Graphics/Material: Fix depth sorting flag handling for meshes
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@@ -44,7 +44,7 @@ namespace Ndk
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const Nz::Frustumf& GetFrustum() const override;
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inline unsigned int GetLayer() const;
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const Nz::Matrix4f& GetProjectionMatrix() const override;
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inline Nz::ProjectionType GetProjectionType() const;
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Nz::ProjectionType GetProjectionType() const override;
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inline const Nz::Vector2f& GetSize() const;
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const Nz::RenderTarget* GetTarget() const override;
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inline const Nz::Rectf& GetTargetRegion() const;
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