ChipmunkPhysics2D/RigidBody2D: Add unique body index and remove userdata
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@@ -14,11 +14,13 @@
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#include <Nazara/Core/Time.hpp>
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#include <Nazara/Math/Angle.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <NazaraUtils/Bitset.hpp>
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#include <NazaraUtils/FunctionRef.hpp>
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#include <NazaraUtils/Signal.hpp>
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#include <functional>
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#include <memory>
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#include <unordered_map>
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#include <vector>
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struct cpCollisionHandler;
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struct cpSpace;
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@@ -51,10 +53,10 @@ namespace Nz
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ChipmunkPhysWorld2D();
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ChipmunkPhysWorld2D(const ChipmunkPhysWorld2D&) = delete;
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ChipmunkPhysWorld2D(ChipmunkPhysWorld2D&&) = delete; ///TODO
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ChipmunkPhysWorld2D(ChipmunkPhysWorld2D&&) = delete;
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~ChipmunkPhysWorld2D();
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void DebugDraw(const DebugDrawOptions& options, bool drawShapes = true, bool drawConstraints = true, bool drawCollisions = true);
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void DebugDraw(const DebugDrawOptions& options, bool drawShapes = true, bool drawConstraints = true, bool drawCollisions = true) const;
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float GetDamping() const;
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Vector2f GetGravity() const;
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@@ -135,32 +137,27 @@ namespace Nz
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NazaraSignal(OnPhysWorld2DPostStep, const ChipmunkPhysWorld2D* /*physWorld*/, float /*invStepCount*/);
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private:
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void InitCallbacks(cpCollisionHandler* handler, Callback callbacks);
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using PostStep = std::function<void(ChipmunkRigidBody2D* body)>;
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void OnRigidBodyMoved(ChipmunkRigidBody2D* oldPointer, ChipmunkRigidBody2D* newPointer);
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void OnRigidBodyRelease(ChipmunkRigidBody2D* rigidBody);
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static constexpr std::size_t FreeBodyIdGrowRate = 256;
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void RegisterPostStep(ChipmunkRigidBody2D* rigidBody, PostStep&& func);
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struct PostStepContainer
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{
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NazaraSlot(ChipmunkRigidBody2D, OnRigidBody2DMove, onMovedSlot);
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NazaraSlot(ChipmunkRigidBody2D, OnRigidBody2DRelease, onReleaseSlot);
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std::vector<PostStep> funcs;
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};
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static_assert(std::is_nothrow_move_constructible<PostStepContainer>::value, "PostStepContainer should be noexcept MoveConstructible");
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void DeferBodyAction(ChipmunkRigidBody2D& rigidBody, PostStep&& func);
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void InitCallbacks(cpCollisionHandler* handler, Callback callbacks);
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inline UInt32 RegisterBody(ChipmunkRigidBody2D& rigidBody);
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inline void UnregisterBody(UInt32 bodyIndex);
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inline void UpdateBodyPointer(ChipmunkRigidBody2D& rigidBody);
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std::size_t m_maxStepCount;
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std::unordered_map<cpCollisionHandler*, std::unique_ptr<Callback>> m_callbacks;
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std::unordered_map<ChipmunkRigidBody2D*, PostStepContainer> m_rigidPostSteps;
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std::unordered_map<UInt32, std::vector<PostStep>> m_rigidBodyPostSteps;
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std::vector<ChipmunkRigidBody2D*> m_bodies;
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cpSpace* m_handle;
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Bitset<UInt64> m_freeBodyIndices;
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Time m_stepSize;
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Time m_timestepAccumulator;
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};
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}
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#include <Nazara/ChipmunkPhysics2D/ChipmunkPhysWorld2D.inl>
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#endif // NAZARA_CHIPMUNKPHYSICS2D_CHIPMUNKPHYSWORLD2D_HPP
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