Graphics/Shaders: Remove pseudo-lighting from BasicMaterial shader
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@@ -57,6 +57,6 @@ fn main(input: InputData) -> OutputData
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output.vertUV = input.inTexCoord;
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output.vertNormal = input.inNormals;
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output.vertPos = worldPos.xyz;
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output.position = viewerData.projectionMatrix * viewerData.viewMatrix * instanceData.worldMatrix * vec4<f32>(input.inPos, 1.0);
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output.position = viewerData.viewProjMatrix * instanceData.worldMatrix * vec4<f32>(input.inPos, 1.0);
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return output;
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}
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