Utility/*TextDrawer: Use float internally
+ some fixes
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@@ -102,7 +102,7 @@ namespace Nz
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mutable std::unordered_map<RenderKey, RenderIndices, HashRenderKey> m_renderInfos;
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mutable std::vector<VertexStruct_XY_Color_UV> m_localVertices;
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Color m_color;
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Recti m_localBounds;
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Rectf m_localBounds;
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float m_scale;
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static TextSpriteLibrary::LibraryMap s_library;
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@@ -14,7 +14,7 @@ namespace Nz
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inline TextSprite::TextSprite() :
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m_color(Color::White),
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m_localBounds(Nz::Recti::Zero()),
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m_localBounds(Nz::Rectf::Zero()),
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m_scale(1.f)
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{
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ResetMaterials(1U);
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