Utility/*TextDrawer: Use float internally
+ some fixes
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@@ -215,9 +215,8 @@ namespace Nz
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void TextSprite::MakeBoundingVolume() const
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{
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Rectf bounds(m_localBounds);
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Vector2f max = m_scale * bounds.GetMaximum();
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Vector2f min = m_scale * bounds.GetMinimum();
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Vector2f max = m_scale * m_localBounds.GetMaximum();
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Vector2f min = m_scale * m_localBounds.GetMinimum();
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m_boundingVolume.Set(min.x * Vector3f::Right() + min.y * Vector3f::Down(), max.x * Vector3f::Right() + max.y * Vector3f::Down());
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}
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