Utility/*TextDrawer: Use float internally

+ some fixes
This commit is contained in:
Lynix
2020-01-25 19:07:20 +01:00
parent 59d80dbe6d
commit 548ede4613
11 changed files with 98 additions and 93 deletions

View File

@@ -218,6 +218,7 @@ Nazara Engine:
- ⚠ OBJLoader flips UV by default, fixing a lot of models UV
- On Windows, Thread::Set(Current)Name now uses `SetThreadDescription` Win32 function if possible instead of triggering a debugger exception. MinGW builds will use this if available too.
- ⚠ Removed Texture(const Image\*) constructor, use Texture::LoadFromImage instead
- ⚠ TextDrawers now use floating-point internally and to exposes their Bounds (AbstractTextDrawer::GetBounds() now returns a Rectf)
Nazara Development Kit:
- Added ImageWidget (#139)