VulkanRenderer/Swapchain: Rename Buffer to Image
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@@ -368,12 +368,12 @@ namespace Nz
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bool VkRenderWindow::SetupFrameBuffers(const Vector2ui& size)
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{
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UInt32 imageCount = m_swapchain.GetBufferCount();
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UInt32 imageCount = m_swapchain.GetImageCount();
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Nz::StackArray<Vk::Framebuffer> framebuffers = NazaraStackArray(Vk::Framebuffer, imageCount);
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for (UInt32 i = 0; i < imageCount; ++i)
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{
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std::array<VkImageView, 2> attachments = { m_swapchain.GetBuffer(i).view, m_depthBufferView };
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std::array<VkImageView, 2> attachments = { m_swapchain.GetImage(i).view, m_depthBufferView };
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VkFramebufferCreateInfo frameBufferCreate = {
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VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
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