Renderer: Allow UploadPool to handle very big (>= 2MB) blocks
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@@ -49,6 +49,7 @@ namespace Nz
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Vk::DeviceMemory blockMemory;
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Vk::Buffer buffer;
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UInt64 freeOffset = 0;
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UInt64 size;
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};
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UInt64 m_blockSize;
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