Renderer/RenderDeviceInfo: Ensure storage/uniform buffer alignment is a power of two

This commit is contained in:
SirLynix
2023-08-31 17:55:15 +02:00
parent 9ff1dcc42a
commit 51e0876bed
5 changed files with 10 additions and 8 deletions

View File

@@ -17,6 +17,7 @@
#include <Nazara/OpenGLRenderer/OpenGLTextureSampler.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
#include <Nazara/Renderer/CommandPool.hpp>
#include <NazaraUtils/Algorithm.hpp>
#include <array>
#include <stdexcept>
#include <Nazara/OpenGLRenderer/Debug.hpp>
@@ -91,12 +92,12 @@ namespace Nz
// Limits
m_deviceInfo.limits.maxUniformBufferSize = m_referenceContext->GetInteger<UInt64>(GL_MAX_UNIFORM_BLOCK_SIZE);
m_deviceInfo.limits.minUniformBufferOffsetAlignment = m_referenceContext->GetInteger<UInt64>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
m_deviceInfo.limits.minUniformBufferOffsetAlignment = RoundToPow2(m_referenceContext->GetInteger<UInt64>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT));
if (m_deviceInfo.features.storageBuffers)
{
m_deviceInfo.limits.maxStorageBufferSize = m_referenceContext->GetInteger<UInt64>(GL_MAX_SHADER_STORAGE_BLOCK_SIZE);
m_deviceInfo.limits.minStorageBufferOffsetAlignment = m_referenceContext->GetInteger<UInt64>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
m_deviceInfo.limits.minStorageBufferOffsetAlignment = RoundToPow2(m_referenceContext->GetInteger<UInt64>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT));
}
if (m_deviceInfo.features.computeShaders)