Renderer/RenderDeviceInfo: Ensure storage/uniform buffer alignment is a power of two
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@@ -17,6 +17,7 @@
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#include <Nazara/OpenGLRenderer/OpenGLTextureSampler.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
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#include <Nazara/Renderer/CommandPool.hpp>
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#include <NazaraUtils/Algorithm.hpp>
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#include <array>
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#include <stdexcept>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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@@ -91,12 +92,12 @@ namespace Nz
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// Limits
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m_deviceInfo.limits.maxUniformBufferSize = m_referenceContext->GetInteger<UInt64>(GL_MAX_UNIFORM_BLOCK_SIZE);
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m_deviceInfo.limits.minUniformBufferOffsetAlignment = m_referenceContext->GetInteger<UInt64>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
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m_deviceInfo.limits.minUniformBufferOffsetAlignment = RoundToPow2(m_referenceContext->GetInteger<UInt64>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT));
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if (m_deviceInfo.features.storageBuffers)
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{
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m_deviceInfo.limits.maxStorageBufferSize = m_referenceContext->GetInteger<UInt64>(GL_MAX_SHADER_STORAGE_BLOCK_SIZE);
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m_deviceInfo.limits.minStorageBufferOffsetAlignment = m_referenceContext->GetInteger<UInt64>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
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m_deviceInfo.limits.minStorageBufferOffsetAlignment = RoundToPow2(m_referenceContext->GetInteger<UInt64>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT));
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}
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if (m_deviceInfo.features.computeShaders)
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