Graphics/Material: Fix depth sorting flag handling for meshes
This commit is contained in:
@@ -117,16 +117,6 @@ namespace Ndk
|
||||
return m_layer;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the projection type of the camera
|
||||
* \return Projection type of the camera
|
||||
*/
|
||||
|
||||
inline Nz::ProjectionType CameraComponent::GetProjectionType() const
|
||||
{
|
||||
return m_projectionType;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the size of the camera
|
||||
* \return Size of the camera
|
||||
|
||||
Reference in New Issue
Block a user