Renderer/OpenGL: Enable GL_TEXTURE_CUBE_MAP_SEAMLESS
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@@ -163,6 +163,9 @@ namespace Nz
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return false;
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}
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if (OpenGL::IsSupported(OpenGLExtension_SeamlessCubeMap))
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glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
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if (m_parameters.antialiasingLevel > 0)
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glEnable(GL_MULTISAMPLE);
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