Former-commit-id: afd304d63ca67e70f89a063f4a405a74a17066d3 [formerly 503ccb17483a1c6f1d185a2f78803d62df5e2d7c] [formerly eb274e933fbf9ae4691dc8edd1c1fdd22ead3ba5 [formerly 9333ca813e0998e35361bfcb6c30f858d9fc4dcd]]
Former-commit-id: de79d5619edf5b7c4c50a8b94ecbb5c5abcd386c [formerly a2439ceaf22c1c6534e454ada9b2000f3fa495df]
Former-commit-id: dcb4f491304c24dad3c75cc1feac3802912a548f
This commit is contained in:
Lynix 2016-09-03 21:13:09 +02:00
commit 549f22ddc2
1 changed files with 7 additions and 10 deletions

View File

@ -14,9 +14,9 @@ namespace Nz
inline Sprite::Sprite() : inline Sprite::Sprite() :
m_color(Color::White), m_color(Color::White),
m_origin(Nz::Vector3f::Zero()),
m_textureCoords(0.f, 0.f, 1.f, 1.f), m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f) m_size(64.f, 64.f),
m_origin(Nz::Vector3f::Zero())
{ {
SetDefaultMaterial(); SetDefaultMaterial();
} }
@ -26,11 +26,8 @@ namespace Nz
* *
* \param material Reference to a material * \param material Reference to a material
*/ */
inline Sprite::Sprite(MaterialRef material) : inline Sprite::Sprite(MaterialRef material) :
m_color(Color::White), Sprite()
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f)
{ {
SetMaterial(std::move(material), true); SetMaterial(std::move(material), true);
} }
@ -42,9 +39,7 @@ namespace Nz
*/ */
inline Sprite::Sprite(Texture* texture) : inline Sprite::Sprite(Texture* texture) :
m_color(Color::White), Sprite()
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f)
{ {
SetTexture(texture, true); SetTexture(texture, true);
} }
@ -60,7 +55,8 @@ namespace Nz
m_color(sprite.m_color), m_color(sprite.m_color),
m_material(sprite.m_material), m_material(sprite.m_material),
m_textureCoords(sprite.m_textureCoords), m_textureCoords(sprite.m_textureCoords),
m_size(sprite.m_size) m_size(sprite.m_size),
m_origin(sprite.m_origin)
{ {
} }
@ -270,6 +266,7 @@ namespace Nz
m_color = sprite.m_color; m_color = sprite.m_color;
m_material = sprite.m_material; m_material = sprite.m_material;
m_origin = sprite.m_origin;
m_textureCoords = sprite.m_textureCoords; m_textureCoords = sprite.m_textureCoords;
m_size = sprite.m_size; m_size = sprite.m_size;