Remove assets from repository and download them using xmake
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@@ -1,7 +1,7 @@
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#include <Nazara/Audio/SoundBuffer.hpp>
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#include <catch2/catch.hpp>
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std::filesystem::path GetResourceDir();
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std::filesystem::path GetAssetDir();
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SCENARIO("SoundBuffer", "[AUDIO][SOUNDBUFFER]")
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{
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@@ -9,7 +9,7 @@ SCENARIO("SoundBuffer", "[AUDIO][SOUNDBUFFER]")
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{
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WHEN("We load a .flac file")
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{
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std::shared_ptr<Nz::SoundBuffer> soundBuffer = Nz::SoundBuffer::LoadFromFile(GetResourceDir() / "Engine/Audio/Cat.flac");
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std::shared_ptr<Nz::SoundBuffer> soundBuffer = Nz::SoundBuffer::LoadFromFile(GetAssetDir() / "Audio/Cat.flac");
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REQUIRE(soundBuffer);
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THEN("We can ask the informations of the file")
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@@ -22,7 +22,7 @@ SCENARIO("SoundBuffer", "[AUDIO][SOUNDBUFFER]")
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WHEN("We load a .mp3 file")
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{
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std::shared_ptr<Nz::SoundBuffer> soundBuffer = Nz::SoundBuffer::LoadFromFile(GetResourceDir() / "file_example_MP3_700KB.mp3");
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std::shared_ptr<Nz::SoundBuffer> soundBuffer = Nz::SoundBuffer::LoadFromFile(GetAssetDir() / "Audio/file_example_MP3_700KB.mp3");
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REQUIRE(soundBuffer);
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THEN("We can ask the informations of the file")
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@@ -35,7 +35,7 @@ SCENARIO("SoundBuffer", "[AUDIO][SOUNDBUFFER]")
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WHEN("We load a .ogg file")
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{
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std::shared_ptr<Nz::SoundBuffer> soundBuffer = Nz::SoundBuffer::LoadFromFile(GetResourceDir() / "Engine/Audio/The_Brabanconne.ogg");
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std::shared_ptr<Nz::SoundBuffer> soundBuffer = Nz::SoundBuffer::LoadFromFile(GetAssetDir() / "Audio/The_Brabanconne.ogg");
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REQUIRE(soundBuffer);
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THEN("We can ask the informations of the file")
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@@ -48,14 +48,14 @@ SCENARIO("SoundBuffer", "[AUDIO][SOUNDBUFFER]")
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WHEN("We load a .wav file")
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{
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std::shared_ptr<Nz::SoundBuffer> soundBuffer = Nz::SoundBuffer::LoadFromFile(GetResourceDir() / "explosion.wav");
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std::shared_ptr<Nz::SoundBuffer> soundBuffer = Nz::SoundBuffer::LoadFromFile(GetAssetDir() / "Audio/explosion1.wav");
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REQUIRE(soundBuffer);
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THEN("We can ask the informations of the file")
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{
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CHECK(soundBuffer->GetDuration() == 2064);
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CHECK(soundBuffer->GetFormat() == Nz::AudioFormat::I16_Stereo);
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CHECK(soundBuffer->GetSampleRate() == 48000);
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CHECK(soundBuffer->GetDuration() == 2490);
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CHECK(soundBuffer->GetFormat() == Nz::AudioFormat::I16_Mono);
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CHECK(soundBuffer->GetSampleRate() == 44100);
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}
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}
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}
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