Fix Shader unit tests
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@@ -29,7 +29,8 @@ namespace Nz
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GlslWriter(GlslWriter&&) = delete;
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~GlslWriter() = default;
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std::string Generate(ShaderStageType shaderStage, ShaderAst::StatementPtr& shader, const States& conditions = {});
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std::string Generate(ShaderAst::StatementPtr& shader, const States& conditions = {});
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std::string Generate(std::optional<ShaderStageType> shaderStage, ShaderAst::StatementPtr& shader, const States& conditions = {});
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void SetEnv(Environment environment);
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