VulkanRenderer: Wait for device idle before recreating the swapchain
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@@ -486,6 +486,9 @@ namespace Nz
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swapchainPresentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
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}
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// Ensure all operations on the device have been finished before recreating the swapchain (this can be avoided but is more complicated)
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m_device->WaitForIdle();
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VkSwapchainCreateInfoKHR swapchainInfo = {
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VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
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nullptr,
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