Sdk/Binding: Add component access by name
Former-commit-id: dd2e5d76254e8ce5e60db62e606c8129d784f528
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@@ -83,12 +83,6 @@ namespace Ndk
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Nz::LuaClass<Nz::Node> nodeClass;
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// SDK
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Nz::LuaClass<Application*> application;
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Nz::LuaClass<EntityHandle> entityClass;
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Nz::LuaClass<NodeComponentHandle> nodeComponent;
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Nz::LuaClass<VelocityComponentHandle> velocityComponent;
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Nz::LuaClass<WorldHandle> worldClass;
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using AddComponentFunc = int(*)(Nz::LuaInstance&, EntityHandle&);
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using GetComponentFunc = int(*)(Nz::LuaInstance&, BaseComponent&);
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@@ -100,7 +94,16 @@ namespace Ndk
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Nz::String name;
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};
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ComponentBinding* QueryComponentIndex(Nz::LuaInstance& lua, int argIndex = 1);
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Nz::LuaClass<Application*> application;
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Nz::LuaClass<EntityHandle> entityClass;
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Nz::LuaClass<NodeComponentHandle> nodeComponent;
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Nz::LuaClass<VelocityComponentHandle> velocityComponent;
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Nz::LuaClass<WorldHandle> worldClass;
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std::vector<ComponentBinding> m_componentBinding;
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std::unordered_map<Nz::String, ComponentIndex> m_componentBindingByName;
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#ifndef NDK_SERVER
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// Audio
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@@ -21,6 +21,7 @@ namespace Ndk
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m_componentBinding.resize(T::componentIndex + 1);
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m_componentBinding[T::componentIndex] = std::move(binding);
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m_componentBindingByName[name] = T::componentIndex;
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}
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template<typename T>
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