Graphics/Material: Fix depth sorting flag handling for meshes

This commit is contained in:
Lynix
2017-04-22 17:13:51 +02:00
parent e3514db87f
commit 52a4a590e1
13 changed files with 122 additions and 83 deletions

View File

@@ -33,6 +33,7 @@ namespace Nz
virtual Vector3f GetForward() const = 0;
virtual const Frustumf& GetFrustum() const = 0;
virtual const Matrix4f& GetProjectionMatrix() const = 0;
virtual Nz::ProjectionType GetProjectionType() const = 0;
virtual const RenderTarget* GetTarget() const = 0;
virtual const Matrix4f& GetViewMatrix() const = 0;
virtual const Recti& GetViewport() const = 0;