SDK/Physics2D: Fix entity rotation not being taken into account for static physics
This commit is contained in:
@@ -60,6 +60,7 @@ namespace Nz
|
||||
|
||||
T SquaredMagnitude() const;
|
||||
|
||||
RadianAngle<T> To2DAngle() const;
|
||||
EulerAngles<T> ToEulerAngles() const;
|
||||
//Matrix3<T> ToRotationMatrix() const;
|
||||
String ToString() const;
|
||||
|
||||
Reference in New Issue
Block a user