Graphics/Material: Fix depth sorting flag handling for meshes
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@@ -93,6 +93,17 @@ namespace Ndk
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return m_projectionMatrix;
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}
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/*!
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* \brief Gets the projection type of the camera
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* \return Projection type of the camera
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*/
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Nz::ProjectionType CameraComponent::GetProjectionType() const
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{
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return m_projectionType;
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}
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/*!
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* \brief Gets the target of the camera
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* \return A constant reference to the render target of the camera
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