Physics3D: Add raycast support
This commit is contained in:
committed by
Jérôme Leclercq
parent
5ee25e9621
commit
522315dbca
@@ -13,6 +13,7 @@
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#include <Nazara/Physics3D/Components/RigidBody3DComponent.hpp>
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#include <NazaraUtils/TypeList.hpp>
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#include <entt/entt.hpp>
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#include <vector>
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namespace Nz
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{
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@@ -22,6 +23,8 @@ namespace Nz
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static constexpr Int64 ExecutionOrder = 0;
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using Components = TypeList<RigidBody3DComponent, class NodeComponent>;
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struct RaycastHit;
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Physics3DSystem(entt::registry& registry);
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Physics3DSystem(const Physics3DSystem&) = delete;
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Physics3DSystem(Physics3DSystem&&) = delete;
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@@ -32,16 +35,27 @@ namespace Nz
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inline PhysWorld3D& GetPhysWorld();
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inline const PhysWorld3D& GetPhysWorld() const;
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bool RaycastQueryFirst(const Vector3f& from, const Vector3f& to, RaycastHit* hitInfo = nullptr);
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void Update(Time elapsedTime);
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Physics3DSystem& operator=(const Physics3DSystem&) = delete;
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Physics3DSystem& operator=(Physics3DSystem&&) = delete;
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private:
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static void OnConstruct(entt::registry& registry, entt::entity entity);
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struct RaycastHit : PhysWorld3D::RaycastHit
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{
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entt::handle hitEntity;
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};
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private:
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void OnConstruct(entt::registry& registry, entt::entity entity);
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void OnDestruct(entt::registry& registry, entt::entity entity);
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std::vector<entt::entity> m_physicsEntities;
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entt::registry& m_registry;
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entt::observer m_physicsConstructObserver;
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entt::scoped_connection m_constructConnection;
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entt::scoped_connection m_destructConnection;
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PhysWorld3D m_physWorld;
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};
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}
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