Utility/*TextDrawer: Use float internally
+ some fixes
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@@ -148,7 +148,7 @@ namespace Nz
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m_lines.clear();
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m_glyphs.clear();
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m_glyphUpdated = true;
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m_workingBounds.MakeZero(); //< Compute bounds as float to speedup bounds computation (as casting between floats and integers is costly)
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m_bounds.MakeZero(); //< Compute bounds as float to speedup bounds computation (as casting between floats and integers is costly)
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}
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inline void RichTextDrawer::ConnectFontSlots()
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