SDK/Physics2D: Fix entity rotation not being taken into account for static physics

This commit is contained in:
Lynix
2020-06-02 17:06:01 +02:00
parent 1b4199c0a7
commit 52c24e76db
4 changed files with 30 additions and 12 deletions

View File

@@ -60,6 +60,7 @@ namespace Nz
T SquaredMagnitude() const;
RadianAngle<T> To2DAngle() const;
EulerAngles<T> ToEulerAngles() const;
//Matrix3<T> ToRotationMatrix() const;
String ToString() const;