NoSkeletonInstance = std::numeric_limits<std::size_t>::max();
private:
std::vector<std::unique_ptr<ElementRenderer>> m_elementRenderers;
DebugDrawer m_debugDrawer;

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@ -14,6 +14,7 @@
namespace Nz
{
class InstancedRenderable;
class SkeletonInstance;
class WorldInstance;
class NAZARA_GRAPHICS_API FramePipelinePass
@ -30,6 +31,7 @@ namespace Nz
struct VisibleRenderable
{
const InstancedRenderable* instancedRenderable;
const SkeletonInstance* skeletonInstance;
const WorldInstance* worldInstance;
Recti scissorBox;
};

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@ -18,6 +18,7 @@ namespace Nz
class CommandBufferBuilder;
class Material;
class RenderElement;
class SkeletonInstance;
class WorldInstance;
class NAZARA_GRAPHICS_API InstancedRenderable
@ -28,7 +29,7 @@ namespace Nz
InstancedRenderable(InstancedRenderable&&) noexcept = default;
~InstancedRenderable();
virtual void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const = 0;
virtual void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, const SkeletonInstance* skeletonInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const = 0;
inline const Boxf& GetAABB() const;
virtual const std::shared_ptr<Material>& GetMaterial(std::size_t i) const = 0;

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@ -30,7 +30,7 @@ namespace Nz
inline void AddSection(float size, float textureCoord);
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const override;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, const SkeletonInstance* skeletonInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const override;
inline void Clear();

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@ -28,7 +28,7 @@ namespace Nz
Model(Model&&) noexcept = default;
~Model() = default;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const override;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, const SkeletonInstance* skeletonInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const override;
const std::shared_ptr<RenderBuffer>& GetIndexBuffer(std::size_t subMeshIndex) const;
std::size_t GetIndexCount(std::size_t subMeshIndex) const;

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@ -15,6 +15,7 @@ namespace Nz
{
class MaterialPass;
class RenderPipeline;
class Skeleton;
class VertexDeclaration;
class RenderQueueRegistry
@ -28,6 +29,7 @@ namespace Nz
inline std::size_t FetchLayerIndex(int renderLayer) const;
inline std::size_t FetchMaterialPassIndex(const MaterialPass* materialPass) const;
inline std::size_t FetchPipelineIndex(const RenderPipeline* pipeline) const;
inline std::size_t FetchSkeletonIndex(const Skeleton* skeleton) const;
inline std::size_t FetchVertexBuffer(const RenderBuffer* vertexBuffer) const;
inline std::size_t FetchVertexDeclaration(const VertexDeclaration* vertexDeclaration) const;
@ -36,6 +38,7 @@ namespace Nz
inline void RegisterLayer(int renderLayer);
inline void RegisterMaterialPass(const MaterialPass* materialPass);
inline void RegisterPipeline(const RenderPipeline* pipeline);
inline void RegisterSkeleton(const Skeleton* skeleton);
inline void RegisterVertexBuffer(const RenderBuffer* vertexBuffer);
inline void RegisterVertexDeclaration(const VertexDeclaration* vertexDeclaration);
@ -45,6 +48,7 @@ namespace Nz
robin_hood::unordered_map<const MaterialPass*, std::size_t> m_materialPassRegistry;
robin_hood::unordered_map<const RenderPipeline*, std::size_t> m_pipelineRegistry;
robin_hood::unordered_map<const RenderBuffer*, std::size_t> m_vertexBufferRegistry;
robin_hood::unordered_map<const Skeleton*, std::size_t> m_skeletonRegistry;
robin_hood::unordered_map<const VertexDeclaration*, std::size_t> m_vertexDeclarationRegistry;
};
}

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@ -42,6 +42,14 @@ namespace Nz
return it->second;
}
inline std::size_t RenderQueueRegistry::FetchSkeletonIndex(const Skeleton* skeleton) const
{
auto it = m_skeletonRegistry.find(skeleton);
assert(it != m_skeletonRegistry.end());
return it->second;
}
inline std::size_t RenderQueueRegistry::FetchVertexBuffer(const RenderBuffer* vertexBuffer) const
{
auto it = m_vertexBufferRegistry.find(vertexBuffer);
@ -80,6 +88,11 @@ namespace Nz
m_pipelineRegistry.try_emplace(pipeline, m_pipelineRegistry.size());
}
inline void RenderQueueRegistry::RegisterSkeleton(const Skeleton* skeleton)
{
m_skeletonRegistry.try_emplace(skeleton, m_skeletonRegistry.size());
}
inline void RenderQueueRegistry::RegisterVertexBuffer(const RenderBuffer* vertexBuffer)
{
m_vertexBufferRegistry.try_emplace(vertexBuffer, m_vertexBufferRegistry.size());

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@ -10,6 +10,7 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/RenderElement.hpp>
#include <Nazara/Graphics/RenderQueueRegistry.hpp>
#include <Nazara/Graphics/SkeletonInstance.hpp>
#include <Nazara/Graphics/WorldInstance.hpp>
#include <memory>
#include <vector>
@ -23,7 +24,7 @@ namespace Nz
class RenderSubmesh : public RenderElement
{
public:
inline RenderSubmesh(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::size_t indexCount, IndexType indexType, std::shared_ptr<RenderBuffer> indexBuffer, std::shared_ptr<RenderBuffer> vertexBuffer, const Recti& scissorBox);
inline RenderSubmesh(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, const SkeletonInstance* skeletonInstance, std::size_t indexCount, IndexType indexType, std::shared_ptr<RenderBuffer> indexBuffer, std::shared_ptr<RenderBuffer> vertexBuffer, const Recti& scissorBox);
~RenderSubmesh() = default;
inline UInt64 ComputeSortingScore(const Frustumf& frustum, const RenderQueueRegistry& registry) const override;
@ -34,6 +35,7 @@ namespace Nz
inline const MaterialPass& GetMaterialPass() const;
inline const RenderPipeline* GetRenderPipeline() const;
inline const Recti& GetScissorBox() const;
inline const SkeletonInstance* GetSkeletonInstance() const;
inline const RenderBuffer* GetVertexBuffer() const;
inline const WorldInstance& GetWorldInstance() const;
@ -45,6 +47,7 @@ namespace Nz
std::shared_ptr<MaterialPass> m_materialPass;
std::shared_ptr<RenderPipeline> m_renderPipeline;
std::size_t m_indexCount;
const SkeletonInstance* m_skeletonInstance;
const WorldInstance& m_worldInstance;
IndexType m_indexType;
Recti m_scissorBox;

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@ -9,13 +9,14 @@
namespace Nz
{
inline RenderSubmesh::RenderSubmesh(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::size_t indexCount, IndexType indexType, std::shared_ptr<RenderBuffer> indexBuffer, std::shared_ptr<RenderBuffer> vertexBuffer, const Recti& scissorBox) :
inline RenderSubmesh::RenderSubmesh(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, const SkeletonInstance* skeletonInstance, std::size_t indexCount, IndexType indexType, std::shared_ptr<RenderBuffer> indexBuffer, std::shared_ptr<RenderBuffer> vertexBuffer, const Recti& scissorBox) :
RenderElement(BasicRenderElement::Submesh),
m_indexBuffer(std::move(indexBuffer)),
m_vertexBuffer(std::move(vertexBuffer)),
m_materialPass(std::move(materialPass)),
m_renderPipeline(std::move(renderPipeline)),
m_indexCount(indexCount),
m_skeletonInstance(skeletonInstance),
m_worldInstance(worldInstance),
m_indexType(indexType),
m_scissorBox(scissorBox),
@ -51,6 +52,10 @@ namespace Nz
UInt64 pipelineIndex = registry.FetchPipelineIndex(m_renderPipeline.get());
UInt64 vertexBufferIndex = registry.FetchVertexBuffer(m_vertexBuffer.get());
UInt64 skeletonIndex = 0;
if (m_skeletonInstance)
skeletonIndex = registry.FetchSkeletonIndex(m_skeletonInstance->GetSkeleton().get());
UInt64 matFlags = 0;
// Opaque RQ index:
@ -60,14 +65,15 @@ namespace Nz
// - Pipeline (16bits)
// - MaterialPass (16bits)
// - VertexBuffer (8bits)
// - ?? (8bits) - Depth?
// - Skeleton (8bits)
return (layerIndex & 0xFF) << 60 |
(matFlags) << 52 |
(elementType & 0xF) << 51 |
(pipelineIndex & 0xFFFF) << 35 |
(materialPassIndex & 0xFFFF) << 23 |
(vertexBufferIndex & 0xFF) << 7;
(vertexBufferIndex & 0xFF) << 7 |
(skeletonIndex & 0xFF);
}
}
@ -101,6 +107,11 @@ namespace Nz
return m_scissorBox;
}
inline const SkeletonInstance* RenderSubmesh::GetSkeletonInstance() const
{
return m_skeletonInstance;
}
inline const RenderBuffer* RenderSubmesh::GetVertexBuffer() const
{
return m_vertexBuffer.get();
@ -117,6 +128,8 @@ namespace Nz
registry.RegisterMaterialPass(m_materialPass.get());
registry.RegisterPipeline(m_renderPipeline.get());
registry.RegisterVertexBuffer(m_vertexBuffer.get());
if (m_skeletonInstance)
registry.RegisterSkeleton(m_skeletonInstance->GetSkeleton().get());
}
}

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@ -0,0 +1,54 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_SKELETONINSTANCE_HPP
#define NAZARA_GRAPHICS_SKELETONINSTANCE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
#include <Nazara/Utility/Skeleton.hpp>
#include <memory>
namespace Nz
{
class CommandBufferBuilder;
class RenderBuffer;
class SkeletonInstance;
class UploadPool;
using SkeletonInstancePtr = std::shared_ptr<SkeletonInstance>;
class NAZARA_GRAPHICS_API SkeletonInstance
{
public:
SkeletonInstance(std::shared_ptr<const Skeleton> skeleton);
SkeletonInstance(const SkeletonInstance&) = delete;
SkeletonInstance(SkeletonInstance&& skeletonInstance) noexcept;
~SkeletonInstance() = default;
inline std::shared_ptr<RenderBuffer>& GetSkeletalBuffer();
inline const std::shared_ptr<RenderBuffer>& GetSkeletalBuffer() const;
inline const std::shared_ptr<const Skeleton>& GetSkeleton() const;
void UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder);
SkeletonInstance& operator=(const SkeletonInstance&) = delete;
SkeletonInstance& operator=(SkeletonInstance&& skeletonInstance) noexcept;
private:
NazaraSlot(Skeleton, OnSkeletonJointsInvalidated, m_onSkeletonJointsInvalidated);
std::shared_ptr<RenderBuffer> m_skeletalDataBuffer;
std::shared_ptr<const Skeleton> m_skeleton;
bool m_dataInvalided;
};
}
#include <Nazara/Graphics/SkeletonInstance.inl>
#endif // NAZARA_GRAPHICS_SKELETONINSTANCE_HPP

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@ -0,0 +1,26 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/SkeletonInstance.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline std::shared_ptr<RenderBuffer>& SkeletonInstance::GetSkeletalBuffer()
{
return m_skeletalDataBuffer;
}
inline const std::shared_ptr<RenderBuffer>& SkeletonInstance::GetSkeletalBuffer() const
{
return m_skeletalDataBuffer;
}
inline const std::shared_ptr<const Skeleton>& SkeletonInstance::GetSkeleton() const
{
return m_skeleton;
}
}
#include <Nazara/Graphics/DebugOff.hpp>

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@ -27,7 +27,7 @@ namespace Nz
SlicedSprite(SlicedSprite&&) noexcept = default;
~SlicedSprite() = default;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const override;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, const SkeletonInstance* skeletonInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const override;
inline const Color& GetColor() const;
inline const Corner& GetBottomRightCorner() const;

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@ -25,7 +25,7 @@ namespace Nz
Sprite(Sprite&&) noexcept = default;
~Sprite() = default;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const override;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, const SkeletonInstance* skeletonInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const override;
inline const Color& GetColor() const;
inline const Color& GetCornerColor(RectCorner corner) const;

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@ -12,6 +12,7 @@
#include <Nazara/Graphics/Components/GraphicsComponent.hpp>
#include <Nazara/Graphics/Components/LightComponent.hpp>
#include <Nazara/Utility/Node.hpp>
#include <Nazara/Utility/Skeleton.hpp>
#include <Nazara/Utils/MemoryPool.hpp>
#include <entt/entt.hpp>
#include <array>
@ -53,10 +54,14 @@ namespace Nz
void OnGraphicsDestroy(entt::registry& registry, entt::entity entity);
void OnLightDestroy(entt::registry& registry, entt::entity entity);
void OnNodeDestroy(entt::registry& registry, entt::entity entity);
void OnSharedSkeletonDestroy(entt::registry& registry, entt::entity entity);
void OnSkeletonDestroy(entt::registry& registry, entt::entity entity);
void UpdateInstances();
void UpdateObservers();
void UpdateVisibility();
static constexpr std::size_t NoInstance = std::numeric_limits<std::size_t>::max();
struct CameraEntity
{
entt::entity entity;
@ -71,6 +76,7 @@ namespace Nz
entt::entity entity;
std::array<std::size_t, GraphicsComponent::MaxRenderableCount> renderableIndices;
std::size_t poolIndex;
std::size_t skeletonInstanceIndex;
std::size_t worldInstanceIndex;
NazaraSlot(GraphicsComponent, OnRenderableAttached, onRenderableAttached);
@ -78,6 +84,7 @@ namespace Nz
NazaraSlot(GraphicsComponent, OnScissorBoxUpdate, onScissorBoxUpdate);
NazaraSlot(GraphicsComponent, OnVisibilityUpdate, onVisibilityUpdate);
NazaraSlot(Node, OnNodeInvalidation, onNodeInvalidation);
NazaraSlot(Skeleton, OnSkeletonJointsInvalidated, onSkeletonJointsInvalidated); //< only connected for owned skeleton
};
struct LightEntity
@ -92,14 +99,26 @@ namespace Nz
NazaraSlot(Node, OnNodeInvalidation, onNodeInvalidation);
};
entt::connection m_cameraDestroyConnection;
entt::connection m_graphicsDestroyConnection;
entt::connection m_lightDestroyConnection;
entt::connection m_nodeDestroyConnection;
struct SharedSkeleton
{
std::size_t skeletonInstanceIndex;
std::size_t useCount;
NazaraSlot(Skeleton, OnSkeletonJointsInvalidated, onJointsInvalidated);
};
entt::registry& m_registry;
entt::observer m_cameraConstructObserver;
entt::observer m_graphicsConstructObserver;
entt::observer m_lightConstructObserver;
entt::registry& m_registry;
entt::observer m_sharedSkeletonConstructObserver;
entt::observer m_skeletonConstructObserver;
entt::scoped_connection m_cameraDestroyConnection;
entt::scoped_connection m_graphicsDestroyConnection;
entt::scoped_connection m_lightDestroyConnection;
entt::scoped_connection m_nodeDestroyConnection;
entt::scoped_connection m_sharedSkeletonDestroyConnection;
entt::scoped_connection m_skeletonDestroyConnection;
std::set<CameraEntity*> m_invalidatedCameraNode;
std::set<GraphicsEntity*> m_invalidatedGfxWorldNode;
std::set<LightEntity*> m_invalidatedLightWorldNode;
@ -107,6 +126,7 @@ namespace Nz
std::unordered_map<entt::entity, CameraEntity*> m_cameraEntities;
std::unordered_map<entt::entity, GraphicsEntity*> m_graphicsEntities;
std::unordered_map<entt::entity, LightEntity*> m_lightEntities;
std::unordered_map<Skeleton*, SharedSkeleton> m_sharedSkeletonInstances;
std::unordered_set<GraphicsEntity*> m_newlyHiddenGfxEntities;
std::unordered_set<GraphicsEntity*> m_newlyVisibleGfxEntities;
std::unordered_set<LightEntity*> m_newlyHiddenLightEntities;

View File

@ -28,7 +28,7 @@ namespace Nz
TextSprite(TextSprite&&) noexcept = default;
~TextSprite() = default;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const override;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, const SkeletonInstance* skeletonInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const override;
inline void Clear();

View File

@ -16,7 +16,6 @@
namespace Nz
{
class CommandBufferBuilder;
class MaterialSettings;
class RenderBuffer;
class UploadPool;
class WorldInstance;

View File

@ -40,7 +40,7 @@ namespace Nz
static void OnConstruct(entt::registry& registry, entt::entity entity);
entt::registry& m_registry;
entt::connection m_constructConnection;
entt::scoped_connection m_constructConnection;
PhysWorld2D m_physWorld;
};
}

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@ -40,7 +40,7 @@ namespace Nz
static void OnConstruct(entt::registry& registry, entt::entity entity);
entt::registry& m_registry;
entt::connection m_constructConnection;
entt::scoped_connection m_constructConnection;
PhysWorld3D m_physWorld;
};
}

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@ -30,6 +30,9 @@
#define NAZARA_UTILITY_COMPONENTS_HPP
#include <Nazara/Utility/Components/NodeComponent.hpp>
#include <Nazara/Utility/Components/SharedSkeletonComponent.hpp>
#include <Nazara/Utility/Components/SkeletonComponent.hpp>
#include <Nazara/Utility/Components/SkeletonComponentBase.hpp>
#include <Nazara/Utility/Components/VelocityComponent.hpp>
#endif // NAZARA_UTILITY_COMPONENTS_HPP

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@ -0,0 +1,47 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_UTILITY_COMPONENTS_SHAREDSKELETONCOMPONENT_HPP
#define NAZARA_UTILITY_COMPONENTS_SHAREDSKELETONCOMPONENT_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Utility/Skeleton.hpp>
#include <Nazara/Utility/Components/SkeletonComponentBase.hpp>
namespace Nz
{
class NAZARA_UTILITY_API SharedSkeletonComponent final : public SkeletonComponentBase
{
friend class SkeletonSystem;
public:
SharedSkeletonComponent(std::shared_ptr<Skeleton> skeleton);
SharedSkeletonComponent(const SharedSkeletonComponent& sharedSkeletalComponent);
SharedSkeletonComponent(SharedSkeletonComponent&& sharedSkeletalComponent) noexcept;
~SharedSkeletonComponent() = default;
const Joint& GetAttachedJoint(std::size_t jointIndex) const override;
SharedSkeletonComponent& operator=(const SharedSkeletonComponent& sharedSkeletalComponent);
SharedSkeletonComponent& operator=(SharedSkeletonComponent&& sharedSkeletalComponent) noexcept;
private:
inline bool IsAttachedSkeletonOutdated() const;
void OnReferenceJointsInvalidated(const Skeleton* skeleton);
void SetSkeletonParent(Node* parent);
void SetupSkeleton();
void UpdateAttachedSkeletonJoints();
NazaraSlot(Skeleton, OnSkeletonJointsInvalidated, m_onSkeletonJointsInvalidated);
Skeleton m_attachedSkeleton;
bool m_skeletonJointInvalidated;
};
}
#include <Nazara/Utility/Components/SharedSkeletonComponent.inl>
#endif // NAZARA_UTILITY_COMPONENTS_SHAREDSKELETONCOMPONENT_HPP

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@ -0,0 +1,16 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Components/SharedSkeletonComponent.hpp>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
{
inline bool SharedSkeletonComponent::IsAttachedSkeletonOutdated() const
{
return m_skeletonJointInvalidated;
}
}
#include <Nazara/Utility/DebugOff.hpp>

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@ -0,0 +1,36 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_UTILITY_COMPONENTS_SKELETONCOMPONENT_HPP
#define NAZARA_UTILITY_COMPONENTS_SKELETONCOMPONENT_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Utility/Skeleton.hpp>
#include <Nazara/Utility/Components/SkeletonComponentBase.hpp>
namespace Nz
{
class Node;
class NAZARA_UTILITY_API SkeletonComponent final : public SkeletonComponentBase
{
public:
SkeletonComponent(std::shared_ptr<Skeleton> skeleton);
SkeletonComponent(const SkeletonComponent&) = delete;
SkeletonComponent(SkeletonComponent&& skeletalComponent) noexcept = default;
~SkeletonComponent() = default;
const Joint& GetAttachedJoint(std::size_t jointIndex) const override;
Node* GetRootNode();
SkeletonComponent& operator=(const SkeletonComponent&) = delete;
SkeletonComponent& operator=(SkeletonComponent&& skeletalComponent) noexcept = default;
};
}
#include <Nazara/Utility/Components/SkeletonComponent.inl>
#endif // NAZARA_UTILITY_COMPONENTS_SKELETONCOMPONENT_HPP

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@ -0,0 +1,12 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Components/SkeletonComponent.hpp>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
{
}
#include <Nazara/Utility/DebugOff.hpp>

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@ -0,0 +1,38 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_UTILITY_COMPONENTS_SKELETONCOMPONENTBASE_HPP
#define NAZARA_UTILITY_COMPONENTS_SKELETONCOMPONENTBASE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Utility/Joint.hpp>
#include <Nazara/Utility/Skeleton.hpp>
namespace Nz
{
class NAZARA_UTILITY_API SkeletonComponentBase
{
public:
SkeletonComponentBase(const SkeletonComponentBase&) = default;
SkeletonComponentBase(SkeletonComponentBase&&) noexcept = default;
~SkeletonComponentBase() = default;
virtual const Joint& GetAttachedJoint(std::size_t jointIndex) const = 0;
inline const std::shared_ptr<Skeleton>& GetSkeleton() const;
SkeletonComponentBase& operator=(const SkeletonComponentBase&) = default;
SkeletonComponentBase& operator=(SkeletonComponentBase&&) noexcept = default;
protected:
SkeletonComponentBase(std::shared_ptr<Skeleton> skeleton);
std::shared_ptr<Skeleton> m_referenceSkeleton;
};
}
#include <Nazara/Utility/Components/SkeletonComponentBase.inl>
#endif // NAZARA_UTILITY_COMPONENTS_SKELETONCOMPONENTBASE_HPP

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@ -0,0 +1,21 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Components/SkeletonComponentBase.hpp>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
{
inline SkeletonComponentBase::SkeletonComponentBase(std::shared_ptr<Skeleton> skeleton) :
m_referenceSkeleton(std::move(skeleton))
{
}
inline const std::shared_ptr<Skeleton>& SkeletonComponentBase::GetSkeleton() const
{
return m_referenceSkeleton;
}
}
#include <Nazara/Utility/DebugOff.hpp>

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@ -29,6 +29,7 @@
#ifndef NAZARA_UTILITY_SYSTEMS_HPP
#define NAZARA_UTILITY_SYSTEMS_HPP
#include <Nazara/Utility/Systems/SkeletonSystem.hpp>
#include <Nazara/Utility/Systems/VelocitySystem.hpp>
#endif // NAZARA_UTILITY_SYSTEMS_HPP

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@ -0,0 +1,41 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_UTILITY_SYSTEMS_SKELETONSYSTEM_HPP
#define NAZARA_UTILITY_SYSTEMS_SKELETONSYSTEM_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Utility/Config.hpp>
#include <entt/entt.hpp>
namespace Nz
{
class NAZARA_UTILITY_API SkeletonSystem
{
public:
static constexpr bool AllowConcurrent = false;
static constexpr Int64 ExecutionOrder = -1'000;
SkeletonSystem(entt::registry& registry);
SkeletonSystem(const SkeletonSystem&) = delete;
SkeletonSystem(SkeletonSystem&&) = delete;
~SkeletonSystem();
void Update(float elapsedTime);
SkeletonSystem& operator=(const SkeletonSystem&) = delete;
SkeletonSystem& operator=(SkeletonSystem&&) = delete;
private:
entt::registry& m_registry;
entt::observer m_sharedSkeletonConstructObserver;
entt::observer m_skeletonConstructObserver;
};
}
#include <Nazara/Utility/Systems/SkeletonSystem.inl>
#endif // NAZARA_UTILITY_SYSTEMS_SKELETONSYSTEM_HPP

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@ -0,0 +1,12 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Systems/SkeletonSystem.hpp>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
{
}
#include <Nazara/Utility/DebugOff.hpp>

View File

@ -39,7 +39,7 @@ namespace Nz
m_renderElements.clear();
for (const auto& renderableData : visibleRenderables)
renderableData.instancedRenderable->BuildElement(m_depthPassIndex, *renderableData.worldInstance, m_renderElements, renderableData.scissorBox);
renderableData.instancedRenderable->BuildElement(m_depthPassIndex, *renderableData.worldInstance, renderableData.skeletonInstance, m_renderElements, renderableData.scissorBox);
m_renderQueueRegistry.Clear();
m_renderQueue.Clear();

View File

@ -29,6 +29,7 @@ namespace Nz
ForwardFramePipeline::ForwardFramePipeline() :
m_renderablePool(4096),
m_lightPool(64),
m_skeletonInstances(1024),
m_viewerPool(8),
m_worldInstances(2048),
m_rebuildFrameGraph(true)
@ -41,6 +42,11 @@ namespace Nz
m_viewerPool.Clear();
}
void ForwardFramePipeline::InvalidateSkeletalInstance(std::size_t skeletalInstanceIndex)
{
m_invalidatedSkeletonInstances.Set(skeletalInstanceIndex);
}
void ForwardFramePipeline::InvalidateViewer(std::size_t viewerIndex)
{
m_invalidatedViewerInstances.Set(viewerIndex);
@ -89,13 +95,14 @@ namespace Nz
it->second.usedCount++;
}
std::size_t ForwardFramePipeline::RegisterRenderable(std::size_t worldInstanceIndex, const InstancedRenderable* instancedRenderable, UInt32 renderMask, const Recti& scissorBox)
std::size_t ForwardFramePipeline::RegisterRenderable(std::size_t worldInstanceIndex, std::size_t skeletonInstanceIndex, const InstancedRenderable* instancedRenderable, UInt32 renderMask, const Recti& scissorBox)
{
std::size_t renderableIndex;
RenderableData* renderableData = m_renderablePool.Allocate(renderableIndex);
renderableData->renderable = instancedRenderable;
renderableData->renderMask = renderMask;
renderableData->scissorBox = scissorBox;
renderableData->skeletonInstanceIndex = skeletonInstanceIndex;
renderableData->worldInstanceIndex = worldInstanceIndex;
renderableData->onElementInvalidated.Connect(instancedRenderable->OnElementInvalidated, [=](InstancedRenderable* /*instancedRenderable*/)
@ -159,6 +166,16 @@ namespace Nz
return renderableIndex;
}
std::size_t ForwardFramePipeline::RegisterSkeleton(SkeletonInstancePtr skeletonInstance)
{
std::size_t skeletonInstanceIndex;
m_skeletonInstances.Allocate(skeletonInstanceIndex, std::move(skeletonInstance));
m_invalidatedSkeletonInstances.UnboundedSet(skeletonInstanceIndex);
return skeletonInstanceIndex;
}
std::size_t ForwardFramePipeline::RegisterViewer(AbstractViewer* viewerInstance, Int32 renderOrder)
{
std::size_t viewerIndex;
@ -191,10 +208,24 @@ namespace Nz
Graphics* graphics = Graphics::Instance();
// Destroy world instances at the end of the frame
// Destroy instances at the end of the frame
for (std::size_t skeletonInstanceIndex = m_removedSkeletonInstances.FindFirst(); skeletonInstanceIndex != m_removedSkeletonInstances.npos; skeletonInstanceIndex = m_removedSkeletonInstances.FindNext(skeletonInstanceIndex))
{
renderFrame.PushForRelease(std::move(*m_skeletonInstances.RetrieveFromIndex(skeletonInstanceIndex)));
m_skeletonInstances.Free(skeletonInstanceIndex);
}
m_removedSkeletonInstances.Clear();
for (std::size_t viewerIndex = m_removedViewerInstances.FindFirst(); viewerIndex != m_removedViewerInstances.npos; viewerIndex = m_removedViewerInstances.FindNext(viewerIndex))
{
renderFrame.PushForRelease(std::move(*m_viewerPool.RetrieveFromIndex(viewerIndex)));
m_viewerPool.Free(viewerIndex);
}
m_removedSkeletonInstances.Clear();
for (std::size_t worldInstanceIndex = m_removedWorldInstances.FindFirst(); worldInstanceIndex != m_removedWorldInstances.npos; worldInstanceIndex = m_removedWorldInstances.FindNext(worldInstanceIndex))
{
renderFrame.PushForRelease(*m_worldInstances.RetrieveFromIndex(worldInstanceIndex));
renderFrame.PushForRelease(std::move(*m_worldInstances.RetrieveFromIndex(worldInstanceIndex)));
m_worldInstances.Free(worldInstanceIndex);
}
m_removedWorldInstances.Clear();
@ -216,6 +247,13 @@ namespace Nz
OnTransfer(this, renderFrame, builder);
for (std::size_t skeletonIndex = m_invalidatedSkeletonInstances.FindFirst(); skeletonIndex != m_invalidatedSkeletonInstances.npos; skeletonIndex = m_invalidatedSkeletonInstances.FindNext(skeletonIndex))
{
SkeletonInstancePtr& skeletonInstance = *m_skeletonInstances.RetrieveFromIndex(skeletonIndex);
skeletonInstance->UpdateBuffers(uploadPool, builder);
}
m_invalidatedSkeletonInstances.Reset();
for (std::size_t viewerIndex = m_invalidatedViewerInstances.FindFirst(); viewerIndex != m_invalidatedViewerInstances.npos; viewerIndex = m_invalidatedViewerInstances.FindNext(viewerIndex))
{
ViewerData* viewerData = m_viewerPool.RetrieveFromIndex(viewerIndex);
@ -277,6 +315,11 @@ namespace Nz
visibleRenderable.scissorBox = renderableData.scissorBox;
visibleRenderable.worldInstance = worldInstance.get();
if (renderableData.skeletonInstanceIndex != NoSkeletonInstance)
visibleRenderable.skeletonInstance = m_skeletonInstances.RetrieveFromIndex(renderableData.skeletonInstanceIndex)->get();
else
visibleRenderable.skeletonInstance = nullptr;
visibilityHash = CombineHash(visibilityHash, std::hash<const void*>()(&renderableData));
}
@ -423,11 +466,16 @@ namespace Nz
m_renderablePool.Free(renderableIndex);
}
void ForwardFramePipeline::UnregisterSkeleton(std::size_t skeletonIndex)
{
// Defer world instance release
m_removedSkeletonInstances.UnboundedSet(skeletonIndex);
}
void ForwardFramePipeline::UnregisterViewer(std::size_t viewerIndex)
{
m_viewerPool.Free(viewerIndex);
m_invalidatedViewerInstances.Reset(viewerIndex);
m_rebuildFrameGraph = true;
// Defer world instance release
m_removedViewerInstances.UnboundedSet(viewerIndex);
}
void ForwardFramePipeline::UnregisterWorldInstance(std::size_t worldInstance)

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@ -148,7 +148,7 @@ namespace Nz
lightUboView = it->second;
std::size_t previousCount = m_renderElements.size();
renderableData.instancedRenderable->BuildElement(m_forwardPassIndex, *renderableData.worldInstance, m_renderElements, renderableData.scissorBox);
renderableData.instancedRenderable->BuildElement(m_forwardPassIndex, *renderableData.worldInstance, renderableData.skeletonInstance, m_renderElements, renderableData.scissorBox);
for (std::size_t i = previousCount; i < m_renderElements.size(); ++i)
{
const RenderElement* element = m_renderElements[i].get();

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@ -22,7 +22,7 @@ namespace Nz
UpdateVertices();
}
void LinearSlicedSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
void LinearSlicedSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, const SkeletonInstance* skeletonInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
{
const auto& materialPass = m_material->GetPass(passIndex);
if (!materialPass)

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@ -37,7 +37,7 @@ namespace Nz
UpdateAABB(aabb);
}
void Model::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
void Model::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, const SkeletonInstance* skeletonInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
{
for (std::size_t i = 0; i < m_submeshes.size(); ++i)
{
@ -54,7 +54,7 @@ namespace Nz
std::size_t indexCount = m_graphicalMesh->GetIndexCount(i);
IndexType indexType = m_graphicalMesh->GetIndexType(i);
elements.emplace_back(std::make_unique<RenderSubmesh>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, indexCount, indexType, indexBuffer, vertexBuffer, scissorBox));
elements.emplace_back(std::make_unique<RenderSubmesh>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, skeletonInstance, indexCount, indexType, indexBuffer, vertexBuffer, scissorBox));
}
}

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@ -93,7 +93,7 @@ namespace Nz
nzsl::FieldOffsets skeletalStruct(nzsl::StructLayout::Std140);
PredefinedSkeletalData skeletalData;
skeletalData.jointMatricesOffset = skeletalStruct.AddMatrixArray(nzsl::StructFieldType::Float1, 4, 4, true, 100);
skeletalData.jointMatricesOffset = skeletalStruct.AddMatrixArray(nzsl::StructFieldType::Float1, 4, 4, true, MaxMatricesCount);
skeletalData.totalSize = skeletalStruct.GetAlignedSize();

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@ -0,0 +1,72 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/SkeletonInstance.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <Nazara/Renderer/UploadPool.hpp>
#include <Nazara/Utility/Joint.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
SkeletonInstance::SkeletonInstance(std::shared_ptr<const Skeleton> skeleton) :
m_skeleton(std::move(skeleton)),
m_dataInvalided(true)
{
NazaraAssert(m_skeleton, "invalid skeleton");
PredefinedSkeletalData skeletalUboOffsets = PredefinedSkeletalData::GetOffsets();
m_skeletalDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform, skeletalUboOffsets.totalSize, BufferUsage::DeviceLocal | BufferUsage::Dynamic | BufferUsage::Write);
m_onSkeletonJointsInvalidated.Connect(m_skeleton->OnSkeletonJointsInvalidated, [this](const Skeleton*)
{
m_dataInvalided = true;
});
}
SkeletonInstance::SkeletonInstance(SkeletonInstance&& skeletonInstance) noexcept :
m_skeletalDataBuffer(std::move(skeletonInstance.m_skeletalDataBuffer)),
m_skeleton(std::move(skeletonInstance.m_skeleton)),
m_dataInvalided(skeletonInstance.m_dataInvalided)
{
m_onSkeletonJointsInvalidated.Connect(m_skeleton->OnSkeletonJointsInvalidated, [this](const Skeleton*)
{
m_dataInvalided = true;
});
}
void SkeletonInstance::UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder)
{
if (m_dataInvalided)
{
PredefinedSkeletalData skeletalUboOffsets = PredefinedSkeletalData::GetOffsets();
auto& allocation = uploadPool.Allocate(m_skeletalDataBuffer->GetSize());
Matrix4f* matrices = AccessByOffset<Matrix4f*>(allocation.mappedPtr, skeletalUboOffsets.jointMatricesOffset);
for (std::size_t i = 0; i < m_skeleton->GetJointCount(); ++i)
matrices[i] = m_skeleton->GetJoint(i)->GetSkinningMatrix();
builder.CopyBuffer(allocation, m_skeletalDataBuffer.get());
m_dataInvalided = false;
}
}
SkeletonInstance& SkeletonInstance::operator=(SkeletonInstance&& skeletonInstance) noexcept
{
m_skeletalDataBuffer = std::move(skeletonInstance.m_skeletalDataBuffer);
m_skeleton = std::move(skeletonInstance.m_skeleton);
m_dataInvalided = skeletonInstance.m_dataInvalided;
m_onSkeletonJointsInvalidated.Connect(m_skeleton->OnSkeletonJointsInvalidated, [this](const Skeleton*)
{
m_dataInvalided = true;
});
return *this;
}
}

View File

@ -19,7 +19,7 @@ namespace Nz
UpdateVertices();
}
void SlicedSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
void SlicedSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, const SkeletonInstance* skeletonInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
{
const auto& materialPass = m_material->GetPass(passIndex);
if (!materialPass)

View File

@ -23,7 +23,7 @@ namespace Nz
UpdateVertices();
}
void Sprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
void Sprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, const SkeletonInstance* skeletonInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
{
const auto& materialPass = m_material->GetPass(passIndex);
if (!materialPass)

View File

@ -5,6 +5,7 @@
#include <Nazara/Graphics/SubmeshRenderer.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/RenderSubmesh.hpp>
#include <Nazara/Graphics/SkeletonInstance.hpp>
#include <Nazara/Graphics/ViewerInstance.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <Nazara/Renderer/RenderFrame.hpp>
@ -30,10 +31,10 @@ namespace Nz
const MaterialPass* currentMaterialPass = nullptr;
const RenderPipeline* currentPipeline = nullptr;
const ShaderBinding* currentShaderBinding = nullptr;
const SkeletonInstance* currentSkeletonInstance = nullptr;
const WorldInstance* currentWorldInstance = nullptr;
Recti currentScissorBox = invalidScissorBox;
RenderBufferView currentLightData;
RenderBufferView currentSkeletalData;
auto FlushDrawCall = [&]()
{
@ -82,6 +83,12 @@ namespace Nz
currentVertexBuffer = vertexBuffer;
}
if (const SkeletonInstance* skeletonInstance = submesh.GetSkeletonInstance(); currentSkeletonInstance != skeletonInstance)
{
FlushDrawData();
currentSkeletonInstance = skeletonInstance;
}
if (const WorldInstance* worldInstance = &submesh.GetWorldInstance(); currentWorldInstance != worldInstance)
{
// TODO: Flushing draw calls on instance binding means we can have e.g. 1000 sprites rendered using a draw call for each one
@ -96,12 +103,6 @@ namespace Nz
currentLightData = renderState.lightData;
}
if (currentSkeletalData != renderState.skeletalData)
{
FlushDrawData();
currentSkeletalData = renderState.skeletalData;
}
const Recti& scissorBox = submesh.GetScissorBox();
const Recti& targetScissorBox = (scissorBox.width >= 0) ? scissorBox : invalidScissorBox;
if (currentScissorBox != targetScissorBox)
@ -142,13 +143,15 @@ namespace Nz
};
}
if (std::size_t bindingIndex = matSettings->GetPredefinedBinding(PredefinedShaderBinding::SkeletalDataUbo); bindingIndex != MaterialSettings::InvalidIndex && currentSkeletalData)
if (std::size_t bindingIndex = matSettings->GetPredefinedBinding(PredefinedShaderBinding::SkeletalDataUbo); bindingIndex != MaterialSettings::InvalidIndex && currentSkeletonInstance)
{
const auto& skeletalBuffer = currentSkeletonInstance->GetSkeletalBuffer();
auto& bindingEntry = m_bindingCache.emplace_back();
bindingEntry.bindingIndex = bindingIndex;
bindingEntry.content = ShaderBinding::UniformBufferBinding{
currentSkeletalData.GetBuffer(),
currentSkeletalData.GetOffset(), currentSkeletalData.GetSize()
skeletalBuffer.get(),
0, skeletalBuffer->GetSize()
};
}

View File

@ -13,15 +13,19 @@
#include <Nazara/Renderer/RenderWindow.hpp>
#include <Nazara/Renderer/UploadPool.hpp>
#include <Nazara/Utility/Components/NodeComponent.hpp>
#include <Nazara/Utility/Components/SharedSkeletonComponent.hpp>
#include <Nazara/Utility/Components/SkeletonComponent.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
RenderSystem::RenderSystem(entt::registry& registry) :
m_registry(registry),
m_cameraConstructObserver(registry, entt::collector.group<CameraComponent, NodeComponent>()),
m_graphicsConstructObserver(registry, entt::collector.group<GraphicsComponent, NodeComponent>()),
m_lightConstructObserver(registry, entt::collector.group<LightComponent, NodeComponent>()),
m_registry(registry),
m_sharedSkeletonConstructObserver(registry, entt::collector.group<GraphicsComponent, NodeComponent, SharedSkeletonComponent>(entt::exclude<SkeletonComponent>)),
m_skeletonConstructObserver(registry, entt::collector.group<GraphicsComponent, NodeComponent, SkeletonComponent>(entt::exclude<SharedSkeletonComponent>)),
m_cameraEntityPool(8),
m_graphicsEntityPool(1024),
m_lightEntityPool(32)
@ -30,6 +34,8 @@ namespace Nz
m_graphicsDestroyConnection = registry.on_destroy<GraphicsComponent>().connect<&RenderSystem::OnGraphicsDestroy>(this);
m_lightDestroyConnection = registry.on_destroy<LightComponent>().connect<&RenderSystem::OnLightDestroy>(this);
m_nodeDestroyConnection = registry.on_destroy<NodeComponent>().connect<&RenderSystem::OnNodeDestroy>(this);
m_sharedSkeletonDestroyConnection = registry.on_destroy<SharedSkeletonComponent>().connect<&RenderSystem::OnSharedSkeletonDestroy>(this);
m_skeletonDestroyConnection = registry.on_destroy<SkeletonComponent>().connect<&RenderSystem::OnSkeletonDestroy>(this);
m_pipeline = std::make_unique<ForwardFramePipeline>();
}
@ -39,10 +45,6 @@ namespace Nz
m_cameraConstructObserver.disconnect();
m_graphicsConstructObserver.disconnect();
m_lightConstructObserver.disconnect();
m_cameraDestroyConnection.release();
m_graphicsDestroyConnection.release();
m_lightDestroyConnection.release();
m_nodeDestroyConnection.release();
}
void RenderSystem::Update(float /*elapsedTime*/)
@ -157,6 +159,52 @@ namespace Nz
if (m_registry.try_get<LightComponent>(entity))
OnLightDestroy(registry, entity);
if (m_registry.try_get<SharedSkeletonComponent>(entity))
OnSharedSkeletonDestroy(registry, entity);
if (m_registry.try_get<SkeletonComponent>(entity))
OnSkeletonDestroy(registry, entity);
}
void RenderSystem::OnSharedSkeletonDestroy(entt::registry& registry, entt::entity entity)
{
assert(&m_registry == &registry);
SharedSkeletonComponent& skeletonComponent = registry.get<SharedSkeletonComponent>(entity);
Skeleton* skeleton = skeletonComponent.GetSkeleton().get();
auto skeletonInstanceIt = m_sharedSkeletonInstances.find(skeleton);
assert(skeletonInstanceIt != m_sharedSkeletonInstances.end());
SharedSkeleton& sharedSkeleton = skeletonInstanceIt->second;
assert(sharedSkeleton.useCount > 0);
if (--sharedSkeleton.useCount == 0)
{
m_pipeline->UnregisterSkeleton(sharedSkeleton.skeletonInstanceIndex);
m_sharedSkeletonInstances.erase(skeletonInstanceIt);
}
auto it = m_graphicsEntities.find(entity);
if (it == m_graphicsEntities.end())
return;
GraphicsEntity* graphicsEntity = it->second;
graphicsEntity->skeletonInstanceIndex = NoInstance;
}
void RenderSystem::OnSkeletonDestroy(entt::registry& registry, entt::entity entity)
{
assert(&m_registry == &registry);
auto it = m_graphicsEntities.find(entity);
if (it == m_graphicsEntities.end())
return;
GraphicsEntity* graphicsEntity = it->second;
m_pipeline->UnregisterSkeleton(graphicsEntity->skeletonInstanceIndex);
graphicsEntity->skeletonInstanceIndex = NoInstance;
}
void RenderSystem::UpdateInstances()
@ -247,6 +295,7 @@ namespace Nz
graphicsEntity->entity = entity;
graphicsEntity->poolIndex = poolIndex;
graphicsEntity->renderableIndices.fill(std::numeric_limits<std::size_t>::max());
graphicsEntity->skeletonInstanceIndex = NoInstance; //< will be set in skeleton observer
graphicsEntity->worldInstanceIndex = m_pipeline->RegisterWorldInstance(entityGfx.GetWorldInstance());
graphicsEntity->onNodeInvalidation.Connect(entityNode.OnNodeInvalidation, [this, graphicsEntity](const Node* /*node*/)
{
@ -259,7 +308,7 @@ namespace Nz
return;
const auto& renderableEntry = gfx->GetRenderableEntry(renderableIndex);
graphicsEntity->renderableIndices[renderableIndex] = m_pipeline->RegisterRenderable(graphicsEntity->worldInstanceIndex, renderableEntry.renderable.get(), renderableEntry.renderMask, gfx->GetScissorBox());
graphicsEntity->renderableIndices[renderableIndex] = m_pipeline->RegisterRenderable(graphicsEntity->worldInstanceIndex, graphicsEntity->skeletonInstanceIndex, renderableEntry.renderable.get(), renderableEntry.renderMask, gfx->GetScissorBox());
});
graphicsEntity->onRenderableDetach.Connect(entityGfx.OnRenderableDetach, [this, graphicsEntity](GraphicsComponent* gfx, std::size_t renderableIndex)
@ -301,16 +350,7 @@ namespace Nz
m_invalidatedGfxWorldNode.insert(graphicsEntity);
if (entityGfx.IsVisible())
{
for (std::size_t renderableIndex = 0; renderableIndex < LightComponent::MaxLightCount; ++renderableIndex)
{
const auto& renderableEntry = entityGfx.GetRenderableEntry(renderableIndex);
if (!renderableEntry.renderable)
continue;
graphicsEntity->renderableIndices[renderableIndex] = m_pipeline->RegisterRenderable(graphicsEntity->worldInstanceIndex, renderableEntry.renderable.get(), renderableEntry.renderMask, entityGfx.GetScissorBox());
}
}
m_newlyVisibleGfxEntities.insert(graphicsEntity);
assert(m_graphicsEntities.find(entity) == m_graphicsEntities.end());
m_graphicsEntities.emplace(entity, graphicsEntity);
@ -383,6 +423,46 @@ namespace Nz
assert(m_lightEntities.find(entity) == m_lightEntities.end());
m_lightEntities.emplace(entity, lightEntity);
});
m_sharedSkeletonConstructObserver.each([&](entt::entity entity)
{
GraphicsEntity* graphicsEntity = Retrieve(m_graphicsEntities, entity);
SharedSkeletonComponent& skeletonComponent = m_registry.get<SharedSkeletonComponent>(entity);
const std::shared_ptr<Skeleton>& skeleton = skeletonComponent.GetSkeleton();
if (auto it = m_sharedSkeletonInstances.find(skeleton.get()); it == m_sharedSkeletonInstances.end())
{
SharedSkeleton& sharedSkeleton = m_sharedSkeletonInstances[skeleton.get()];
sharedSkeleton.skeletonInstanceIndex = m_pipeline->RegisterSkeleton(std::make_shared<SkeletonInstance>(skeleton));
sharedSkeleton.useCount = 1;
sharedSkeleton.onJointsInvalidated.Connect(skeleton->OnSkeletonJointsInvalidated, [this, instanceIndex = sharedSkeleton.skeletonInstanceIndex](const Skeleton* /*skeleton*/)
{
m_pipeline->InvalidateSkeletalInstance(instanceIndex);
});
graphicsEntity->skeletonInstanceIndex = sharedSkeleton.skeletonInstanceIndex;
}
else
{
it->second.useCount++;
graphicsEntity->skeletonInstanceIndex = it->second.skeletonInstanceIndex;
}
});
m_skeletonConstructObserver.each([&](entt::entity entity)
{
GraphicsEntity* graphicsEntity = Retrieve(m_graphicsEntities, entity);
SkeletonComponent& skeletonComponent = m_registry.get<SkeletonComponent>(entity);
const std::shared_ptr<Skeleton>& skeleton = skeletonComponent.GetSkeleton();
graphicsEntity->skeletonInstanceIndex = m_pipeline->RegisterSkeleton(std::make_shared<SkeletonInstance>(skeleton));
graphicsEntity->onSkeletonJointsInvalidated.Connect(skeleton->OnSkeletonJointsInvalidated, [this, instanceIndex = graphicsEntity->skeletonInstanceIndex](const Skeleton* /*skeleton*/)
{
m_pipeline->InvalidateSkeletalInstance(instanceIndex);
});
});
}
void RenderSystem::UpdateVisibility()
@ -414,7 +494,7 @@ namespace Nz
if (!renderableEntry.renderable)
continue;
graphicsEntity->renderableIndices[renderableIndex] = m_pipeline->RegisterRenderable(graphicsEntity->worldInstanceIndex, renderableEntry.renderable.get(), renderableEntry.renderMask, entityGfx.GetScissorBox());
graphicsEntity->renderableIndices[renderableIndex] = m_pipeline->RegisterRenderable(graphicsEntity->worldInstanceIndex, graphicsEntity->skeletonInstanceIndex, renderableEntry.renderable.get(), renderableEntry.renderMask, entityGfx.GetScissorBox());
}
}
m_newlyVisibleGfxEntities.clear();

View File

@ -18,7 +18,7 @@ namespace Nz
{
}
void TextSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
void TextSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, const SkeletonInstance* skeletonInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
{
const auto& materialPass = m_material->GetPass(passIndex);
if (!materialPass)

View File

@ -31,8 +31,6 @@ namespace Nz
auto rigidBodyView = m_registry.view<RigidBody2DComponent>();
for (auto [entity, rigidBodyComponent] : rigidBodyView.each())
rigidBodyComponent.Destroy();
m_constructConnection.release();
}
void Physics2DSystem::Update(float elapsedTime)

View File

@ -20,8 +20,6 @@ namespace Nz
auto rigidBodyView = m_registry.view<RigidBody3DComponent>();
for (auto [entity, rigidBodyComponent] : rigidBodyView.each())
rigidBodyComponent.Destroy();
m_constructConnection.release();
}
void Physics3DSystem::Update(float elapsedTime)

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@ -0,0 +1,96 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Components/SharedSkeletonComponent.hpp>
#include <Nazara/Utility/Joint.hpp>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
{
SharedSkeletonComponent::SharedSkeletonComponent(std::shared_ptr<Skeleton> skeleton) :
SkeletonComponentBase(std::move(skeleton)),
m_skeletonJointInvalidated(true)
{
SetupSkeleton();
}
SharedSkeletonComponent::SharedSkeletonComponent(const SharedSkeletonComponent& sharedSkeletalComponent) :
SkeletonComponentBase(sharedSkeletalComponent),
m_attachedSkeleton(sharedSkeletalComponent.m_attachedSkeleton),
m_skeletonJointInvalidated(true)
{
SetupSkeleton();
}
SharedSkeletonComponent::SharedSkeletonComponent(SharedSkeletonComponent&& sharedSkeletalComponent) noexcept :
SkeletonComponentBase(std::move(sharedSkeletalComponent)),
m_attachedSkeleton(std::move(sharedSkeletalComponent.m_attachedSkeleton)),
m_skeletonJointInvalidated(sharedSkeletalComponent.m_skeletonJointInvalidated)
{
SetupSkeleton();
}
const Joint& SharedSkeletonComponent::GetAttachedJoint(std::size_t jointIndex) const
{
return *m_attachedSkeleton.GetJoint(jointIndex);
}
SharedSkeletonComponent& SharedSkeletonComponent::operator=(const SharedSkeletonComponent& sharedSkeletalComponent)
{
SkeletonComponentBase::operator=(sharedSkeletalComponent);
m_attachedSkeleton = sharedSkeletalComponent.m_attachedSkeleton;
m_skeletonJointInvalidated = true;
SetupSkeleton();
return *this;
}
SharedSkeletonComponent& SharedSkeletonComponent::operator=(SharedSkeletonComponent&& sharedSkeletalComponent) noexcept
{
SkeletonComponentBase::operator=(std::move(sharedSkeletalComponent));
m_attachedSkeleton = std::move(sharedSkeletalComponent.m_attachedSkeleton);
m_skeletonJointInvalidated = sharedSkeletalComponent.m_skeletonJointInvalidated;
SetupSkeleton();
return *this;
}
void SharedSkeletonComponent::OnReferenceJointsInvalidated(const Skeleton* skeleton)
{
m_skeletonJointInvalidated = true;
}
void SharedSkeletonComponent::SetSkeletonParent(Node* parent)
{
m_attachedSkeleton.GetRootJoint()->SetParent(parent);
}
void SharedSkeletonComponent::SetupSkeleton()
{
assert(m_referenceSkeleton);
m_attachedSkeleton = *m_referenceSkeleton;
m_referenceSkeleton->OnSkeletonJointsInvalidated.Connect(this, &SharedSkeletonComponent::OnReferenceJointsInvalidated);
}
void SharedSkeletonComponent::UpdateAttachedSkeletonJoints()
{
assert(m_referenceSkeleton->GetJointCount() == m_attachedSkeleton.GetJointCount());
std::size_t jointCount = m_referenceSkeleton->GetJointCount();
// TODO: This will trigger a lot of invalidation which can be avoided
for (std::size_t i = 0; i < jointCount; ++i)
{
const Joint* referenceJoint = m_referenceSkeleton->GetJoint(i);
Joint* attachedJoint = m_attachedSkeleton.GetJoint(i);
attachedJoint->SetPosition(referenceJoint->GetPosition());
attachedJoint->SetRotation(referenceJoint->GetRotation());
attachedJoint->SetScale(referenceJoint->GetScale());
}
m_skeletonJointInvalidated = false;
}
}

View File

@ -0,0 +1,24 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Components/SkeletonComponent.hpp>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
{
SkeletonComponent::SkeletonComponent(std::shared_ptr<Skeleton> skeleton) :
SkeletonComponentBase(std::move(skeleton))
{
}
const Joint& SkeletonComponent::GetAttachedJoint(std::size_t jointIndex) const
{
return *m_referenceSkeleton->GetJoint(jointIndex);
}
Node* SkeletonComponent::GetRootNode()
{
return m_referenceSkeleton->GetRootJoint();
}
}

View File

@ -0,0 +1,10 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Components/SkeletonComponentBase.hpp>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
{
}

View File

@ -217,15 +217,15 @@ namespace Nz
m_impl->joints = skeleton.m_impl->joints;
// Restore parent hierarchy
const Node* firstJoint = skeleton.m_impl->joints.data();
const Joint* firstJoint = skeleton.m_impl->joints.data();
std::size_t jointCount = skeleton.m_impl->joints.size();
for (std::size_t i = 0; i < jointCount; ++i)
{
const Node* parent = skeleton.m_impl->joints[i].GetParent();
const Joint* parent = SafeCast<const Joint*>(skeleton.m_impl->joints[i].GetParent());
if (parent)
{
std::size_t parentIndex = SafeCast<std::size_t>(firstJoint - parent);
std::size_t parentIndex = SafeCast<std::size_t>(parent - firstJoint);
m_impl->joints[i].SetParent(m_impl->joints[parentIndex]);
}
}

View File

@ -0,0 +1,56 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Systems/SkeletonSystem.hpp>
#include <Nazara/Utility/Components/NodeComponent.hpp>
#include <Nazara/Utility/Components/SharedSkeletonComponent.hpp>
#include <Nazara/Utility/Components/SkeletonComponent.hpp>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
{
SkeletonSystem::SkeletonSystem(entt::registry& registry) :
m_registry(registry),
m_sharedSkeletonConstructObserver(registry, entt::collector.group<NodeComponent, SharedSkeletonComponent>(entt::exclude<SkeletonComponent>)),
m_skeletonConstructObserver(registry, entt::collector.group<NodeComponent, SkeletonComponent>(entt::exclude<SharedSkeletonComponent>))
{
}
SkeletonSystem::~SkeletonSystem()
{
m_sharedSkeletonConstructObserver.disconnect();
m_skeletonConstructObserver.disconnect();
}
void SkeletonSystem::Update(float /*elapsedTime*/)
{
m_sharedSkeletonConstructObserver.each([&](entt::entity entity)
{
NodeComponent& entityNode = m_registry.get<NodeComponent>(entity);
SharedSkeletonComponent& entitySkeleton = m_registry.get<SharedSkeletonComponent>(entity);
entitySkeleton.SetSkeletonParent(&entityNode);
});
m_skeletonConstructObserver.each([&](entt::entity entity)
{
NodeComponent& entityNode = m_registry.get<NodeComponent>(entity);
SkeletonComponent& entitySkeleton = m_registry.get<SkeletonComponent>(entity);
// TODO: When attaching for the first time, set the skeleton to the position of the node before attaching the node
Node* skeletonRoot = entitySkeleton.GetRootNode();
entityNode.SetParent(entitySkeleton.GetRootNode());
});
// Updated attached skeleton joints (TODO: Only do this if necessary)
auto view = m_registry.view<NodeComponent, SharedSkeletonComponent>();
for (auto entity : view)
{
auto& sharedSkeletonComponent = view.get<SharedSkeletonComponent>(entity);
if (sharedSkeletonComponent.IsAttachedSkeletonOutdated())
sharedSkeletonComponent.UpdateAttachedSkeletonJoints();
}
}
}