Graphics/Shaders: Remove pseudo-lighting from BasicMaterial shader

This commit is contained in:
Jérôme Leclercq
2021-06-20 14:12:30 +02:00
parent 233df1f0d4
commit 517ca2d9c2
7 changed files with 132 additions and 273 deletions

View File

@@ -57,6 +57,6 @@ fn main(input: InputData) -> OutputData
output.vertUV = input.inTexCoord;
output.vertNormal = input.inNormals;
output.vertPos = worldPos.xyz;
output.position = viewerData.projectionMatrix * viewerData.viewMatrix * instanceData.worldMatrix * vec4<f32>(input.inPos, 1.0);
output.position = viewerData.viewProjMatrix * instanceData.worldMatrix * vec4<f32>(input.inPos, 1.0);
return output;
}