Graphics/Material: Fix depth sorting flag handling for meshes

This commit is contained in:
Lynix
2017-04-22 17:13:51 +02:00
parent e3514db87f
commit 52a4a590e1
13 changed files with 122 additions and 83 deletions

View File

@@ -197,6 +197,7 @@ namespace Nz
pipelineInfo.blending = true;
pipelineInfo.depthWrite = false;
pipelineInfo.faceCulling = false;
pipelineInfo.depthSorting = true;
pipelineInfo.dstBlend = BlendFunc_InvSrcAlpha;
pipelineInfo.srcBlend = BlendFunc_SrcAlpha;
@@ -207,6 +208,7 @@ namespace Nz
pipelineInfo.depthBuffer = true;
pipelineInfo.depthWrite = false;
pipelineInfo.faceCulling = false;
pipelineInfo.depthSorting = true;
pipelineInfo.dstBlend = BlendFunc_InvSrcAlpha;
pipelineInfo.srcBlend = BlendFunc_SrcAlpha;