Graphics/Material: Fix depth sorting flag handling for meshes
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@@ -33,6 +33,7 @@ namespace Nz
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virtual Vector3f GetForward() const = 0;
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virtual const Frustumf& GetFrustum() const = 0;
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virtual const Matrix4f& GetProjectionMatrix() const = 0;
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virtual Nz::ProjectionType GetProjectionType() const = 0;
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virtual const RenderTarget* GetTarget() const = 0;
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virtual const Matrix4f& GetViewMatrix() const = 0;
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virtual const Recti& GetViewport() const = 0;
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