Remove assets from repository and download them using xmake
This commit is contained in:
@@ -4,7 +4,7 @@
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#include <chrono>
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#include <thread>
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std::filesystem::path GetResourceDir();
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std::filesystem::path GetAssetDir();
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SCENARIO("Music", "[AUDIO][MUSIC]")
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{
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@@ -14,7 +14,7 @@ SCENARIO("Music", "[AUDIO][MUSIC]")
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WHEN("We load our music")
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{
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REQUIRE(music.OpenFromFile(GetResourceDir() / "Engine/Audio/The_Brabanconne.ogg"));
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REQUIRE(music.OpenFromFile(GetAssetDir() / "Audio/The_Brabanconne.ogg"));
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THEN("We can ask the informations of the file")
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{
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@@ -1,7 +1,7 @@
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#include <Nazara/Audio/SoundBuffer.hpp>
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#include <catch2/catch.hpp>
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std::filesystem::path GetResourceDir();
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std::filesystem::path GetAssetDir();
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SCENARIO("SoundBuffer", "[AUDIO][SOUNDBUFFER]")
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{
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@@ -9,7 +9,7 @@ SCENARIO("SoundBuffer", "[AUDIO][SOUNDBUFFER]")
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{
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WHEN("We load a .flac file")
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{
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std::shared_ptr<Nz::SoundBuffer> soundBuffer = Nz::SoundBuffer::LoadFromFile(GetResourceDir() / "Engine/Audio/Cat.flac");
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std::shared_ptr<Nz::SoundBuffer> soundBuffer = Nz::SoundBuffer::LoadFromFile(GetAssetDir() / "Audio/Cat.flac");
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REQUIRE(soundBuffer);
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THEN("We can ask the informations of the file")
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@@ -22,7 +22,7 @@ SCENARIO("SoundBuffer", "[AUDIO][SOUNDBUFFER]")
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WHEN("We load a .mp3 file")
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{
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std::shared_ptr<Nz::SoundBuffer> soundBuffer = Nz::SoundBuffer::LoadFromFile(GetResourceDir() / "file_example_MP3_700KB.mp3");
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std::shared_ptr<Nz::SoundBuffer> soundBuffer = Nz::SoundBuffer::LoadFromFile(GetAssetDir() / "Audio/file_example_MP3_700KB.mp3");
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REQUIRE(soundBuffer);
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THEN("We can ask the informations of the file")
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@@ -35,7 +35,7 @@ SCENARIO("SoundBuffer", "[AUDIO][SOUNDBUFFER]")
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WHEN("We load a .ogg file")
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{
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std::shared_ptr<Nz::SoundBuffer> soundBuffer = Nz::SoundBuffer::LoadFromFile(GetResourceDir() / "Engine/Audio/The_Brabanconne.ogg");
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std::shared_ptr<Nz::SoundBuffer> soundBuffer = Nz::SoundBuffer::LoadFromFile(GetAssetDir() / "Audio/The_Brabanconne.ogg");
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REQUIRE(soundBuffer);
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THEN("We can ask the informations of the file")
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@@ -48,14 +48,14 @@ SCENARIO("SoundBuffer", "[AUDIO][SOUNDBUFFER]")
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WHEN("We load a .wav file")
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{
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std::shared_ptr<Nz::SoundBuffer> soundBuffer = Nz::SoundBuffer::LoadFromFile(GetResourceDir() / "explosion.wav");
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std::shared_ptr<Nz::SoundBuffer> soundBuffer = Nz::SoundBuffer::LoadFromFile(GetAssetDir() / "Audio/explosion1.wav");
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REQUIRE(soundBuffer);
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THEN("We can ask the informations of the file")
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{
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CHECK(soundBuffer->GetDuration() == 2064);
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CHECK(soundBuffer->GetFormat() == Nz::AudioFormat::I16_Stereo);
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CHECK(soundBuffer->GetSampleRate() == 48000);
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CHECK(soundBuffer->GetDuration() == 2490);
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CHECK(soundBuffer->GetFormat() == Nz::AudioFormat::I16_Mono);
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CHECK(soundBuffer->GetSampleRate() == 44100);
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}
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}
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}
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@@ -1,7 +1,7 @@
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#include <Nazara/Audio/Sound.hpp>
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#include <catch2/catch.hpp>
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std::filesystem::path GetResourceDir();
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std::filesystem::path GetAssetDir();
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SCENARIO("SoundEmitter", "[AUDIO][SOUNDEMITTER]")
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{
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@@ -11,7 +11,7 @@ SCENARIO("SoundEmitter", "[AUDIO][SOUNDEMITTER]")
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WHEN("We load our sound")
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{
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REQUIRE(sound.LoadFromFile(GetResourceDir() / "Engine/Audio/Cat.flac"));
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REQUIRE(sound.LoadFromFile(GetAssetDir() / "Audio/Cat.flac"));
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THEN("We can ask information about position and velocity")
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{
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@@ -1,7 +1,7 @@
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#include <Nazara/Audio/SoundStream.hpp>
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#include <catch2/catch.hpp>
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std::filesystem::path GetResourceDir();
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std::filesystem::path GetAssetDir();
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SCENARIO("SoundStream", "[AUDIO][SoundStream]")
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{
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@@ -9,7 +9,7 @@ SCENARIO("SoundStream", "[AUDIO][SoundStream]")
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{
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WHEN("We load a .flac file")
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{
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std::shared_ptr<Nz::SoundStream> soundStream = Nz::SoundStream::OpenFromFile(GetResourceDir() / "Engine/Audio/Cat.flac");
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std::shared_ptr<Nz::SoundStream> soundStream = Nz::SoundStream::OpenFromFile(GetAssetDir() / "Audio/Cat.flac");
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REQUIRE(soundStream);
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THEN("We can ask the informations of the file")
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@@ -22,7 +22,7 @@ SCENARIO("SoundStream", "[AUDIO][SoundStream]")
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WHEN("We load a .mp3 file")
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{
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std::shared_ptr<Nz::SoundStream> soundStream = Nz::SoundStream::OpenFromFile(GetResourceDir() / "file_example_MP3_700KB.mp3");
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std::shared_ptr<Nz::SoundStream> soundStream = Nz::SoundStream::OpenFromFile(GetAssetDir() / "Audio/file_example_MP3_700KB.mp3");
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REQUIRE(soundStream);
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THEN("We can ask the informations of the file")
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@@ -35,7 +35,7 @@ SCENARIO("SoundStream", "[AUDIO][SoundStream]")
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WHEN("We load a .ogg file")
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{
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std::shared_ptr<Nz::SoundStream> soundStream = Nz::SoundStream::OpenFromFile(GetResourceDir() / "Engine/Audio/The_Brabanconne.ogg");
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std::shared_ptr<Nz::SoundStream> soundStream = Nz::SoundStream::OpenFromFile(GetAssetDir() / "Audio/The_Brabanconne.ogg");
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REQUIRE(soundStream);
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THEN("We can ask the informations of the file")
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@@ -48,14 +48,14 @@ SCENARIO("SoundStream", "[AUDIO][SoundStream]")
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WHEN("We load a .wav file")
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{
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std::shared_ptr<Nz::SoundStream> soundStream = Nz::SoundStream::OpenFromFile(GetResourceDir() / "explosion.wav");
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std::shared_ptr<Nz::SoundStream> soundStream = Nz::SoundStream::OpenFromFile(GetAssetDir() / "Audio/explosion1.wav");
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REQUIRE(soundStream);
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THEN("We can ask the informations of the file")
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{
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CHECK(soundStream->GetDuration() == 2064);
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CHECK(soundStream->GetFormat() == Nz::AudioFormat::I16_Stereo);
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CHECK(soundStream->GetSampleRate() == 48000);
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CHECK(soundStream->GetDuration() == 2490);
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CHECK(soundStream->GetFormat() == Nz::AudioFormat::I16_Mono);
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CHECK(soundStream->GetSampleRate() == 44100);
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}
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}
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}
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@@ -4,7 +4,7 @@
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#include <chrono>
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#include <thread>
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std::filesystem::path GetResourceDir();
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std::filesystem::path GetAssetDir();
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SCENARIO("Sound", "[AUDIO][SOUND]")
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{
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@@ -14,7 +14,7 @@ SCENARIO("Sound", "[AUDIO][SOUND]")
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WHEN("We load our sound")
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{
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REQUIRE(sound.LoadFromFile(GetResourceDir() / "Engine/Audio/Cat.flac"));
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REQUIRE(sound.LoadFromFile(GetAssetDir() / "Audio/Cat.flac"));
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THEN("We can ask the informations of the file")
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{
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